

Crimson Katana: exA Label is a fresh take on Cave's sidescrolling arcade shooter Akai Katana incorporating elements from its Xbox 360 port. In addition to its several game modes, this release features several bonus options available in all game modes. A soundtrack selection menu lets players choose between the original arcade soundtrack, the Xbox 360 arranged soundtrack, or a new FM synth arranged soundtrack created by Keishi Yonao. A loop selection option lets players choose to begin from the harder second loop instead of from the beginning of the game. When played in English, dialogue is now subtitled for the first time.
Set in a parallel world resembling Japan’s Taisho period, people have discovered the power of Crimson Katanas. Requiring human sacrifices to unleash their immense destructive power, these weapons have been used by the empire to crush neighboring countries. However, all of the bloodshed and power gained through sacrificing close family members has made some of the warriors reconsider their usage. With new fighter planes and the powered up katanas at their disposal, this small band of rebels now fight back against the tyrannical empire.

Shooter / Arcade / Fantasy / Historical
"Akai Katana" is a horizontally scrolling shooter bullet hell developed by Cave and released in Japan on August 20, 2010 for arcades. A port to the Xbox 360 with additional game modes, "Akai Katana Shin", followed on May 26, 2011 in Japan. Rising Star Games published the console release in North America and Europe on May 15, 2012 simply as" Akai Katana".

Shooter / Arcade / Action / Fantasy
The year: 1941. The place: 20,000 feet in the air over the North Atlantic. Lightning flashes across the skies of war-torn Europe. Your mission: beat back the imperial forces before they can use their new weapon! In 1941: Counter Attack, the goal is to shoot down enemy airplanes and collect weapon power-ups. It is the prequel to 1942, and the third game in the 19XX series.

Shooter / Adventure / Arcade / Action / Fantasy
The NES Port of Sky Kid. You are the legendary Red Baron, flying a plane through a horizontal side-scrolling scenery set during World War I. To complete a mission, you simply need to get to the landing spot on the other side without being shot down, but you can gain extra points by destroying enemy vehicles and planes. For huge points, pick up a bomb hidden in the level (you will be warned by a sound when approaching it) and drop it on a large structure. If you fail to land on the landing strip, you run out of fuel and crash. You can only shoot horizontally and diagonally by tilting the plane's nose. When in trouble, perform an aerial loop with the secondary button, this often destroys other planes and avoids bullets. There is a co-op mode with the character Max as well.

Shooter / Arcade / Action / Fantasy
Batsugun is a vertically scrolling shoot 'em up video game created by the now-defunct Japanese game developer Toaplan. The title translates to "exceptional" or "extraordinary". It was the final game created before Toaplan's dissolution, and has been regarded as a key title in the development of the modern manic shooter, with elements of the game such as the size of the player's hitbox, the scale of their firepower, and the complexity of enemy bullet patterns all having an influence on future titles in the sub-genre. Members of the development team also went on to work on other successful manic shooters, most notably lead artist Junya Inoue.