

Super Nintendo Entertainment System / Super Famicom / Satellaview
Super Bomberman 3 is a game released for the Super Nintendo Entertainment System in 1995. It is the third game in the Bomberman series for the system. The game was released in Japan and the PAL region, but not in North America.
This game scales back a lot of gameplay additions made in Bomberman '94 and Super Bomberman 2 and returns to the classic formula. As for multiplayer, the game adds a lot over the previous game by adding more characters, each representing a country of Earth (including one of the villains, Pretty Bomber, as France, which marks her first appearance as a non-enemy character). There are also new cutscenes for the Story mode, which centers around the resurrection of the Five Dastardly Bombers who were previously defeated in Super Bomberman 2, as White Bomber and Black Bomber adventure across various element themed stars in which the Five are causing havoc, under the rule of their creator, Bagular. The overall animation graphics changed with the third installment; unlike Super Bomberman 1 and 2, the third sequel's graphics were simplified, which look similar to the graphics of the Bomberman games for the PC Engine, and most of the music in the game are remixed versions of previous older Bomberman soundtracks.

Puzzle / Strategy / Tactical / Action
Marvin's Maze is a maze game where the player fight against Robonoids while trying to clear the maze of dots. There are two ways to finish each rack: eating up all the dots, or destroying a certain number of Robonoids (listed at the bottom of the screen). Two ways to destroy the Robonoids: shoot them, or remove the ground from under them at certain points of the maze.

Puzzle / Strategy / Tactical / Action
An evil Bomber named Emperor Terrorin who has the power of Time itself has freed various criminal Bombers from their prison cells in orbit around Planet Bomber. Setting them up in a warped time and space, Shirobon, Kurobon, and their Louie (Rui) companions must travel through stages and defeat them before going up against Emperor Terrorin himself. Super Bomberman 5, released by Hudson Soft in early 1997, was the final Bomberman game released on the Super Family Computer - the Japanese version of the SNES. The game was released in two variations: a standard cartridge and a gold cartridge, which was sold exclusively through CoroCoro Comic. The gold cartridge included extra maps in battle mode.

Strategy / Tactical / Arcade / Action / Science fiction
Super Bomberman 2 is the second of five games in the Super Bomberman series developed by Produce and Hudson Soft and released on the Super Nintendo. It is the only Super Bomberman game without a 2-player story mode, although one was originally planned.

Shooter / Simulator / Strategy / Action / Stealth
One soldier on action-packed missions behind enemy lines. Get ready for a fast-paced, easy-to-learn combat game featuring intelligent challenges, suspenseful scenarios and endless action- perfect for arcade gamers, combat strategists and simulation fans alike. Nobody but Microprose could pack so many kinds of fun into just one game. Go in with guns blazing, or try a subtle approach by crawling through trenches and natural cover- the choice is yours! Leap into combat with an M-16, grenades, anti-tank rockets and timed plastic explosives. Overcome enemy soldiers, machine gun nests, minefields, robot mini-tanks and more! Run, walk, crawl and shoot in any direction across full-scrolling, 3-D terrain that changes every time you play.

Strategy / Tactical / Arcade / Action / Science fiction
Play the monster in Epyx's follow up to Crush, Crumble and Chomp! Smash London, Paris, New York, Moscow or San Francisco with your choice of one of 6 giant monsters, including the officially licensed Godzilla, Tarantula or a Robot. Five different plots including escape, rescue, or destroy a landmark. Pesky tiny humans try to stop you with tanks, jets, missiles, etc. While all these basic thematic elements of Crush, Crumble and Chomp! have been carried over, the game does not use the same strategy game orders system for movement of your monster. Instead, you can now freely move your monster around the city, in arcade game style, rather than having to enter individual key commands for each movement segment. Single player only.

Shooter / Simulator / Strategy / Action / Science fiction
The story has the solar system under threat from Myon invaders. MAT ("Mission: Alien Termination") is a teenager implanted with all the combined tactical skills of the planetary leaders. MAT pilots a prototype spacecraft, the USS Centurion, in an attempt to defend the system from the alien's all-out attack.[6] The game's action takes place in a realtime 3D representation of MAT's view from the ship. The player has access to forward and rear views, which switch automatically if the tracking computer is active. Threats come in the form of Myon Fighters which engage the player immediately, Cruisers which only engage at short range, and Starbases which also attack immediately but withdraw when their shields are damaged.[6] The player's ship can suffer damage. If the Centurion's energy is reduced to zero, it is destroyed and the game ends. The ships instruments, engines and weapons can also be damaged; these can be repaired if the ship docks at a planet.[6]

Strategy / Tactical / Arcade / Action / Fantasy
The Battle Lines are Drawn! Welcome to the twelfth century Japan! Your bitter rivals, the Taira clan, have murdered your father and subverted the emperor. In an epic quest to become SHOGUN, and thus redeem the family honor, you’ll command vast armies of samurai warriors; defend yourself against ninja assassins; lay siege against mighty fortresses; negotiate alliances; and confront your enemies in personal combat!