

Press 0 on the alpha-numeric keyboard if you are playing on color TV. Press 2 if you are playing on Black and White TV. The game is played on an 8 x 8 matrix. Four "armies" in two different colors are at the center. A flashing question mark at the right hand side of the screen is asking if the "armies" of that color are to be played by a person or the computer. Press "yes" on the alpha-numeric keyboard for person. Press "no" for computer. If you have entered "yes," a second symbol will appear followed by a flashing question mark. If you wish that color played by a person, press "yes." If you want to play against the computer, press "no." If you have elected to play against the computer, the symbol for microprocessor will appear on the screen. If you are playing against another person, individual timers will appear separately at the top of the screen. Player one's timer will appear first. You can enter up to 99 minutes of time for each player in the game. Different times may be entered for each player to give a novice more of a chance against an experienced player. If you want to play with no time limit, enter 00 on the numeric section of the keyboard. If you are playing against the computer, the microprocessor will make its move instantly. It can make more than 100,000 electronic decisions per second. The object of the game is to occupy as much of the matrix as possible. The game begins with two "armies" of each color at the center of the matrix. The game ends when the board is filled or when neither player can enter a move and capture and opposing "army." The player with the most "armies" on the matrix is the winner. A running score appears at the top of the screen throughout the game. Every entry must satisfy two conditions: - An "army" must always be placed next to an opponents "army." - One or more of the opposing "armies" must be trapped by the newly entered "army" and another "army" of the same color. The trapped "armies" will automatically change to the conqueror's color. If these condition cannot be met, there will be an audio signal and the player loses a turn. Use the joy stick of the hand control to position the box on the screen where you want to locate an "army." Press the action button to enter the "army" onto the screen. Player one uses the left hand control. Player two uses the right hand control. Players may capture more than one army in different directions on the same move. The directions may be in any horizontal, vertical or diagonal straight line. Secret strategy hints. - The corners are the most important strategic positions. Once an "army" occupies a corner, it controls three directions. An "army" commanding a corner position cannot be captured because it cannot be surrounded on two sides in a straight line. - The outside positions of the matrix are very important because they effect five directions but are only vulnerable from two sides. - Caution! Be careful before occupying the first rows inside the perimeter of the matrix. They are jumping off points to the outside and corner positions. VERSION II: DIRECTIONAL DYNASTY Press 1 on the alpha-numeric keyboard if you are playing on color TV. Press 3 on the alpha-numeric keyboard if you are playing on Black and White TV. Enter player information and timer settings as per Dynasty rules 4 through 9. Directional Dynasty differs from Dynasty in only one way, but it changes the game completely. Players cannot capture "armies" in more than one direction on the same move. You must make a choice. When you enter an "army" into a position offering an option to capture "armies" in more than one direction, the surrounded "armies" will not change color automatically. Push the joy stick on the hand control towards the "army" or "armies" you wish to capture. A second positioning box will appear in that row. Press the action button and the surrounded "armies" in that row will change color automatically. It is very important to consider strategic position as well as the number of "armies" open to capture when exercising a directional option.
Dynasty! is an Othello clone. The playfield is an 8 x 8 matrix of dots and the objective is to occupy as much of it as possible. The game begins with two pieces of each color at the center of the matrix and players take turns placing new pieces in it. The pieces must be placed near to an enemy piece, trapping it between another piece of the same color already placed. Trapped pieces will turn over to the conqueror's color. A variation is also present, called "Directional Dynasty": players cannot trap pieces in more than one direction with the same move. When a piece is placed in such condition, the player has to choose which direction will be used to capture the enemy's pieces. A timer can be set, from unlimited time to 99 minutes of gameplay. The game ends when there are no more possible moves or when the time runs up.

Puzzle / Strategy / Tactical / Action
An evil Bomber named Emperor Terrorin who has the power of Time itself has freed various criminal Bombers from their prison cells in orbit around Planet Bomber. Setting them up in a warped time and space, Shirobon, Kurobon, and their Louie (Rui) companions must travel through stages and defeat them before going up against Emperor Terrorin himself. Super Bomberman 5, released by Hudson Soft in early 1997, was the final Bomberman game released on the Super Family Computer - the Japanese version of the SNES. The game was released in two variations: a standard cartridge and a gold cartridge, which was sold exclusively through CoroCoro Comic. The gold cartridge included extra maps in battle mode.

Tetris DX has everything you need to satisfy your puzzle appetite. Play marathon, the classic Tetris game. Try your hand at ultra or 40 lines, two Tetris games with a twist. The vs. game will have you playing for hours!

Puzzle / Strategy / Tactical / Science fiction
A surreal and very original game by Geoff Crammond The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you. The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground. There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.

Puzzle / Strategy / Arcade / Action / Fantasy
A tile matching puzzle game for the Super Famicom, the first in the Puzzle League series. It was later modified to feature Yoshi and Mario related characters to be released in the western regions, under the name of "Tetris Attack". It was also a downloadable game for the Satellaview that was broadcast in at least 4 runs between November 19, 1995 and January 31, 1998. Although the game was Japan exclusive, it did eventually see releases in the rest of the world in 2020 as part of the Nintendo Switch Online lineup.

Puzzle / Strategy / Adventure / Action / Fantasy
Join Muddy Mole in a race to destroy enemies and obstacles in an attempt to defeat the evil farmer, Jinbei. Blast strategic exits using black balls and tunnel your way to the next action-packed level. Help Muddy solve the incredible puzzles of Jinbei Land and reunite him with his beloved mole family. You'll dig the fast pace and challenging fun of Mole Mania!

From the mind of developer Archer Maclean comes Mercury, a puzzle game that lets you guide the metallic substance through a series of challenging puzzles. Without spilling too much, you must control your colored mercury blobs around 3D mazes simply by tilting the level. Negotiate obstacles and hazards, solve puzzles, and compete against time and percentage limits while avoiding traps and predators. In addition to the single-player mode, Archer Maclean's Mercury also features multiplayer battle and ghost modes.

Experience Tetris like never before! Tetris Party is a deceptively simple, totally addictive puzzle game that is sure to keep you and all of your friends and family entertained for hours on end. The WiiWare game features ten never-before-seen single-player and multiplayer variations of Tetris, including Field Climber, Stage Racer, Shadow, and Wii Balance Board-enabled modes. Several of the modes give users the chance to take advantage of the unique point-and-shoot capabilities of the Wii Remote controller.

Have a BLAST! The favorite puzzle sensation EXPLODES back on the Game Boy scene! Test your dexterity at the highest level yet! With rapid moves align blocks containing explosive bombs and clear away the screen. KA-BLAAM!! In FIGHT MODE build a mega bomb and take out menacing enemies that threaten your progress, BOOM! You've never experienced Tetris like this before! It's DYNAM