

Atari Football is a 2-player 1978 arcade game in which the sport of American football is accurately emulated, with players represented by Xs and Os. The game was one of the most popular arcade games in its day and is credited with popularizing the trackball. Twenty-five cents would allow 90 seconds of playtime, while adding more quarters would allow longer play. Considered physically exhausting to play, Atari Football involves spinning the trackball as fast as possible to win the game. Just 90 seconds of play could result in sore palms, and longer could cause blisters.

Sport / Arcade / Non-fiction
NFL 98 is a sports game released for the Sega Mega Drive in 1997. It is not to be confused with Madden NFL 98 which came out the same year. This one was developed by FarSight Technologies and published by Sega exclusively for North America.

Sport / Arcade / Non-fiction
The updated version to the classic Golden Tee franchise. This game has a wireless internet connection that allows players to compete in scheduled online tournaments against players all over the world for cash and prizes. Allows players to customize their characters.

Sport / Arcade / Non-fiction
A golf arcade game released in 1982 by Taito. It was followed by two sequels: Birdie King 2 in 1983, and Birdie King 3 in 1984.

Sport / Arcade / Non-fiction
John Elway's QUARTERBACK is the home video game you've been waiting for. So real you can see the game like a quarterback does, from the line of scrimmage. You call the plays, you throw the passes, run the ball, and make the tackles. It's third down and a long four long yards to the first down that will stop the clock. No time-outs left. The weak side linebacker is lined up inside his defensive end. They're coming! You check-off the play at the line of scrimmage and call for a quick pass to the tight end. He breaks it for a T.D.! Named for the quarterback who twice won the AFC Player of the Year Award, this is the game made for every kid who ever wanted to play the game as well as John Elway!

Sport / Arcade / Non-fiction
Experience the thrills of the Arena Football League with KURT WARNER'S ARENA FOOTBALL UNLEASHED. The rules of Arena Football differ from the NFL in number of ways. Most notably, the field is only 50-yards long and balls played off the large nets to the sides of the goalposts are live. All of your favorite teams from the AFL are included, so pick your team and get ready for some fast football action. Once you choose a team, you can take on all of the other teams in the Arcade mode, try to become the best player on the field in a Tournament, or for the ultimate challenge, try to make it to the championship by fighting through the Arena League Season. If you don't like the way your team is performing, edit the plays with offensive and defensive play editors. If you are a fan of the 50-yard indoor war, then get a copy of KURT WARNER'S ARENA FOOTBALL UNLEASHED. Kurt Warner's Arena Football Unleashed is a sports game developed and published by Midway for the Sony PlayStation. It was released in North America on May 18, 2000. It is of note that it would not be until 2006 before another AFL video game would be released. It is based around the fame of American football champion Kurt Warner. It is a modified version of NFL Blitz set in the Arena Football League. Arena ball is a version of American football played indoors on a 50 yard field with nets behind each endzone and boards on the sidelines. Kurt Warner's Arena Football Unleashed differs from other American football video games due to its usage of the arena football system. A few rule changes include that there are half as many players on the field, field goals go back into play if they miss the goalposts, and there's no such thing as punting. The game is compared to NFL Blitz 2000 for its violence, and one reviewer even noted that "The post-play violence has been pumped up to the level that Blitz had before the NFL forced Midway to tone it down." A Dreamcast version was announced at the same time as "Arena Football" prior to rebranding to "Kurt Warner's Arena Football Unleashed", however the Dreamcast version was cancelled for unknown reasons.

Sport / Arcade / Non-fiction
Atari Soccer is, as the naming implies, a soccer arcade game that was released by Atari in 1980; it utilizes a Motorola M6502 (running at 750 KHz), and the players must use a trackball to take control of a player (two on each team, and if there are only two players, the CPU shall fill in for 3P and 4P), with two buttons for kicking the ball with their left and right feet. The human-controlled players will be indicated by the "squares" (1P and 3P) and "crosses" (2P and 4P) upon their heads - and just like in real association football, whoever has the most goals when the timer has run out wins the game. 1P and 2P's team is black, and 3P and 4P's team is white; and as with the four-player version of Atari's earlier American football game, one credit buys a two-player game and two buy a four-player game.

Sport / Arcade / Non-fiction
The 1983 second installment to Taito Corporation's Golf franchise.

Sport / Arcade / Non-fiction
Gimme a Break is a cue sports arcade game which was released by Bally and Sente in 1985; it was the first of the second batch of games to run on that company's SAC-I hardware, and the player must use a singular button to position the cue ball, with a trackball to control it during each shot. In a two-player game, one player must aim for the solid-coloured balls (1 to 7), while the other must aim for the white ones with a coloured stripe across them (9 to 15) - and in a one-player game there will also be bonus rounds where the player must pot bonus balls to earn extra shots. If players should pot three or more balls, with a single shot, they'll get treated to a slow-motion "action replay" of it; it is also worth noting that if a certain dip switch is set to "on", this game will show pictures of children who were missing at the time in its attract mode (and this also applies to that other Bally/Sente game for 1985, Mini Golf).