

Developed by Backbone Entertainment for Nokia.
Rifts: Promise of Power is a 2005 video game. The basic mechanics of the game are adapted from the pen-and-paper version, utilizing an Action Point turn based system.
Character classes available in Promise of Power represent a broad but shallow sampling of the hundreds presented in the RPG series. There are three proto-classes from among which players can select at the outset of the game: Mercenary, Psionic, and Magic User. Upon reaching fourth level, players may choose a specialization such as Borg, Burster, or Ley Line Walker, some of which are restricted based on proto-class. One character class specially designed for the game – the Elemental Fusionist – was adapted into the Rifts Ultimate Edition core rulebook.

Strategy / Tactical / Fantasy / Science fiction
Front Mission is the first main entry and the first entry overall in the Front Mission series. Front Mission is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.

Role-playing (RPG) / Simulator / Strategy / Science fiction
The battle rages on! Peace slowly settles over the planet Earth after a brutal war against the alien armada. However, the world is not able to rest for long, as new forces emerge and threaten to bring Earth to it's knees once again. Use all the cunning and tactical skill you have to command the best and brightest mech pilots the world has ever seen in saving humanity from enemies bent on dominating the human race - or worse, annihilating it's very existence. * Multiple branching pathways provide 50+ hours of strategy RPG gameplay! * New allies, new enemies, and new mechs! * Enhanced animations showcasing more extreme attacks!

Role-playing (RPG) / Simulator / Strategy / Science fiction
It is two hundred years after the beginning of the "Space Era", a time period when civilization began expanding into space. However, by the start of the 21st century, two meteors struck and destroyed much of the Earth, sending humanity into chaos. By year 179 of the Space Era, secret technology, dubbed Extra-Over Technology, or EOT, was discovered by the Earth Federal Government within a third meteor that had hit Earth at the Marquesas Islands in the South Pacific. Dr. Bian Zoldark, while investigating the meteor, also found out that the creators of the Extra-Over Technology were heading to Earth to reclaim it. In order to defend earth, the government starts to develop a group of humanoid mecha, known as Personal Troopers. The alien race that created Extra-Over Technology, called the Aerogaters by the Earth Federal Government, initially attacks an Earth ship sent out to investigate their presence in the far reaches of the solar system. This initial skirmish ends in a defeat for the Aerogaters, prompting them to sue for negotiations with the Earth Federation Army. Talks are arranged to take place at a secret facility in Antarctica, but the talks are targeted by a rogue faction called the Divine Crusaders. The Divine Crusaders destroys the Aerogater delegation, then turn on the Federation forces. Bian Zoldark, revealing himself to be the leader of the Divine Crusaders, announces the existence of the Aerogaters to the world and rebel against the Earth Government. As Earth spins into civil war, a new Aerogater force is on the move, seeking to reclaim their lost technology...

Role-playing (RPG) / Strategy / Tactical / Science fiction / Horror
When a new website that shows the manner of people's deaths in advance makes the rounds amongst Japanese high schoolers, a trio of students is shocked to witness their own deaths in a terrible subway accident just minutes away. They narrowly escape the carnage, only to find themselves in a worse situation--facing otherworldly demons. Desperate to survive, they fend off the demons and flee, but the destruction at the station is only the beginning...

Role-playing (RPG) / Strategy / Tactical / Horror
Tokyo is in full lockdown, the government's swift, coldblooded response to a surprise demon invasion. Trapped within the sprawling metropolis is the city's helpless populace, forced to turn on each other in order to survive. A mysterious piece of technology, the COMP, falls into the hands of you and your peers. This device allows you to form contracts, forcing demons to serve you in battle against the otherworldly creatures. There are others with COMPs, so-called demon tamers, who seek to use the demons to satisfy their own whims-be they for justice, peace, or power-in the chaos that was once downtown Tokyo. Where did the demons come from? Why did they appear? Who created the COMPs, and what is their purpose? These questions must soon be answered, for if you fail to solve the mystery, much more is at stake than your own lives.

Strategy / Tactical / Action / Science fiction
The Super Nintendo/Famicom port of Syndicate has a more cartoony graphics style, different control set, and completely new levels.

Strategy / Tactical / Action / Science fiction
The Sega Mega Drive/Genesis and Sega CD port of Syndicate features much more cartoony styled graphics, different control set and completely new levels. The Sega CD version has a different soundtrack which is the only difference between the two.

Strategy / Tactical / Action / Science fiction
The 3DO port controls the game through a controller instead of mouse. The game also has different colors on the HUD and the mini-map, the menus before missions have different button highlights due to the controller, as well as having overall different sound generation for music.