

Developed by HexaDrive for Square Enix.
Shooter / Role-playing (RPG) / Adventure / Action / Fantasy
The game is an action role-playing game described by Square Enix as a "cinematic action RPG". Director Hajime Tabata noted that the gameplay and plot are intertwined due to a newly introduced ability called "Overdive," an ability that lets the player switch bodies with one of their team members, allowing them to control friendly NPCs. Teammates can be ordered either to target specific enemies or to defend themselves in combat. The player is able change their controlled character in real-time, intermixed with their combat actions. The game is played over-the-shoulder, comparable to games such as Resident Evil 4, Dead Space and the Mass Effect series. An array of different costumes will be available for Aya to choose from throughout the game, but only after they are unlocked by completing the game in various difficulty modes. Clothing in the game deteriorates due to battle damage, revealing Aya's skin to various degrees.
The game takes place in Manhattan, New York City ten years after the events of Parasite Eve II. The player takes on the role of Aya Brea, and must fight against mysterious "Twisted" creatures threatening the city.

Role-playing (RPG) / Adventure / Action / Fantasy
Parasite Eve is a survival horror role-playing video game developed and published by SquareSoft (now Square Enix) for the Sony PlayStation console. The game follows the story of Aya Brea, a rookie NYPD officer who becomes embroiled in a series of bizarre and deadly events related to a genetic mutation known as mitochondria. The game combines elements of horror, science fiction, and RPG gameplay, featuring real-time battles, exploration, puzzle-solving, and character development. The game's plot is inspired by the novel of the same name by Hideaki Sena, and its gameplay mechanics were influenced by the Final Fantasy series. Parasite Eve was critically acclaimed upon its release in 1998, and is widely regarded as a classic of the survival horror genre.

Shooter / Role-playing (RPG) / Simulator / Action / Science fiction
An early first-person role-playing shooter released by Arysis Software for the PC-88 and PC-98 in 1988, and later ported to the Sharp X68000 and Mega Drive/Genesis. Ahead of its time, it had 3D polygon graphics, FPS gameplay, strafing controls, open-world space exploration, and an epic sci-fi space opera plot.

Shooter / Tactical / Adventure / Action / Science fiction
Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.

Shooter / Adventure / Action / Science fiction
Dino Crisis 2 is a third-person action-adventure game and sequel to Dino Crisis. In a change from the survival horror theme of the first game, Dino Crisis 2 is more shoot 'em up oriented. The character always runs, removing the need for the run button from the first game; players can carry a second gun, and more weapons were added. Besides gameplay changes, the game also introduces new species of dinosaurs and lizards.

Shooter / Puzzle / Adventure / Action / Horror
Resident Evil 3: Nemesis is a survival horror video game and the third instalment in the Resident Evil series. Like its two predecessors, it is a third-person action-adventure game with polygonal characters on pre-rendered backgrounds with cinematic camera angles. Although the game uses the same basic engine and gameplay as the previous games, the gameplay is improved by features such as auto-targeting, a 180-degree spin, and a new dodge move that allows Jill to avoid enemy attacks. The PC and Dreamcast versions include all eight of Jill's possible costumes, as well as the mercenary mini-game Operation Mad Jackal, which allows players to play as one of the three Umbrella soldiers. On the PlayStation version, these special features must be unlocked by beating the game with a high score.

Shooter / Puzzle / Adventure / Action / Science fiction
Dino Crisis is a survival horror video game developed and published by Capcom in 1999. Set in a remote research facility, it follows special agent Regina as she investigates a scientific experiment gone wrong. The game combines exploration, puzzle-solving, and combat against hostile dinosaurs. It uses a real-time 3D environment rather than pre-rendered backgrounds, distinguishing it from earlier Capcom horror titles. Dino Crisis is often noted for its emphasis on tension, limited resources, and fast, unpredictable enemies.

Role-playing (RPG) / Action / Science fiction
Parasite Eve II is an action role-playing survival horror video game released exclusively for the PlayStation. The game was developed by Square and published in Japan in 1999 and in both North America and, unlike the previous game, in PAL regions in 2000. It is the sequel to Parasite Eve and the second game in the series of the same name. Parasite Eve II is set several years after the events in the original game. The protagonist from the first game, Aya Brea, also features in this game as the playable character. She becomes involved with another outbreak of Mitochondrial creatures. Gameplay diverges from the previous game: battles take place in real time and the area of action is less restrictive. The approach is more typical of traditional survival horror games, although some role-playing elements are retained.

Shooter / Platform / Adventure / Action / Science fiction
Metroid Fusion is a side-scrolling action-adventure game that combines exploration, combat, and progression within a structured environment. Players navigate distinct sectors, acquire new abilities, and unlock access to previously restricted areas as they advance. The game emphasizes guided objectives alongside ability-based traversal, with a focus on atmospheric tension, evolving threats, and progression through upgrades.