

The pride and joy of the Federation, the Quann Tulla spaceship has been stolen by it's creator Erra Quann to take to the Evil Empire and sell the secrets of it's engines. You have been tasked to retrieve the ship as well as kill the traitor. Problem is, in the pursuit, your own ship the Crimson Cloud II has been damaged and you have run out of air. You must quickly start breathing again before completing your mission and save the Federation. Quann Tulla is a text adventure where text on the screen describes your location and you use the keyboard to type in commands to control your hero and interact with each location.

Fighting / Role-playing (RPG) / Adventure / Action / Fantasy
The fighting system in Tobal 2 is the same as in the previous game. The player can freely navigate 3D fighting arenas under the condition that he or she faces the opponent. High, medium, and low attacks can be executed using assigned buttons. As in Tobal No. 1, the grappling and blocking system offers the player a variety of offensive and defensive maneuvers. A new unblockable fireball attack has been added for each character. Tobal 2 was released on the same day as Sony's Dual Analog Controller in Japan, noted as the first game compatible with the peripheral. Graphically, the game features Gouraud shaded and higher-resolution character models compared to Tobal No. 1, but still runs at 60 frames per second.

Role-playing (RPG) / Adventure / Fantasy / Science fiction
The Western release of Final Fantasy VII (released as Final Fantasy VII International in Japan) included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.

Role-playing (RPG) / Strategy / Tactical / Action / Science fiction
Mega Man Star Force returns in the most thrilling series adventure yet, delivering totally upgraded and cutting-edge online communication and device customization technologies through a portable RPG adventure that is brought to life in the iconic, action-driven Mega Man way! New to the series are "Noise Changes," random enhancements that change Mega Man's form and unlock new abilities. There are more than 100 transformations possible. Mega Man Star Force 3 will be available in two versions, Red Joker and Black Ace, each with their own unique Noise Types. Mega Man Star Force 3 blends a unique formula of RPG exploration elements with fast-paced action, as players travel and battle between coexisting worlds, the physical world and the virtual Wave World. Players will encounter enemies in the virtual Wave World and battle them on three-by-five battle grids with their Battle Card deck. Mega Man Star Force 3 also adds a new feature called "Rezon," which allow players to fill in profiles about battles and their team name/symbol.

Role-playing (RPG) / Hack and slash/Beat 'em up / Adventure / Action / Fantasy
Shadowrun is an action role-playing game.It was adapted from the cyberpunk role-playing game Shadowrun.The game is the second video game adapted from Shadowrun, and has a more open ended style of gameplay than its 1993 Super NES counterpart, Shadowrun by Beam Software. The game is set in the Shadowrun universe, in the 2050s. A time where the blending of technology and human flesh is common; it is around the time the Matrix, a huge computer network, came online, with the ability to jack into its cyberspace directly. It was also a time of magic renewal: a phenomenon known as The Awakening occurred, where magic returned into the world. Sorcery was once again possible, and slowly and seemingly at random humans began to mutate into orcs, dwarves, elves or trolls. This time of upheaval was not without political conflicts: mega-corporations began to control the world. But with their magic, native shamans threatened them and the world geography came to a complete change. The Amerindians and Elves reclaimed an area called Salish-Shidhe, close to the free city of Seattle, a major city in the newly formed United Canadian and American States.

Shooter / Platform / Adventure / Action / Science fiction
Rise On! After 20 years, the legendary lost project “Dark Void” is back! To commemorate the game’s humble origins, Capcom has commissioned the recreation of the original 8-bit classic, now re-titled “Dark Void Zero”. In this critically acclaimed 8-bit de-make, you play as Rusty, warrior test-pilot and Nikola Tesla’s trusted friend. With the help of your state-of-the-art rocket pack, blast through three deliciously retro levels of baddies in your quest to close Portal X and save the human race!

Adventure / Science fiction / Comedy
Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[2] A sequel, Stationfall, was released in 1987. Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its dangers and uncover its secrets.

Shooter / Adventure / Visual Novel / Action / Science fiction
Policenauts is an interactive movie/graphic novel/adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 24, 2009 (in honor of the 46th birthday of the game designer, Hideo Kojima), an unofficial English translation patch was released onto the internet. The game is set in a primarily first person perspective and uses a point-and-click interface: the player can move the cursor and have the protagonist (Jonathan Ingram) analyze objects around his environment or talk to other characters in the game. Like in Snatcher, the game features shooting segments where the player must defend their character from incoming enemies. The player can use the shooting trainer at the police department to test their reflex and accuracy. There are numerous puzzles in the game, including an event where the player must dismantle a bomb by following their partner's instructions. The console versions of the game all include support for their respective mouse peripherals. The Saturn version features light gun support for the shooting segments. The game was notable for being an early example of extensive voice recording in video games. It also featured a theme revolving around space exploration and occasional full-motion video cut scenes. The gameplay was largely similar to Snatcher, but with the addition of a point-and-click interface and some first-person shooter segments. Policenauts also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save, an element Kojima would later use in Metal Gear Solid. The PlayStation version of Policenauts could also read the memory card and give some easter egg dialogues if a save file of Konami's dating sim Tokimeki Memorial is present, a technique Kojima would also later use in Metal Gear Solid.

Point-and-click / Puzzle / Adventure / Science fiction / Horror
Dark Seed II continues the nightmare of Mike Dawson where the designs of H.R. Giger are pivotal in this horror point 'n click adventure. Players will be swapping between the Normal World and the Dark World, with 75 prerendered 3D locations in total. There are 40 characters to interact with. The goal is to overthrow the Behemoth of the Dark World and cut through the corruption of the Normal World. Movement, action and dialogue interaction modes are toggled between using the right mouse button, with the full screen used for location display unless the game menu or inventory bars are called into use.