

Shien and Aska were swift ninjas fighting in a civil war. Having defeated hundreds of enemy soldiers, monsters suddenly appear and kidnap Aska. It is up to Shien to defeat them and rescue Aska from these creatures beyond the Time Gate. Shien's Revenge is a first-person Operation Wolf-style shooter that puts the player in the role of Shien the ninja. Movement is automatically controlled by the game, which scrolls horizontally or vertically. The player must use his weapons, long-range shuriken (throwing stars) and a close-range dagger in order to defeat various enemy ninjas and creatures that appear on the screen. A set of candles indicate the player's life meter. Power-ups such as rapid fire and scrolls can be picked up by defeating enemies. The use of scrolls produces a powerful attack that damages everything on the screen. At the end of each area, the player encounters a boss who must be defeated through the depletion of its life meter.

Shooter / Arcade / Action / Fantasy
The year: 1941. The place: 20,000 feet in the air over the North Atlantic. Lightning flashes across the skies of war-torn Europe. Your mission: beat back the imperial forces before they can use their new weapon! In 1941: Counter Attack, the goal is to shoot down enemy airplanes and collect weapon power-ups. It is the prequel to 1942, and the third game in the 19XX series.

Shooter / Platform / Arcade / Action / Fantasy
Capcom Generations (Capcom Generation in Japan) was a retrospective series of five collections of Capcom's greatest games from their early days. All (except for Super Ghouls 'n Ghosts, made for the SNES) were direct ports of the original arcade games. The series was released for the PlayStation and the Sega Saturn in 1998. Only the first four volumes were released in Europe, with the fifth retitled Street Fighter Collection 2. Only the last volume (Street Fighter Collection 2) was released in North America. This all changed when they were repackaged as Capcom Classics Collection.

Shooter / Arcade / Action / Fantasy
Batsugun is a vertically scrolling shoot 'em up video game created by the now-defunct Japanese game developer Toaplan. The title translates to "exceptional" or "extraordinary". It was the final game created before Toaplan's dissolution, and has been regarded as a key title in the development of the modern manic shooter, with elements of the game such as the size of the player's hitbox, the scale of their firepower, and the complexity of enemy bullet patterns all having an influence on future titles in the sub-genre. Members of the development team also went on to work on other successful manic shooters, most notably lead artist Junya Inoue.

Shooter / Real Time Strategy (RTS) / Strategy / Action / Fantasy
In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters. There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game.

Shooter / Adventure / Arcade / Action / Fantasy
Soldiers of Fortune (Chaos Engine in the EU) is a run-and-gun overhead shooter. Sixteen levels (in four groups of four) await the players in the game. The basic gameplay is in an open air setting, with bridges across rivers and other features in the maps. The visuals are in a 'metallic and blue' style. There are six characters available in the game, each with different strengths and weaknesses, and different starting prices.

Shooter / Adventure / Arcade / Action / Fantasy
Terra Cresta is a vertically scrolling shoot 'em up. The player controls a ship, initially with limited firepower. Numbered pods appear containing further parts of the ship that will increase firepower. These additional parts combine with the player's ship to increase its firepower, and the final module transforms it into a fiery phoenix which is invulnerable for a certain period of time. Once the ship has multiple sections, the player may also split it, allowing it to fire in multiple directions. The player begins with three lives and it is possible to play with either one or two players.

Shooter / Platform / Adventure / Action / Fantasy
Nichibutsu Arcade Classics is a compilation for the Super Famicom and Sony PlayStation released in 1995. It features three of Nichibutsu's (or Nihon Bussan) Arcade games from the early 80s, adapted for consoles but otherwise left as-is. Contract developers Syscom were brought in to make the adaptations. It was followed up by Nichibutsu Arcade Classics 2, which contained the original 1979 Arcade version of Heiankyo Alien and a graphically enhanced remake. The games included are Crazy Climber (An action game where the protagonist scales a building. Best known for its complex controls that independently control each hand), Frisky Tom (An action game where the protagonist has to maintain a plumbing system and protect it from rogue rats), and Moon Cresta (A single-screen shoot 'em up similar to Galaxian in which the player's ship can dock with larger ships between stages to become more powerful).