

If you have blinding quickness and nerves of steel, Apocalypse II may be your ultimate test. Challenge yourself with this Arcade Shooter from Europe. The Graphics Look Sharp and add to the Sci-Fi feel and theme. The game uses Mode 7 to scale the enemies pushing the hardware limitations of the Super Nintendo. The game was going to be released in 1995, being already licensed by Nintendo, but ended up unreleased until 2015, when Piko Interactive published it.

Shooter / Platform / Real Time Strategy (RTS) / Action / Science fiction
After the success of Star Fox, Nintendo decided to make a sequel on the same system. However, with the release of the Nintendo 64 looming close, Nintendo decided to cancel the game despite it being nearly complete. Many features of this game were later reused in Star Fox 64, most notably Star Wolf, and the game itself was later leaked as source code and compiled into a working ROM. The game was later released for the SNES Classic console as an unlockable game, marking its first official release. Since then, the game was also released for the Nintendo Switch Online service.

Shooter / Action / Science fiction
A futuristic shooter, Phalanx is the name of the prototype starfighter flown by Wink Baufield, a genetically enhanced pilot. It is sent to protect and reclaim Delia IV, a planet in the Andromeda galaxy, which has been colonized by humans for interstellar research purposes. However, an unknown and powerful alien force has overtaken the planet, the military defenses have been completely overwhelmed, and all hope rests on the Phalanx. You fly through eight levels, first through various locations in Delia IV, and then you invade the aliens themselves. Like most shooters, you can upgrade your weapons by picking up bonus items dropped by enemy craft.

Shooter / Arcade / Action / Science fiction
In Astrosmash you control a laser canon at the bottom of the screen; your goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past you. Meteors are the most common item you need to defend yourself against. They come in various sizes and colors, and some even split into two smaller meteors when shot. Mixed in with the meteors are white spinning bombs. While letting a meteor get past you will only lower your score, you have to shoot the spinners. If one gets past, you will lose a life. On the more difficult levels, ufo's and guided missiles will also appear occasionally and attempt to destroy your canon.

Shooter / Action / Science fiction
During the first global biowar, a powerful retrovirus filled the planet Avaron with new and deadly forms of life. Only a few survivors remain in O.P. Odysseus, an orbiting platform circling Avaron. Hundreds of years after the biowar, conditions on Avaron are still hostile but livable.

Shooter / Adventure / Action / Science fiction
Halo 2600 is an action-adventure video game developed for the Atari 2600 video game console, inspired by the Halo series of video games. Halo 2600 was written by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie Studios. Fries decided to create a version of Halo for the Atari 2600 after being inspired by a book called Racing the Beam: The Atari Video Computer System by Ian Bogost and Nick Montfort. The Atari 2600 had such limited RAM, only 128 bytes, that drawing Master Chief was difficult, and creating a game with other characters was even more so. Fries later stated that making the game taught him that constraint is sometimes a fuel for creativity.

Shooter / Adventure / Arcade / Action / Science fiction
Conceived as an entry for a game development competition, this game would later be published by Naxat Soft in 1992. This frenetic shoot-'em-up taxes the Famicom system and the player's reflexes with huge quantities of enemies while maintaining smooth, fast gameplay! In addition to a single player campaign, there are also score attack and time attack modes available.

Shooter / Arcade / Action / Science fiction
Moon Cresta is an arcade game released in 1980 by Nichibutsu. A moving starfield gives the impression of vertical scrolling, but the game is a fixed shooter in the vein of Namco's Galaxian. Incentive Software published a version of this arcade game for many 8-bit home computers of the time. Dempa also released a port of both Moon Cresta and Terra Cresta for the X68000. It was also released on the Wii Virtual Console in Japan on March 9, 2010 and PlayStation 4 (Arcade Archives) in 2014.

Shooter / Role-playing (RPG) / Action / Science fiction
When a double-agent's allegiance begins to waver, the galaxy finds itself in a precarious position. Humanity is struggling to survive against the Krill onslaught. Ian Recker, a decorated pilot, goes undercover to investigate the Krill's secrets, but finds himself trapped in a moral dilemma. The first RPG on Game Boy Advance to combine a deep storyline and well-developed characters with a space-shooter battle engine. Customizable weapons including over 15,000 Gun Data combinations. Branching storyline with four ending and 20+ hours of gameplay.