

The third and final installment (after Spy vs. Spy and Spy vs. Spy: The Island Caper) sees the spies on an arctic island. Once again they're doing their thing - wandering round the island searching for items and setting traps to kill each other (or more frequently themselves).

Strategy / Arcade / Action / Comedy
The black spy and the white spy are out to outsmart each other before the time bell rings. Find the needed objects (money, passport, secret plans and airport door key) by searching rooms in the embassy, which include desks, file cabinets and other furniture. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance). Traps can be disarmed with objects found in rooms (a water bucket from a firebox on the wall will disarm the bomb in the prior example). When all the items are together in the secret briefcase, head for the airport door.

Strategy / Tactical / Arcade / Comedy
A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect 3 pieces of a missile. There are new traps and a single gun to take part in combat, rather than the big sticks of the previous game.

Puzzle / Strategy / Tactical / Action
An evil Bomber named Emperor Terrorin who has the power of Time itself has freed various criminal Bombers from their prison cells in orbit around Planet Bomber. Setting them up in a warped time and space, Shirobon, Kurobon, and their Louie (Rui) companions must travel through stages and defeat them before going up against Emperor Terrorin himself. Super Bomberman 5, released by Hudson Soft in early 1997, was the final Bomberman game released on the Super Family Computer - the Japanese version of the SNES. The game was released in two variations: a standard cartridge and a gold cartridge, which was sold exclusively through CoroCoro Comic. The gold cartridge included extra maps in battle mode.

Strategy / Tactical / Arcade / Action / Science fiction
Super Bomberman 2 is the second of five games in the Super Bomberman series developed by Produce and Hudson Soft and released on the Super Nintendo. It is the only Super Bomberman game without a 2-player story mode, although one was originally planned.

Shooter / Simulator / Strategy / Action / Stealth
One soldier on action-packed missions behind enemy lines. Get ready for a fast-paced, easy-to-learn combat game featuring intelligent challenges, suspenseful scenarios and endless action- perfect for arcade gamers, combat strategists and simulation fans alike. Nobody but Microprose could pack so many kinds of fun into just one game. Go in with guns blazing, or try a subtle approach by crawling through trenches and natural cover- the choice is yours! Leap into combat with an M-16, grenades, anti-tank rockets and timed plastic explosives. Overcome enemy soldiers, machine gun nests, minefields, robot mini-tanks and more! Run, walk, crawl and shoot in any direction across full-scrolling, 3-D terrain that changes every time you play.

Puzzle / Real Time Strategy (RTS) / Strategy / Action / Survival
Plants vs. Zombies is a tower defense game in which players protect their suburban home from waves of approaching zombies by placing various plants on a grid-based lawn. Each plant has a unique defensive function, from shooting projectiles to blocking or exploding, while different zombie types require specific strategies to defeat. The game spans five stages across daytime, nighttime, backyard pool, fog, and rooftop settings, with additional puzzle, mini-game, and survival modes.


Strategy / Turn-based strategy (TBS) / Tactical / Action / Comedy
Hogs of War is a turn-based tactics game where players take turns controlling individual members of their squad of hogs to engage in combat with the opposition, similar to Worms. Each turn, a player takes control of a single squad member in a third-person perspective to move around the map, including jumping over terrain and swimming over bodies of water, yet can only engage in combat when stationary. Each turn has a set time limit and ends if the timer counts down to zero, the player skips their turn, a weapon or ability is used or if they have accidentally injured themselves such as walking into a mine field or falling from a high surface. Other hazards include bodies of water that, while they can be swam in, is damaging to nearly all types of soldiers and drains health as they swim. If a teammate is knocked into water by an opponent, they will automatically swim to the nearby shore line. While difficult, it is also possible to knock hogs off the map resulting in instant death. If all health is gone and the player is on land, they will fall over with a last comical remark before exploding.