

Developed by SSI (Strategic Simulations, Inc.).
Simulator / Strategy / Turn-based strategy (TBS) / Historical

Simulator / Strategy / Turn-based strategy (TBS) / Historical / Warfare
Halls of Montezuma follows the USMC in many of their historic battles, from the capture of Mexico City in 1848 to the Vietnam War. The game came with a graphics editor and was released in the late eighties for the PC, C64, Apple II and the Amiga.

Simulator / Strategy / Turn-based strategy (TBS) / Historical / Warfare
Released in 1986 on Apple II, by Dyadic Software Associates.

Simulator / Strategy / Turn-based strategy (TBS) / Historical / Warfare
Simulation of the largest daytime airborne operation during WWII on September 17, 1944.

Simulator / Strategy / Turn-based strategy (TBS) / Historical
Released in 1980 on Apple II, by Microcomputer Games, Inc..

Role-playing (RPG) / Simulator / Strategy / Fantasy / Historical
The second game in the series, previously released as Nobunaga's Ambition in the West. Players take on the role of one of the main characters of the period, Nobunaga Oda, Shingen Takeda, Kenshin Uesugi, or others and try to unite the 50 kingdoms of Japan, from Ezo in the north to Kyushu in the south, under their own rule.

Simulator / Strategy / Turn-based strategy (TBS) / Fantasy / Historical
The player takes control of a master, a general capable of commanding as many states as he can acquire, and, if successful, unifies China. As many as eight may play, but only one can succeed. There are five chronologically arranged scenarios. The first has China in its most disorganized period and the last has virtually all of China controlled by one of three generals. The precise requirements for success in each of these scenarios differs, but in all cases the goal is to rule as many states as possible. After the completion of any scenario but number five the game will automatically advance to the next. You may start the game at any scenario. The third edition of this game with more game improvements.

Simulator / Strategy / Turn-based strategy (TBS) / Historical
Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's.

Simulator / Strategy / Turn-based strategy (TBS) / Historical / Warfare
The Three Kingdoms era of Chinese history is the setting for this strategic war game. Select one of 38 leaders and guide your people to power by military or diplomatic means in an isometrically viewed world. Military tactics such as well-placed taunts and deliberate enemy confusion are on offer. Weaponry includes catapults and automatic-firing crossbows.