

This version of Battle Chess keeps the gameplay of the original release but has improved 256-color SVGA graphics, new visuals and animations, and a symphonic soundtrack.

Strategy / Card & Board Game / Warfare
Patience, cunning and a desire to be the best - the keys to becoming a master of chess. Sega Chess gives even the most seasoned player the game of a lifetime!

Simulator / Strategy / Turn-based strategy (TBS) / Science fiction / Warfare
Ogre is a 2D turn-based strategy game, and a direct computer conversion of Steve Jackson's board game of supertanks going against conventional infantry with howitzers. It plays exactly like the board game - on a hex-based board one player controls ordinary military units (soldiers, tanks etc.), and defends against the second player, who controls a supertank named "Ogre" - Ogre is very powerful, and can easily destroy normal weaponry and ground forces.

Strategy / Card & Board Game / Historical / Warfare
Koten Tsumego Shuu - Shijin no Maki (Also known as Shikami no Maki or Koten Tsugoshuu: Shijin no Kan) is a go game in which the player to gain territories have to play go games, and defeat the opponents that way. Depending of the move the game will end, if the move is the right one the match will continue.

Strategy / Turn-based strategy (TBS) / Card & Board Game / Warfare
Battleship is an NES, Sega Game Gear and Game Boy video game based on the board game of the same name. Do you have what it takes to command your own fleet of six ships? Can you survive thrilling, ruthless combat on the high seas? Stalk your enemy through unfriendly waters. Secretly plot your plan of attack. Then fire. It's a hit! But remain on red alert! For your opponent wants victory as much as you do! Capsize a carrier. Demolish a destroyer. Sink up to six ships in your opponent's fleet before your own vessels are found and sunk. Blast the torpedoes and full speed ahead!

Strategy / Tactical / Card & Board Game / Warfare
Risk: The Game of Global Domination is the computerized version of the popular world-conquest board game Risk. This version brings the game to life though animation and graphics, and offers a variation on the classic rules. Also comes in two modes: Classic Risk and Ultimate Risk!

Strategy / Tactical / Card & Board Game / Action / Warfare
CONQUEST OF THE WORLD represents a significant departure from traditional game design. The components have been designed to provide you with a very realistic model of the real world to both electronically and graphically simulate strategic and tactical confrontation between world powers. Electronic land, sea and air forces can be deployed against each other in any combination and are totally dependent on supplies which are represented by energy units. The game board is a true-to-life model of the relationships between countries of the real world in the early 1980's. Forty-three countries have been divided into eleven "politectonic" or geo-political zones. Each country has been weighted with a power base figure that reflects its capability to persuade other nations to conform to its wishes - by diplomatic coercion or by direct military force. These figures are based on the formula created by Ray S. Cline, formerly Deputy Director of Intelligence for the C.I.A. Pp = (C+E+M)x(S+W) PERCEIVED POWER = (Critical Mass (Population + Territory) + Economic Capability + Military Capability) x (Strategic Purpose + National Will). Future shifts in world power and change in governments will - of course - make changes in these numeric weightings appropriate. Players can feel free to sustain realism by changing the numbers assigned to each country as life goes on. If you play other war games such as those published by Avalon Hill and SPI, you will find that the computer cartridge interfaces very effectively with them. The onscreen combats will generate much more excitement and realism than the usual dice provided to resolve conflicts. Onscreen energy units can be programmed into the computer to reflect the relative strength between different forces. The differential between the onscreen energy units at the end of each battle can also be applied to the combat results tables that come with these games. Conquest of the World is the first game of its kind, so be ready for many unusual features. Take the rules one step at a time and you will find it to be a fascinating game of endless challenge - which, once learned, is not at all difficult to explain to others. THE OBJECTIVE OF THE GAME is to lead your Homeland to world domination through negotiations, conquests and alliances. Each successful conquest and alliance you make will strengthen your country's power base. The country with the strongest power base at the end of the game is the winner.

Strategy / Arcade / Card & Board Game / Historical / Warfare
Released in 2016 on Arcade, by Sega Interactive.

Strategy / Turn-based strategy (TBS) / Card & Board Game / Action / Fantasy
Commanders, assemble your armies! CHECK vs. MATE calls for an interactive feather duster, chartering the successful chess game principle into the present day multimedia world. Animated fantasy figurines assemble in magical worlds and await your command! As a Commander, execute skillful maneuvers on the game board and catapult yourself directly into the battle with devastating attacks, chessman vs. chessman. After a 2012 lawsuit from Interplay Entertainment over IP infringement, "Battle Chess" against "Battle vs Chess", the game and its DLCs/Editions were renamed Check vs. Mate and released digitally in North America. Although the content is the same, the game was given a second listing on Steam for the new title, as Battle vs Chess has Steam trading cards not linked to the NA title. This also lead to their being Steam key differences across online stores for the game and its DLCs/Editions causing some problems at the time.