

Greetings, Professor Falken. Shall we play a game? This strategic game is based on the popular 1983 movie of the same name, starring Matthew Broderick. It might remind people of Missile Command but the action is slower and spread over six screens which represent different areas of the U.S.A. Enemy missiles, planes, and subs will attack and you must direct your own forces, which include missiles, planes, subs, and satellites, to intercept them. Each type of defense has strengths and weaknesses (missiles are fast but limited in range, planes are slower but have unlimited range). Satellites are a better all-around defense but are only available every so often. Some weapons aren't available in certain areas, and some enemies are resistant to certain weapons, so you must alter your strategy accordingly.

Shooter / Real Time Strategy (RTS) / Strategy / Science fiction / Warfare
The player gets to play as NORAD or WOPR. According to the game's cover box, the story takes place 20 years after the film: WOPR attempts to exterminate humanity and NORAD tried to stop it. During a mission the player takes control of a vehicle and can change the controls of any vehicle the team has - for example, while NORAD has heavily armored and armed tanks and aircraft, WOPR possesses exotically futuristic mechs and hovercraft. Vehicles could recharge ammo by obtaining powers. A unique feature in the game allows the player to command their team to send resupply on ammos or repair damage units. The game allows the player to command teammates to attack or follow the player's main vehicle.

Real Time Strategy (RTS) / Strategy / Science fiction / Historical
Travel to an alternate universe where dark experiments have permanently altered time. Or have they? Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, landmines await, and strange new technologies aid both sides in the struggle for ultimate control. In this parallel reality, the mighty Soviet Empire has begun to “liberate” all of Europe. Cities fall and countries collapse before the overwhelming might of the Red Storm. The Allies are scrambling to meet the onslaught, but they have been caught by surprise. Red Alert puts the fate of the world in your hands!

Real Time Strategy (RTS) / Strategy / Science fiction / Warfare
Experience the game that started it all! Enter a gritty, high-tech world and take advantage of electronic intelligence and covert surveillance to determine who reigns supreme. Join either the forces of the Global Defense Initiative (GDI) or the Brotherhood of Nod as you build bases, muster forces and dominate your enemies. All for the love of power. Play as the Brotherhood and obey the charismatic Kane’s every command or take control of GDI forces as they seek to save the world from Kane’s ambition. Gather Tiberium to produce tanks, infantry and more to decide the fate of the world.

Shooter / Real Time Strategy (RTS) / Strategy / Action / Science fiction
Set in the near-future of 2009, the game primarily revolves around controlling vehicles and turrets to fight alien invaders of Earth.

Real Time Strategy (RTS) / Strategy / Action / Science fiction
It's 100 years since nuclear warheads totalled the Earth, 40 years since the militant Survivors crawled from their underground bunkers to struggle against the mutated Evolved for control of the surface. With a victory for either side seeming doubtful, many people from both sides fled the conflict 40 years ago and have spent the time regrouping, licking their wounds, and planning for the next assault. Now the New Survivors pour out of the ground, trying to retake the surface. The 'Further Evolved' ride mutant beasts to defend the surface once again. But now there's a whole new factor no-one's accounted for. From a line of dust on the horizon, the Series 9 robotic army, once farming robots, whose purpose in life was lost when the farmland they were built to protect was burned in the nuclear annihilation, and now with revenge in their crazed visors, storm across the land killing anything they can find. The War of the Three Armies is getting underway. Pretty scary huh?

Real Time Strategy (RTS) / Strategy / Science fiction / Warfare
Metal Marines is an isometric strategy game. Controlling one side of a conflict, the player must wage a campaign across several islands to defeat Zorgeuf and his lieutenants. The player controls logistics of the base to ensure that there are the necessary assets to wage war. On each map, the player places three underground command bases, if all of these are destroyed the battle is lost. The player must manage the resources of their money to construct new buildings or upgrade existing facilities on the map. Different buildings include Energy Plants, Factories, Economic Centers, Radar systems, Anti-Aircraft missiles, fake buildings and fake HQ bases, mine fields, gun pods, missile launchers, metal marine hangers and even ICBMs. At any time, the player may order an attack and choose which assets to fire at the opponent. Missiles, Metal Marines carriers and ICBMs all use different levels of fuel. Metal Marines once deployed in an area will automatically fire rifles at nearby targets or engage even closer targets in melee attacks. Gunpods, while stationary, will also fire on nearby enemies. Metal Marines are largely autonomous but can be manually controlled to a minor degree (directional) by the player.

Real Time Strategy (RTS) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
There's no Salvation from this army! Can you survive this furiously fast, kill-for-money, real-time blood-fest? There's nowhere to hide as you smash your opponent in 'to-the-limit' conflict. And, while you've got a few nanoseconds to spare, you've got to build to survive, mechs, tanks, troops, mounted slavens - a host of murderous military units who will hone their killing skills with experience. Just what devastating effect does a 7th legion priest have in battle? what happens when you summon the dark legion? The landscape is isometric and you've got to be ice-cool to survive in the blazing heat of combat. And there's more! Random power ups and a massive selection of battle cards that can turn the tides of war in a flash. But be careful: you don't know what cards your opponent is holding and even when you've got his last trooper cornered he might play the battle card that wipes away your entire force! Salvation? They'll be lucky to find a stone to crawl under!

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Action / Fantasy
The Super Famicom version of Lord Monarch additional themes in addition to the medieval Europe theme. There is a futuristic theme with robots, a fast food theme with French fries and soft drinks attacking health food, a Three Kingdoms era theme, and a fairy-tale theme. The game is automatically paused until someone presses the Start button, so there is unlimited time for making alliances in the Super Famicom version—until the start button is pressed. The Super Famicom version of Lord Monarch was one of the few games to support the Super Famicom mouse. A later version of the game was broadcast exclusively for Japanese markets via the Super Famicom's Satellaview subunit under the name BS Lord Monarch and was view-limited.