

The biggest Fire Pro yet introduces new special skills to all the wrestlers, and a deeper story mode than ever before. The burning spirit burns within the 60+ wrestlers included in this newest game in the Fire Pro Wrestling series.

Fighting / Sport / Arcade / Action / Horror
Darkstalkers 3 is the second sequel in the Darkstalkers series of fighting games by Capcom, originally released for the arcades in 1997. The game was originally planned to be released as Darkstalkers: Jedah's Damnation in the United States, but this title was only used in the arcade version. New characters added in this version are Donovan, Huitzil (Phobos in Japan), and Pyron, with hidden characters of Dark Talbain and Oboro Bishamon .

WWE SmackDown vs. Raw 2011 empowers players more than ever to define their destiny and gameplay experiences in a dynamic and ever-changing WWE. Along the way, your decisions decide gameplay scenarios, allowing for more spontaneous WWE action in and out of the ring. Enjoy a greater level of interactivity that allows you to customise your WWE experience and control your destiny in all-new Road to WrestleMania story-driven campaigns.

Fighting / Simulator / Sport / Action
For those who love wrestling! Defend wrestling strongest myth!! Authentic professional wrestling simulation game!! Pro Wrestling Sengokuden established a new style of professional wrestling game, the definitive edition of wrestling simulation! By making full use of "authentic professional wrestling organization training simulation, the 2nd title has arrived! Use your imagination, and try to produce your own dramatic professional wrestling organization.

The King of Fighters '97 is a 1997 fighting game produced by SNK for the Neo Geo arcade and home console. It is the fourth game in The King of Fighters series. It was ported to the Neo-Geo CD, as well as the PlayStation and the Sega Saturn in Japan only.

The Kendo - Ken no Hanamichi is a kendo game in which the player can enjoy a great kendo simulation with a realistic IA in which the opponent uses a difficult defense tactic

Players choose one of 14 martial arts experts to lead to ultimate victory in this 3D fighting game from A1. Players can customize such details as fighting style, toughness, and even glove weight to find a fighter who matches their preferences. Guide your kickboxer from a rookie beginner to a contender for the heavyweight title. A two-player mode allows rivals to face-off in head-to-head bouts.

The main fighting game is best described as a polygonal Marvel vs. Capcom game, with some notable differences. Control wise, the game varies from other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK game format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor. After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers. The game also had a few defensive techniques. Tardy Counters acted much like Alpha Counters from Street Fighter Alpha, allowing a player to immediately counter-attack from a blocking position. However, the restrictions on Tardy Counters are very lax; any hard normal, special or super attack can be used to Tardy counter (Alpha counters are only limited to certain special moves for each character), and Tardy Counters do not cost any extra vigor to perform (Alpha Counters required at least a level of Super Combo gauge to do). Attack Cancels allowed a player to cancel an incoming hit simply by timing their own hit with the attack, which would cancel out both attacks (though it does not nullify the remaining hits of a multi-hit move). Also, one additional level of vigor is awarded.