

Developed by Capcom for Virgin Interactive Entertainment.
Tech Romancer is a 1998 3D fighting arcade game by Capcom that draws heavily from the various subgenres of mecha anime. It has been ported to the Dreamcast console. The player controls a giant robot which is used to fight another robot in one-on-one combat. Studio Nue (the animation studio responsible for the mechanical designs for many anime series including The Super Dimension Fortress Macross, Gunbuster, and Mobile Suit Gundam 0083: Stardust Memory) designed the robots in this game.
The setting of Tech Romancer takes place in a far future of Earth, where advanced technology have made things calm and decent for the citizens of Japan and the rest of the world. However, the peace doesn't last long as an evil alien tyrant named Goldibus invades the planet with its loyal followers and seeks to conquer the world while enslaving the human race with an emotionless iron fist. An unlikely group of heroes band together to fight against the threat of Goldibus with their own unique mecha robots and all of them won't rest until Goldibus is defeated and the world is safe from the imminent danger.

Fighting / Shooter / Action / Science fiction
This third-person shooter developed and published by Sega for the arcade includes 10 v 10 multiplayer matches played online. The game has had large updates each year since it's release with 6 named updates/releases. The latest being "Border Break X Zero" in 2017. Videos below are of the original arcade version.

Fighting / Action / Science fiction
Cyber Troopers Virtual-On: Oratorio Tangram is the first of three major revisions to Cyber Troopers Virtual-On: Oratorio Tangram, a sequel to Cyber Troopers Virtual-On. M.S.B.S. Ver. 5.2 was released for Sega Model 3 arcade hardware and is thought to have been exlusive to Japan.

Fighting / Action / Science fiction
The game is controlled with an 8-way joystick and three buttons: the attack button, the guard button, and the weapon selection button. There are six stages, each with different themes and environmental effects based on gravity. Some other features introduced in Galactic Warriors that were used in later fighting games include block damage, air-blocking, the ability to shoot/throw projectiles, the ability to execute multiple attacks while airborne, a modern health bar (as opposed to a health meter with notches like in Capcom's Mega Man series that made their debut two years later), the ability to switch between armed and unarmed and attacks of varying levels of strength. Another feature introduced at the time allows the player to choose one of three Mechas, each with their own movesets: Samson, Gaea and Poseidon. When one is selected, the player must use it to destroy other robots in each planet. Other than the playable characters, there are several non-playable characters and bosses with original designs and unique movesets. In the final battle, the player will face the same character he or she chose. After defeating the final opponent, the game goes back to the beginning and the player's chosen character and the opponents will have an extra weapon. Unlike in the single player modes of other fighting games, Galactic Warriors lacks continues and gives the player a number of lives similar to ones in some other genres from platform games to beat 'em ups. When the player loses all of his or her lives, the game is over and it returns to attract mode. In each battle, the timer starts at one minute and thirty seconds, and when it drops to zero before any player is knocked out, the player with the least amount of damage wins. Players can monitor this by looking at their life bars. At the start of the fight, both players life bars are blue, but as the fight progresses, the life bar changes to a pink color for the player with the least amount of health remaining or most damage taken. Therefore, if a player's life bar is pink when/if time runs out, that player will lose.

is a multiplayer fighting game that built on the innovative gameplay introduced by its predecessor, Power Stone. Power Stone 2 allows up to four players to choose from multiple characters and utilize items such as tables, chairs, and rocks in battle. There are four different modes available for the game 1-on-1: Much like the original Power Stone, a two-character storyline game. Arcade: A four-character storyline game, with two characters advancing each round. Original: Multiplayer mode, with free choice of characters and stages. Adventure: An unpredictable storyline game, where players can collect items, cards and money. Power Stone 2 offers five interactive 3-D stages to begin with, plus the two boss stages which players can also access in Original mode. All but the Original mode is played out like a storyline, where two battles are fought on the regular stages, followed by the Pharaoh Walker boss, then another battle, and ending with the Dr. Erode boss stage. Three extra stages may be unlocked for Original mode by meeting certain requirements in Arcade mode, as well as a desert area stage, which is essentially the Pharaoh Walker boss stage, but without the boss. Though each player has their own set of default ground and air attacks, the character can execute more powerful fusion attacks after collecting three Power Stones and transforming. Power Stone 2 does not offer an opportunity to block, although tapping on the control pad just before an enemy attacks will cause you to dodge. Most of the stages are dynamic and will change as the battle progresses. For example, the airplane stage starts out on a warplane. After a set amount of time, the plane will fall apart, forcing all the players to battle while skydiving toward the ground. Shortly after, the players will fall onto a floating platform, where the remainder of the battle will be held. This, in essence, creates three sub-stages within a single one. Each stage is also littered with item boxes, which hold a random item that a player has acquired and unlocked in Adventure mode or created in the Item Shop. They may also contain Power Stones. Items are extremely diverse. Damaging items range from guns, flamethrowers, gigantic hammers, a wide assortment of swords, to bear traps, roller blades, and even a magazine that can be thrown. Non-damaging items include food that will replenish health, shields for defense, elixirs for invisibility, adhesive sprays to slow your opponents, and wings for extra jumps. Cards that can be used to mix items can also be found in Adventure mode. Furthermore, most stages also have their own collection of unique items and fixtures that the player can use. For example, the submarine level comes with turrets, small planes to drop bombs, and icebergs to throw at opponents. Each level is also highly interactive, as players can use many of the stage elements themselves. All players can also gain extra height by jumping off a wall.

Fighting / Platform / Action / Science fiction
-Build your Medabots for battle with hundreds of different combat parts -Collect and trade Medabot parts, with many exclusive to the different versions of the game -Fight other GBA players in 2-player Medabot battles Part platformer, part fighting game, part pocket monster battler -- Medabot AX games (released in Metabee and Rokusho versions, nearly identical except for the starting bots and different weapons/items you can win and trade between the two different editons) has what could have been a lethal combo. The game is based on a frenzied Japanese TV series about kids who build robots and fight them against other kids' robots. It dispenses with the negligible story of the series in favor of the player just going in and kicking ro-butt over and over again against a series of faceless and recognizable foes.

Fighting / Action / Science fiction
Your fighting skills will be put to the ultimate test, as you challenge other pilots for the right to be called the best. As Burning Gundam, you're a martial arts specialist in search of your brother. Then as Heero Yuy in Gundam Wing, attempt to destroy Trieze Khushrenada. Finally, use Gunam RX-78 to wage war against the Principality of Zeon. * Exciting modes of play include: Street Mode, Two * Exciting Versus Modes, Two fast-action Time modes, and Survival Mode! * Follow Three Different Storylines! * Amazing Hand-Drawn 2D Graphics. * Intuitive, Smooth Controls! * The Most Varied Selection of Mobile Suits Yet! 30 of the most popular mobile suits from Mobile Suit Gundam, G Gundam, and Gundam Wing!

Fighting / Arcade / Action / Fantasy
BlazBlue: Continuum Shift is a fighting game developed by Arc System Works as a direct sequel to BlazBlue: Calamity Trigger. BlazBlue: Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane and features a selection of new playable characters.

Fighting / Platform / Action / Science fiction
Medabots AX is a 2D fighting game based on Medarot G, released only in North America. There were two versions released, Metabee and Rokusho.