

Crazy Crab is a pac-man variant. The player controls a spider-monster and must gobble up all insects in the top-down maze. Each insect eaten earns the player points. The player is chased by four horrors that must be avoided. When the player eats a green insect he briefly gains the power to defeat the horrors. If the player manages to eat four horrors within five seconds an extra life is won allowing the player to score even more points. There are twelve game variations with different maze layouts, insect locations, and game speeds.

Platform / Arcade / Action / Science fiction
Lock 'n' Chase is a 1981 maze arcade game developed and published by Data East in Japan in 1981, and later published in North America by Taito. Lock 'n' Chase was Data East's response to Pac-Man. The game's main character is a thief. The object of the game is to enter a maze and collect all the coins and, if possible, any other treasure that may appear. The thief must then exit the maze (a vault) without being apprehended by the Super D (policemen). The thief can close doorways within the maze in order to temporarily trap the Super D and allow him to keep his distance from them. Only two doors can be closed at a time. The Super D policemen are named Stiffy, Scaredy, Smarty, and Silly.

A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.

Jawbreaker is a video game programmed by John Harris and released in 1981 for the Atari 400/800 by On-line Systems. Originally intended to be a fairly straight Pac-Man clone, Jawbreaker emerged as a relatively inventive version with unique gameplay. It was widely lauded by reviewers, and became a major seller for Sierra Online. The story of its creation forms a portion of Steven Levy's book, Hackers.

Second Part of Mad Mix Game 2, a pac man style game

Players drive a car around a maze collecting greenbacks while being pursued by a number of police cars. Use dollar symbols to make your car invincible and put police cars temporarily out of action. The game uses a continuous loop tape with actual police band radio banter.

Clean Sweep is an arcade puzzle game. Move a vacuum through a maze in order to suck up dollar bills that are strewn throughout the screen. After several bills are vacuumed up, the vacuum will increase in size. After several size increases, the vacuum will become full and will not be able to vacuum up any more bills, so the money must be deposited in the vault in the center of the screen before the vacuum can start gathering up money again. The difficulty level increases by having the vacuum fill up quicker, causing the player to make multiple trips to the vault during a level.

This maze game is quite similar to "Pac-Man". The player controls a caterpillar that crawls along the branches of a maze-like tree eating nuts and strawberries while avoiding deadly bugs and a hungry bird. The caterpillar changes into a butterfly after everything has been eaten.

The definitive home version of the arcade classic! Gobble your way through the maze of Pac-Land, chomping on dots and avoiding the four hungry monsters, Blinky, Pinky, Inky and Clyde. But if you can manage to eat an energizer, turn the tables on those monsters by feasting on them for bonus points! Dennis Debro sought to create an adaptation of Pac-Man more faithful than Atari's 1982 version for the VCS. Utilizing the same 4K memory limit as the original, Dennis' game is a feat of programming that finally brings Pac-Man to the Atari 2600 as it was intended.