

The Dark Stares Back is an Indie horror strategy game where you must carefully plan your movement in a house with no power or escape against multiple home invaders with no purpose but to hunt you. Each of them behaves in their own unique way, from being in the room you were in last, to waiting for you to open doors to ambush you, and more. You must learn from your experience to evade them long enough to survive until 7 AM to win. It's all about learning, strategy, and execution.
The Dark Stares Back pins you against multiple invaders with no purpose but to hunt you. Each of them behaves in their own unique way and you must learn from your experience to evade them long enough to win. You can run into the vents, hide in cabinets, duck behind furniture and more to survive.

Puzzle / Strategy / Indie / Action / Fantasy
The crazy inventor Heinrich Von Schinker is dead. Or so we thought until the nightwatchman told us his fantastic tale of the haunting of Von Schtinker's old castle. Yes it has been confirmed. Heinrichs' sprit (a.k.a. Bubble Ghost) has been blowing a bubble throughout the macarbe halls of his ancestral home. Your job is to help Bubble Ghost move the bubble through the 35 rooms of the castle, past all the mad inventions of Von Schtinker. Once the little ghostie makes it through, the haunting will cease.


Simulator / Strategy / Adventure / Action / Science fiction
Star Control II, the sequel to the original Star Control, is a space adventure game that features role-playing elements alongside a 2D space ship melee combat system. The player assumes the role of The Captain of a single starship wandering a detailed environment of solar systems, gradually gathering information and resources in order to defeat a mysterious and implacable enemy.

Sport / Strategy / Indie / Non-fiction
Play Exhibition and Season modes as your favorite team from the Major League Baseball. 300 real life players, complete with a full list of stats, are included for this combination of simulation and arcade style baseball. Along with the usual assortment of playing options, you can also play some scenario simulations, where each scenario is based on a real life occurence in the MLB. For example, hit a home run with the last ball of the match, or stop a team from scoring in the final inning to complete each scenario. Traning and support for 2 player multi-player are also available.

Strategy / Indie / Action / Kids
Descend into the world of Fieldrunners, the most anticipated and visually stunning game in tower defense history! Defend and control the field using a diverse selection of upgradeable towers in a limitless adventure, using a wide array of tactics and strategies against countless waves of unique land and air combatants! Hours of entertainment and replayable challenges! Do you have what it takes to dominate the Fieldrunners and rise to the top as the ultimate Tower Defense master? Find out now!

Shooter / Platform / Puzzle / Action / Fantasy
Can you reclaim your ancestors’ land? Evil forces have taken over the once fertile land of Fortiana. You are the only one who can storm the castles and claw it back from the hordes of dragons. Experience a new type of strategy and arcade game. Fence off parts of the battlefield to corner your enemies. Collect catapults and power-ups to besiege the fortresses and take on dragons. But beware! As you progress through the levels it gets harder and harder. The fortresses become much larger and the monsters more vicious. Can you emerge victorious and reclaim the land of your ancestors? You are knight Fortix, the sole hope for the desolate and tortured land of Fortiana to become the fertile land that it was before.

In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers. As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game's music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level's full soundtrack.