

A Tic-Tac-Toe variant with shoot 'em up elements written by Ed Hobbs and published by Adventure International.

Shooter / Strategy / Arcade / Action / Science fiction
Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. It is based on the Walt Disney Productions motion picture Tron released in the same year. The game consists of four subgames inspired by the events of the science fiction film. It features some characters and equipment seen in the film, e.g. the Light Cycles, battle tanks, the Input/Output Tower.

Shooter / Strategy / Arcade / Action / Science fiction
Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available.

Shooter / Strategy / Arcade / Action / Science fiction
A single-screen shoot'em up in which the player has to destroy the space station of the Aspherions, the most feared space raiders of all time.

Shooter / Strategy / Arcade / Action / Science fiction
Defend your bases by shooting the oncoming alien swarms.

Shooter / Real Time Strategy (RTS) / Strategy / Action / Science fiction
Set in the near-future of 2009, the game primarily revolves around controlling vehicles and turrets to fight alien invaders of Earth.

Shooter / Real Time Strategy (RTS) / Strategy / Action / Fantasy
In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters. There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game.

Shooter / Racing / Strategy / Action / Science fiction
Raimais is a maze chase arcade game released in April 1988 in Japan. The object of the game is to drive your vehicle around a maze in order to clear the maze of dots while avoiding the enemy. The game consists of 32 mazes total plus boss fights.

Shooter / Strategy / Arcade / Action / Science fiction
Released in 1988 on Amstrad CPC, by Titus France.