

Developed by Atari Games for Midway Games.
As opposed to the more realistic hockey gameplay seen in Electronic Arts' NHL series, the game featured a more unrealistic arcade-style of gameplay, featuring moves such as "power saves", which caused the goaltender to briefly transform into a brick wall, "power shots", which would set the net on fire or knock the goalie into the net, and "power checks", which would send an ambulance across the top of the screen. It featured high-scoring games and over-the-top fights. There was also a simulation mode for those looking for more realistic gameplay. The game allowed the creation of profiles and would keep track of important individual and team stats, including goals, assists, and wins, among others.

From the opening Face-Off it's six on six pro-style hockey at its best. Their are eight teams for you to captain: Los Angeles, New York, Vancouver, Montreal, Edmonton, Minnesota, Toronto and Chicago. You can challenge a friend, or take on a multi-talented computer squad. You can also choose from three difficulty levels - Junior, College and Pro. Throughout the game, you'll constantly be tested by every intense element of championship hockey, from Penalty and Overtime Scenes to Knockout Smash-Hit Fight Scenes. Speed, strength, quickness and instinct are talents you must possess if you plan to prevail, especially when the anger flares, gloves come off and fists start flying. It's hard hitting action at its toughest. And you'll soon learn that in this league nothing's ever given to you, and before you can reach your goals - you have to score them. You've gotta master the artful skill of a finesse player and the bone crushing brutality of an enforcer. You'd better be versatile as well, because you must skillfully control your forwards, centers, defensemen and even the goalie, who'll defend the net against unrelenting Power Plays (which will occur if you lose a fight and have your battered carcass banned to the Penalty Box).

Take on "The Great One" again in this hot sequel to the smash hit voted "Best Sports Game" of '96! With more great features, such as new hidden teams and improved, hard-hitting AI, Gretzky '98 packs a wallop! Includes all 26 teams, each with 17 available players on their actual NHL teams, and you can make player trades or line manipulations to create a powerhouse team of your own. Play 3-on-3, 4-on-4 or 5-on-5 games on either arcade or regulation size hockey rinks, plus exhibition games, full 82 game seasons or a best-of-seven playoff series with full statistic saving capability.

Simulator / Sport / Non-fiction
NHL '95 was EA Sports' third licensed ice hockey game, promising the fastest action in the series to date. The action is viewed top-down, and can be played with or without realistic penalties. There is a full season mode, allowing you to guide a team through all 84 matches, with the option of injuries potentially putting players out of a sequence of matches. You have full control over trading and creating players for your squad. New in-game moves include dummy shots and lie-down blocks.

This hockey game contains an exhibition, tournament, shootout, and a fight mode. It also has 16 teams that represent the cities of real NHL teams but the game does not contain either real NHL teams or players.

The second part in Electronic Arts' hockey series. It features the NHLPA license (so it has real player names), but not the NHL license (so it doesn't have NHL team names). Gameplay is altered only slightly over the predecessor. Regular season and Playoff modes are available. Goalies have improved AI, there are more foul play options and the game now features detailed statistics.

Platform / Simulator / Sport / Action / Non-fiction
You can choose from all of the NHL teams, including the expansion Atlanta Thrashers. Play an Exhibition game to work on your tactics and strategies, and when you are ready for long-term competition, try to endure an 82-game Season, or just skip straight to the Playoffs. While in the game, you will have to learn when to make line changes and determine when it's a good time to pull the goalie. In addition to these tactical decisions, you must also deal with penalties and infractions including offsides, two-line passes, and icing. However, you can customize the game by turning off certain rules and setting the referee's strictness. In addition, there are three different difficulty levels. Will you be able to claim the Stanley Cup? The only way to find out is by playing NHL 2000.

Sport / Action / Non-fiction
Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment, the publisher of the games for the home market. Acclaim's NBA Jam Extreme was released the same year as Hangtime. Features introduced in Hangtime included character creation, alley oops and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle.