

Robot Bowl was a black & white bowling alley game designed and programmed by Edward Valeau and Howell Ivey of Exidy. The game featured one or two robot bowlers playing with the standard bowling rules. To control the outcome, the game had five buttons: left, right, shoot, hook left, and hook right. "Hooking" the ball was the key to getting a good score, as you could only hook the ball after it had been thrown. This made it easy to pick up a spare, but the game made up for it by making splits very common. Robot Bowl was available in two different dedicated cabinets, an upright and a cocktail, both of them used the same internal hardware. The Robot Bowl upright was of the common 1970s 'short cabinet' design, as the machine had no marquee and was only as tall as the monitor. Some machines also had a decorative 'ball return' on the front at the very bottom of the cabinet. There is an interesting story behind that. At the time the game was created, Exidy had just purchased Fun Games and had a number of cabinets left over from one of Fun's driving games. They used these cabinets to get Robot Bowl into production quickly. The only problem was that the cabinets had a hole in the front where the gas pedal had been. Michael Cooper-Hart suggested that they silk-screen the words 'Ball Return' over the hole. The Robot Bowl cocktail was a square box with a perfectly round top. The player controls were on either side of the monitor (and you actually had to look at the game sideways to play). This machine had no decoration of any kind.

Sport / Arcade / Non-fiction
Get your ball and rack up the pins, as one of America's favorite sports makes its Windows 95 debut in PBA Bowling. The official computer game of the Professional Bowlers Association, PBA Bowling brings the excitement of one of America's best-loved pastimes to your PC. With a realistic physics model, digitized players and full-motion video, you'll think it's Friday night at the local lanes!.

Puzzle / Sport / Arcade / Non-fiction / Kids
Double Dare is the computer version of the game show originally hosted by Marc Summers. Like the TV show, the game is basically a trivia game with the added enhancement of being able to answer the question, or take a dare. Dares consist of the Toss-up Challenge, the Physical Challenge, and in the last round, the Obstacle Course. Questions are varied, and in large enough number to avoid excessive repetition even over several games worth of play.

Sport / Arcade / Action / Non-fiction
Baseball Stars 2 is the sequel to the very successful Baseball Stars game released for Nintendo in the late 1980s. It was released by SNK for Arcade, as well as the Nintendo Entertainment System. Players can create leagues of up to 125 games (6 teams playing each other 25 times) and view statistics such as League Standings, Average, Home Runs, Runs Batted In, Earned Run Average, Wins and Saves. Players can fire players and upgrade them using the same 15-point system introduced in the original Baseball Stars.

Sport / Arcade / Non-fiction
Track & Field is an Olympic-themed arcade game. The simple gameplay, based on quick repeating button presses, set the basics for sequels and similar games in the genre for the next decades.

Sport / Arcade / Non-fiction
Side Pocket is a pocket billiards video game originally released into arcades by Data East in 1986. The arcade version was eventually ported to six home console platforms and two sequels to the game were produced, as well as a spin-off series called Pocket Gal. G-Mode currently owns the intellectual property rights to the Side Pocket series, and licenses these games globally.

Racing / Sport / Arcade / Action / Non-fiction
Excitebike is a motocross racing video game franchise made by Nintendo. It first debuted as a game for the Famicom in Japan in 1984 and as a launch title for the NES in 1985. It is the first game of the Excite series.

Sport / Arcade / Non-fiction
The NES port of Side Pocket, a pocket billiards video game originally released into arcades by Data East in 1986.

Sport / Arcade / Non-fiction
Six tough events await in this joystick-waggling action game. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one. Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength.