

Dynogems is an addictive and challenging puzzle game! Grab and group four or more diamonds of the same color to eliminate them from the screen, until you fill the level bar.

Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages.

Fighting / Shooter / Platform / Action / Fantasy
Sega Genesis Collection features over 30 titles including, Altered Beast, Sonic The Hedgehog, Shinobi III, Phantasy Star, and the original Sega Genesis version of Golden Axe. Sega Genesis Collection also features numerous unlockable items that delve into the soul of the Genesis including interviews with the original developers that created the games featured in the collection, a museum area with interesting facts about the games, a hint area to help gamers complete their favorite Sega Genesis games, and Sega arcade games from the Genesis era.

Point-and-click / Puzzle / Arcade / Kids / Party
Break through the "flat" habit and experience a new dimension in video games. Play with the speed, control, and skill of handball, but without leaving home. Start slow or start fast, but don't be surprised if WALLBALL gives you a good workout! Wallball - 9 levels of 3-D racquet-and-ball simulation for the Atari 2600.

Pocket Puyo Puyo Sun is the Game Boy Color port of Puyo Puyo SUN.

Puzzle / Strategy / Card & Board Game / Kids / Party
A Game Boy version of the Windows puzzle suite of the same name, featuring 6 of the 10 games released on PC, designed by Alexey Pajitnov, the original Tetris designer, on one Gameboy Color cartridge. Jewel Chase. A level based game. Every level consists of a labyrinth of colored pathways, scattered valuables, locked doors, keys, a thief (the player), on some levels an opposing thief and a door marked exit. The goal is to reach the exit to proceed to the next level, valuables can be 'stolen' for score. If the opposing (computer controlled) thief reaches the exit before the player, the game is lost. Movement is not possible between differently colored tiles, unless a special, multicolor 'bridge' stone is used. 99 levels total. Spring weekend. A rotation puzzle, where a given pattern needs to be recreated by rotating elements on the playfield. Lineup. Using 'Tetris' style blocks, a continuous line from a screen border to an opposite screen border needs to be build. Elements appear on an element stack, and can be selected freely from that and subsequently placed anywhere on screen, without overlapping each other. If the element stack is full, the game is over. As soon as a line is complete, the elements of that line are removed from the screen. Elements appear faster over time. Finty Flush. A grid on top of the screen fills slowly with multicolor balls. The player can pick one out of 4 squares on the bottom of the screen to shift balls in one line into and out of these squares. The squares can be rotated in 90 degree steps. As soon as any square is completely full with balls of the same color, its content empties to make room for more balls. 3 filled square grids grant a bonus point, and the next level begins (tiles appear faster). The game is over when the upper grid is full. Color Collision. A 'Qix' style ray ( no better way to describe this - for the younger audience - imagine a flapping fan ) moves with increasing speed through a screen full of obstacles. The player can only indirectly control it - any time the direction pad is pressed, it gets 'reflected' into the direction that has been indicated. Objective is to hit obstacles with a given color and pattern, avoiding all other elements. To top things of, the patterns change over time. The game ends if the wrong obstacles have been hit too many times. Rat Poker. Little differently colored rats are automatically fed into labyrinths, with labyrinth design changing and getting more complex during level progression. Switches allow rerouting of the rats to arrange certain color combinations ('hands') of rats. If a given combination is achieved, the contributing rats exit the playfield through a door. You progress to the next level if a given number of rats has been removed from the game. The game ends if there is no space left on the playfield for additional rats. .

Puzzle / Arcade / Kids / Party
Puzzle Bobble 2 is a tile-matching video game by Taito. The first sequel to Puzzle Bobble, it was titled in Europe and North America as Bust-A-Move Again on the arcade and Bust-A-Move 2 Arcade Edition on the home consoles. The game builds on the original by adding a tournament style variation on the two player game for play against the computer and by adding a branching map to the one player game, allowing the player to periodically select one of two groups of five levels to play next, leading to different game endings. Some of the contestants in the new tournament mode are based on characters from Bubble Bobble, including variations on a Monsta and a Mighta. Completion of the single player game gives the player a code which can be entered to unlock 'Another World' for the single player game, which features subtle changes to the existing levels to increase their difficulty and changes to all backdrops to resemble levels from Bubble Bobble. The various enemies from Bubble Bobble also make an appearance in the background of the credits sequence. The North American version of the original arcade release is much different than the other versions. One of the most major changes in this version is that Bub and Bob were removed from the game and replaced with a pair of disembodied hands. Also, the characters that were in the Vs. CPU mode were removed and replaced with a generic computer. The backgrounds from the original version were also removed and replaced with 15 new backgrounds, but this also means that the backgrounds get looped in the Puzzle mode, which is 30 stages long. The audio was also changed, and the voices in the game were removed, even though they were in English anyway. These changes were only made for the Taito F3 System version, since the Neo Geo and console releases are based on the original Japanese version.


Puzzle / Strategy / Card & Board Game / Comedy / Kids
"GORYUZIN ELECTRO" is a board game acknowledged for its quality by the Good Toy Committee in Japan in 1997. Based on the legend of the dragon, you have to compete connecting special frames and see to what extend can you proceed into your opponent's territory. No matter how many times you play, it is a fun game for everyone. The gameplay is difficult to explain, the goal of the game is to use all of the player pieces or use the ones that the player needs to reach to other part of the board, (for example the player starts in the bottom of the screen and have to reach the top) the harder part is to that before the opponent do it, both players compete to use their pieces to create obstacles that avoid the opponent to reach the other side, using the opening (that is too the closing piece) to close the line and get a point (or more depending of the pieces used). The game got a challenging gameplay but the difficulty level is really hard.