

Developed by Treasure for Sega.
Unlike in most other shoot 'em ups, there are no power-ups. All weapons are available from the start. Weapons can 'level up', however, becoming more powerful as the player uses them to score points. There are a selection of 7 weapons that can be used at any given time: The game is designed so that there is almost always a 'right' weapon for any situation. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. For example, a boss may have two sections located on either side of the screen. You could immediately go up to one and begin shooting it with a vulcan, or you could hover in the centre and hit both at the same time with the side bombs. This would increase your chance of obtaining the bonus before the time limit runs out and the boss self-destructs. The game rewards players for "chaining" enemies of just one of three colors, red, blue, or yellow. Whenever the player kills three enemies that are of the same color, who can obtain a points bonus. This also facilitates faster upgrading of weapons.

Shooter / Puzzle / Indie / Action / Science fiction
In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and vice versa. Bullets of your polarity can be collected to fuel your energy gauge, but those opposite will kill you. Destroying an enemy ship causes them to fire revenge bullets which can be absorbed and fired back by the player. Different difficulties exist to change exactly how you interact with polarized points, or how they appear. It is the spiritual successor to Radiant Silvergun, featuring similar level and boss design, as well as it's buddhism inspired themes and aesthetics. Both are directed by Hiroshi Iuchi, who also composed Ikaruga's soundtrack.

Shooter / Arcade / Action / Science fiction
DonPachi is a 1995 vertical manic shoot-'em-up originally in arcades and was the first game from the developer Cave. Settings are mainly woodland and enemies are military vehicles and robots, culminating in the final boss, a huge robotic bee. One of three weapon configurations is chosen at start and then leveled up through dropped power-ups. DonPachi was ported to the Sega Saturn and Sony Playstation in 1996.

Shooter / Arcade / Action / Science fiction
NOTE: "Darius Plus" is the TurboGrafx-16 PC-Engine port of the original Darius produced by Bits Laboratory and NEC Avenue. This is a different port than the title "Darius+", which was published by The Edge and developed by Softek for the Amiga, Atart ST, and ZX Spectrum. Amidst the clutter of arcade shooters in the late 1980s, companies needed to make their games stand out in some way. Simply flying a ship into outer space simply wasn't going to cut it anymore. Taito had an idea. Yes, there was still a spaceship. And yeah, that "outer space" part was still there too. But instead of the usual aliens, you fought fish. Yes, fish. Not even regular, aquatic fish, but robotic fish with lasers equipped to their fins, giant metal teeth and missiles firing from their gills. And not just fish either. There are squid, snails, and other undersea variations out for your blood as well. The requisite plot is about the people of the planet Darius, who are being terrorized by said intergalatic fish. Only the heroic pilots Proco Jr and Tiat Young can save the day. The constant star of the Darius series is the Silver Hawk. Much like Gradius, it has a primary, forward firing weapon, along with bombs that can be used to attack vertically, and the usual shield. The arcade game Darius games also used a unique system that attached three monitors together to create one massive horizontal playing field (also used in Taito's Ninja Warriors.) Naturally, this couldn't quite be replicated on the console system, so that nifty little gimmick is lost, but emulators can still replicate the dimensions of the screen, even if you end up looking at a tiny picture. Looking to further set itself apart from the crowd, every Darius game has multiple levels, with several branching paths throughout the game. It adds tremendously to the replay value, especially since there are usual multiple endings, depending on which final zone you end up at. Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. Uniquely among shoot 'em ups, the game's screen was three times wider than conventional size, and the arcade cabinet used an arrangement of three screens to accommodate it. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game). The ship's arsenal consists of forward-firing missiles, aerial bombs and a protective force field, all of which can be upgraded by power-ups (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. While there are 28 zones in total, only seven can be played in a single run. When various ports of it were made for different consoles, Taito (and others) were forced to shrink the playfield to fit on one screen. The PC Engine saw three releases: - Darius Alpha (1990): A very rare beta release. This is one of the rarest Hu-Cards ever published. You could only get a copy of this hardcore shoot-em-up by buying Darius Plus and Super Darius and then mailing coupons to the publisher. 800 copies were made available, and names were drawn from those who mailed their info in. Some copies of the game were also given away as prizes by PC Engine Gekken and Marakatsu magazines. - Darius Plus (1990): The full game itself, again a PC Engine HuCard. The bosses that were removed in Alpha do not return here. Both Alpha and Plus were actually written for the PC Engine SuperGrafx and playing them on that console results in slightly improved graphics (less flicker and slowdown). - Super Darius (1990): A conversion of Darius for the PC Engine's Super CD-ROM, very close to the original arcade version other than being single-screen. Features new bosses, as well as a "boss rush" mode.

Shooter / Arcade / Action / Science fiction
DoDonPachi SaiDaiOuJou is a vertical scrolling shoot 'em up arcade game released by Cave in 2012. It's the sixth chapter in CAVE's DonPachi series. A Japanese region-free release was released on May 30, 2013.

Shooter / Arcade / Action / Fantasy
Batsugun is a vertically scrolling shoot 'em up video game created by the now-defunct Japanese game developer Toaplan. The title translates to "exceptional" or "extraordinary". It was the final game created before Toaplan's dissolution, and has been regarded as a key title in the development of the modern manic shooter, with elements of the game such as the size of the player's hitbox, the scale of their firepower, and the complexity of enemy bullet patterns all having an influence on future titles in the sub-genre. Members of the development team also went on to work on other successful manic shooters, most notably lead artist Junya Inoue.

Shooter / Arcade / Science fiction
Alpha Mission II is a 2D vertical scrolling shooter with a great deal of depth for two players moving vertically up the screen boards shooting anything that moves. Equip up to three pieces of armor, which also serve as weapons, for a variety of attacks such as the laser and flamethrower. Use them to defeat the evil “Fulvar” and save mankind!

Shooter / Arcade / Action / Science fiction
Stinger is a shoot-em-up developed by Konami. It is the North American version of the sequel to Twinbee.