

After Shock is an immersive graphic text adventure where you use your keyboard to interact with visuals and descriptive text. A catastrophic earthquake devastates the city, defying expert predictions of minimal damage. Now, the nuclear power plant on the outskirts faces a critical meltdown, and you, as the system's designer, must navigate the treacherous post-earthquake landscape from your office to repair the cooling system.

Shooter / Role-playing (RPG) / Simulator / Action / Fantasy
An aerial dog fighting RPG created by Squaresoft for the Satellaview.

Shooter / Role-playing (RPG) / Simulator / Action / Science fiction
An early first-person role-playing shooter released by Arysis Software for the PC-88 and PC-98 in 1988, and later ported to the Sharp X68000 and Mega Drive/Genesis. Ahead of its time, it had 3D polygon graphics, FPS gameplay, strafing controls, open-world space exploration, and an epic sci-fi space opera plot.

Shooter / Puzzle / Simulator / Action / Science fiction
In a future where global terrorists rule and mankind lives on the brink of destruction, the the ultimate doomsday device has just been discovered beneath the frozen wasteland of northern Russia. Code-named Cyberia, it was designed in an era of long forgotten peace by the most brilliant minds in nano technology. In an ancient world of hope, it was to be the ultimate protector of a new order. In the year 2027, it stands as the instrument of humanity's destruction.

Shooter / Platform / Adventure / Action / Survival
The Last of Us: Between The Years takes place in the 20 years following Sarah's death and before the main events of the first game. It delves into Joel's character during this period and his grieving process. Explore the relationships Joel forms during this time and uncover some unexpected secrets hidden within the universe of The Last of Us. This game does not contain any spoilers for the main storyline of Part 1 or Part 2.

Shooter / Platform / Racing / Action
A Koei published monster collecting and racing game in the vein of Pokémon. It was released in Japan on March 6th 1998 for the Sony Playstation and Nintendo Gameboy. In the game you play a young boy who wants to be a monster trainer and win the Monster Race World Championship and for that the player has to train his monster so that way he becomes stronger and faster. The player can also catch new monsters that he can find in grass terrains and if he wins the race against them he can add them to his team.

Shooter / Simulator / Strategy / Action / Stealth
One soldier on action-packed missions behind enemy lines. Get ready for a fast-paced, easy-to-learn combat game featuring intelligent challenges, suspenseful scenarios and endless action- perfect for arcade gamers, combat strategists and simulation fans alike. Nobody but Microprose could pack so many kinds of fun into just one game. Go in with guns blazing, or try a subtle approach by crawling through trenches and natural cover- the choice is yours! Leap into combat with an M-16, grenades, anti-tank rockets and timed plastic explosives. Overcome enemy soldiers, machine gun nests, minefields, robot mini-tanks and more! Run, walk, crawl and shoot in any direction across full-scrolling, 3-D terrain that changes every time you play.

Shooter / Platform / Simulator / Action
Tomb Raider: Anniversary is a remake of the original Tomb Raider with a technically more advanced graphics engine. It has the same basic storyline, though some cutscenes and much of the dialogue within have been expanded or modified in other ways. Locations correspond to those of the original version and are accessed in the same order, but have been re-designed with different layouts and mostly completely different puzzles which allow implementation of new moves: swinging on ropes and using a grappling hook at specific points.

Shooter / Simulator / Adventure / Action / Science fiction
The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time. A third consideration is the "Virtual Operating System" controlling all major base functions. You use this interface to repair damage from attacks, monitor intruders, and place robot sentries to guard key passages. As you find more access keys, you can increase the software's efficiency to the point that you can command turrets remotely, or set them to auto-attack with a high degree of success. As defending the base becomes more automated and efficient, you have more time to search the levels for keys. Your ultimate goal is to find the clearance to self-destruct the base, defend your escape shuttle, and get out alive.