

It's a lovely day and Sam is waiting in Central Park to meet his girlfriend Sally. He sees her and walks to her. He only has eyes for her and before he realizes it he finds himself in the New York sewer system. Three Russian submarines have been located in the New York sewer system and they have blocked off the system. Sam's only way out of the sewer system is to destroy the Russian submarines. Luckily, Sam carries his revolver. Sam can't go back... once he's gone through the City Sewer Department seals the tunnel. Luckily, Sam carries his revolver.

Shooter / Platform / Puzzle / Action
Tomb Raider II is the second game of the Tomb Raider games series. It is an action game with platforming and puzzle-solving elements, similar in concept and gameplay to its predecessor. Most of the gameplay consists of traversing hazardous 3D levels utilizing Lara's athletic skills and solving environmental puzzles. The sequel puts more emphasis on fighting enemies, adding many human foes to the mix. Additional weapons include a harpoon gun, a grenade launcher, and an M16 rifle. Automatic pistols replace the magnums from the first game.

Shooter / Puzzle / Arcade / Action / Stealth
005 is a 1981 arcade game by Sega, in which the player's mission is to take a briefcase of secret documents to a waiting helicopter. It is one of the first examples of a stealth game. The player controls a spy who must avoid the enemies as he makes his way through buildings and warehouses, where he will have to dodge the enemies' flashlights and use boxes as hiding spots.

Shooter / Arcade / Action / Fantasy
In Venture you control the adventurer Winky who sets out to collect treasure. You start out on an overview map of a dungeon which shows several rooms containing treasure. Since you cannot kill any enemies while rummaging through the dungeon corridors you have to dodge them on your way to the treasure rooms since they will kill you instantly. After entering one of the rooms you are able to fight the various monsters lurking in the rooms while you collect the treasure. Be careful not to linger to long in the treasure rooms because an "Evil Otto" like monster will appear which is invincible and will hunt you down until you leave the room again. After having collected every treasure in every room of a dungeon you move on to the next dungeon.

Shooter / Puzzle / Adventure / Action
Tomb Raider III: Adventures of Lara Croft is a platform and third-person shooter game developed by Core Design and published by Eidos Interactive. It is the third installment in the Tomb Raider series and the sequel to Tomb Raider II. The gameplay system is similar to the one implemented in the previous game. Lara's abilities include running, jumping, climbing, swimming, rolling, crouching, crawling, sprinting, and swinging on bars and vines. A few new types of hazards have been added in this installment, including cold water in which Lara can swim for a limited amount of time, dangerous underwater creatures (such as piranhas), and the treacherous quicksand, which will swallow the heroine if the player isn't careful and fast enough to prevent her from falling into it.

Your divers have collected treasure from the ocean floor. On their way back up to surface they are attacked by hostile fish, sharks and enemy submarines. It is, therefore, your task to collect your divers with your own submarine. While doing that you are not totally defenceless since your sub is able to fire bullets. But you have to watch out for your oxygen level which is shown at the bottom of the screen - once it is depleted, you die. So, every now and then you have to surface to replenish your oxygen supply. But you will lose one of the rescued divers if you surface with less than six frogmen onboard. After having rescued six divers, you move on to the next stage. As the game progresses, the then enemies become faster and more numerous.

Shooter / Arcade / Action / Science fiction
The time bomb is set. It's the only sure way to get rid of these aliens. For good. They're vile. Vicious. And villainous. And they've infested our outcolony. They're holding hundreds of inhabitants hostage. Some of them your friends. So get in there. And get blasting. Inside, you'll find state-of-the-art weaponry. It's yours for the taking. There's sector after sector to purge. Each more intricate than the one before it. And there are Super Aliens to confront. Each more hideous than the one before it. Get the hostages out. And get as many aliens as you can. Before the blast gets all of you.

Shooter / Arcade / Action / Fantasy
Night Stalker (released as "Dark Cavern" on Atari 2600) is a top-down maze shooter designed by Steve Montero and released for the Intellivision console in 1982. Night Stalker was ported to the Atari 2600 as Dark Cavern and released under Mattel's M Network label. Apple II and IBM PC versions were published in 1983. Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.