

Espgaluda II is a manic shooter originally released by Cave in the arcades in 2005 as a sequel to Espgaluda.
The game takes place in a fictional land called Soma, three years after a massive war known as the Great Shinra War devastated the land and killed most of its plant life. Humanity is forced to pull their efforts together for the sake of survival and reforestation. Using new found technology, an alchemist named Hiodoshi spearheaded a project called Project Espgaluda, which gathered youths and used them as experimental test subjects for artificial armored wings. They were then called Galuda, named after the mythical bird of legend. Ageha and Tateha were two of the subjects who escaped during the project. At the end of Espgaluda, they were reunited with their mother and lived peacefully after going into hiding. Espgaluda II begins when they are discovered.

Mushihime-sama Futari is a bullet-hell shoot 'em up where players control one of two insect-themed warriors through relentless waves of enemy fire. The game blends precise dodging with strategic weapon use in a vibrant, high-speed world filled with colorful enemies and bosses. Originally released in arcades, this version delivers the purest form of the game's challenging gameplay, requiring sharp reflexes and pattern recognition to survive its intense bullet patterns. The iOS adaptation, titled Bug Princess 2, brings the same core experience to mobile devices, adapting controls for touchscreens while maintaining the game's signature intensity.

Shooter / Platform / Action / Science fiction
Mega Man returns for more wild action in MEGA MAN X5. This time around, terrorists have attacked an asteroid colony and turned off its artificial gravity. Now, it is up to Mega Man and his friend Zero to defeat the terrorists, turn the gravity on, and keep the colony from crashing into the Earth. The gameplay is what fans of the series have come to expect: Mega Man must use his blasters and bombs to make his way through eight levels of running, jumping, and shooting action. If you decide to play as Zero, you will have to use a plasma sword and some cunning to get through the same levels. In either case, the characters will have to face tough bosses that have unique abilities. Once a boss is defeated, Mega Man and Zero can utilize the boss's talents. Only Mega Man and Zero can save the colony and the Earth in MEGA MAN X5.

Shooter / Arcade / Fantasy / Historical
"Akai Katana" is a horizontally scrolling shooter bullet hell developed by Cave and released in Japan on August 20, 2010 for arcades. A port to the Xbox 360 with additional game modes, "Akai Katana Shin", followed on May 26, 2011 in Japan. Rising Star Games published the console release in North America and Europe on May 15, 2012 simply as" Akai Katana".

Pink Sweets is a manic shooter. Its story presents an alternate universe version of Ibara; in this universe, none of that game's villains died, and the player controls one of the four boss characters from the previous game. It presents a similar rose-draped steampunk aesthetic which provides an excuse for the player's ships to fly through a very floral 19th century. Designer Shinobu Yagawa drew on his experience working on Raizing games such as Battle Garegga to present a game that plays a bit differently from the traditional Cave mold. The player's ship has a traditional shmup-style shot, but is also able to charge a special attack by not firing. A fully-charged, unfired special attack acts as a form of shield that can cancel certain enemy bullets; when fired, the fully-charged special attack acts as a kind of miniature bomb.

A vertical shoot 'em up developed by Cave and released in 2007.

Shooter / Puzzle / Indie / Action / Science fiction
In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and vice versa. Bullets of your polarity can be collected to fuel your energy gauge, but those opposite will kill you. Destroying an enemy ship causes them to fire revenge bullets which can be absorbed and fired back by the player. Different difficulties exist to change exactly how you interact with polarized points, or how they appear. It is the spiritual successor to Radiant Silvergun, featuring similar level and boss design, as well as it's buddhism inspired themes and aesthetics. Both are directed by Hiroshi Iuchi, who also composed Ikaruga's soundtrack.