

This game is a Japan-only port of the third game in the Puyo Puyo series originally made for the Arcades by Sega. The name of Puyo Puyo Sun comes from a Japanese pun on "san", and also indicates a new Ojama brought into the game. As Sun Puyos were used in this game, and the game itself is not only set on a tropical beach, but is the third in the series (三, "san" is the Japanese word for the number 3), the name suited the game. The Ketteiban (Definitive) edition of the game introduces a nazo puyo puzzle mode. Rerecorded audio tracks and voice acting, using higher quality audio tracks from the arcade version as a source. Just like the predecessors, Puyos fall from the top of the screen in pairs, can be moved left and right, and can be rotated clockwise and anti-clockwise by 90°. The rule of Sousai and Zenkesei still remained, but every time you countered, special garbage would fall on the screen in a preset pattern. Every time you cleared the screen however, Sun Puyos would fall on the screen, and the All Clear bonus removed. The game features 3 story modes featuring their own character and difficulty: Draco Centauros (Easy), Arle Nadja (Normal) and Schezo Wegey (Hard).
Satan has once again decided to create another test by using special magic to pull the Sun closer to the Earth on a remote island. This created a semi-resort, in which characters have decided to visit. Arle, together with Carbuncle, find the sun too hot, and see the building that Satan's emanating his own heat wave. Draco loves the hot weather and appears in a bikini, whereas Schezo, who takes refuge in a cave, finds that it's just not cool enough, and decides to find out what's happening.

Rupupu Cube: Lup Salad is a block-pushing puzzle game developed by Fupac for the PlayStation in Japan only until it offered in the US through PSN Import Classic. It has been ported to both the DS and the PSP in Japan as well. The characters were designed by Izumi Takemoto.

Zoku Gussun Oyoyo is an action puzzle game and a sequel to Risky Challenge. The game plays essentially the same as its predecessor — position falling blocks in a well, Tetris-style, to guide the characters to the exit of each stage — but includes 100 all-new puzzles and several new game modes. Normal and Versus modes are the single-player story and two-player versus modes returning from the previous game; Tsume mode is a dedicated puzzle mode; Climbing mode is an endless climb mode where the goal is to climb upward as far as possible; and Ranking Certification mode is a trial mode where the player must complete a selection of stages to earn higher rankings. The PlayStation and Saturn versions feature slightly different puzzle layouts but are otherwise identical.

Puzzle / Strategy / Arcade / Fantasy / Kids
In the tradition of the Bust-A-Move series, Taito's Bust-A-Move '99 is a traditional puzzle game. The main objective is to destroy or get rid of (by dropping) all the bubbles located within the stage. Once you do this, you'll graduate to the next level. While the premise may sound simple, the logic and execution is not. Using a "bubble shooter", you must aim and shoot your bubbles to the top of the screen so that you can bring three bubbles of the same color together. When you do this, the bubbles will pop. One way to earn points is to have the popping bubbles as well as the bubble that was shot fall off the screen (in multi-player, it puts these bubbles on your opponent's side). This also gives you a lot less bubbles to take care of. Bubbles are constantly falling down. Popping them all in a short amount of time is necessary because the longer it takes you to pop them all, the faster they will drop. If you fail to clear out all the bubbles and they reach the bottom of the screen, the game is over. Bust-A-Move '99 contains some new options never seen in the Bust-A-Move series. There are now special bubbles (star, metal and rainbow to name a few), obstructive bubbles and blocks and new backgrounds. You are also given the opportunity to create your very own stages with the create-a-level editor.

This game was released only in Japan. It is the fourth game in the Puyo Puyo series and the last set during the Madou-era in the main series. Continuing the trend of naming the games after puns, the name comes from a pun on "yon", the Japanese word for the number 4, but this time this is the only reference to the pun. The gameplay in is similar to that of Puyo Puyo 2, but adds super attacks. Clearing chains now builds up a "charge meter" which allows players to use them. The only other addition was a new game mode which could be played with a number of different field sizes, smaller or bigger than the standard 6x12, however, it removes several game modes that were present in Puyo Puyo Sun, i.e. the tournament, task and chain training modes. The art is also vastly different to the previous game in the series and, of course, the Fever series; this style was only otherwise used for Minna de Puyo Puyo.


Builder's Block (known as "Land Maker" in Japan and "Landmaker" in Europe) is a puzzle game in which you must construct buildings and then eliminate them for points. Although a certain color can only eliminate itself, the object of this game is to match colored blocks together to form buildings. Once you have made a building, you can eliminate it by shooting a block on the corner of it. The larger the building, the more benefits you'll reap when you destroy it! The game can be played three different ways: Puzzle mode, Battle mode, and Arcade mode. In the Puzzle mode, you must travel to one of seven different courses and construct specific size buildings. You must not destroy the buildings in this mode. The object is to build cities for the specific course or region you're in and make the cities grow.

Puzzle / Adventure / Fantasy / Drama
Addie No Okurimono: To Moze from Addie is an adventure puzzle game made by Sony in 2000, the game features a story mode in which the player controls a female character that have to solve different kind of puzzle to advance through the adventure. During the game she also will find different characters to interact in a world with an interesting & unique atmosphere.

Tsuukai!! Slot Shooting is a 1996 puzzle game by Shoeisha for the PlayStation One & Sega Saturn consoles. In the game, blocks fall from above and you have to go around shooting the ones you don't want to fall onto the already prepared board. The game features 4 different layers, but only one is playable at the beginning of the game, and also a 2 players cooperative mode. The gameplay is shoot 3 falling pieces of the same colour to make the detonator appear, when the detonator appear wait until is on the colour of the pieces on the bottom to shoot it and that make them disappear. A very hard difficulty makes the game a hard challenge for any player.