

From the deepest trenches of the ocean, the Kraken has come! As the Kraken climbs the walls of your fortress, repel it by hurtling blocks down at the monster. As lines are cleared, the Kraken will retreat, but only momentarily. Can you survive the night, and live to fight another day? Compatible with all Game Boy models, and enhanced for the Super Game Boy! Featuring Two-Player simultaneous play!
From the deepest trenches of the ocean, the Kraken has come! As the Kraken climbs the walls of your fortress, repel it by hurtling blocks down at the monster. As lines are cleared, the Kraken will retreat, but only momentarily. Can you survive the night, and live to fight another day?

FROM BELOW is a falling block puzzle game featuring: Soft Drops Hard Drops Wall Kicks T-Spins Lock Delay 3 modes of play: Kraken Battle Mode The signature mode of FROM BELOW. Battle the Kraken by clear lines across the onslaught of attacking Kraken Tentacles. The Tentacles push more blocks onto the screen every few seconds, forcing to act quickly, and strategize on an every changing board. Classic Mode The classic block falling mechanics you know and love without any new gimicks. Modernize for 2020, with Hard Drops, Lock Delay, and more, making this (hopefully) the best feeling puzzle game on the NES! Turn Based Kraken Battle Mode Similar to "Kraken Battle Mode", but instead of the Kraken attacking every few seconds, it advances its tentacle every time you drop a piece. Make every move count, as this move favors slow, deliberate play!

Platform / Puzzle / Arcade / Fantasy
Yazzie is a homebrew platform game with some puzzle elements. It was originally created as a ZX Spectrum title for the Yandex Retro Games Battle 2019 where it took third place. Later it was ported to other platforms. It consists of several levels, mostly a single screen with slight scrolling near the edges, where a gold digger needs to collect all the gold bars in the environment to complete the level. As soon as all gold is collected the level ends right away. Each level represents a room in a mansion, with several platforms, ladders and hazards such as fire. There are enemies moving over the platforms and they are able to use ladders. There are free-roaming flying creatures as well. A single encounter with an enemy or a hazard is immediately deadly and makes the level restart. There are no ways to attack the enemies, they can only be avoided. A lot of the gameplay revolves around luring the enemies away in a certain direction so you can pass and grab the gold on the other side. There are platforms where it is possible to drop down through them right away. Certain pieces of gold can only be reached through digging. Pickaxes can be picked up in certain levels and they allow the character to dig down once per axe. Other game elements are bridges that can be activated and timed explosions that can be triggered to clear a part of then environment. After a certain number of levels a password is provided.


Puzzle / Strategy / Arcade / Action / Fantasy
A tile matching puzzle game for the Super Famicom, the first in the Puzzle League series. It was later modified to feature Yoshi and Mario related characters to be released in the western regions, under the name of "Tetris Attack". It was also a downloadable game for the Satellaview that was broadcast in at least 4 runs between November 19, 1995 and January 31, 1998. Although the game was Japan exclusive, it did eventually see releases in the rest of the world in 2020 as part of the Nintendo Switch Online lineup.

Puzzle / Arcade / Action / Fantasy
A Neo Geo Pocket port of Puyo Puyo Tsuu, licensed to SNK by Sega, was released in North America and Europe as Puyo Pop. Unlike previous English Puyo Puyo games, the NGPC Puyo Pop retains both the character designs and (almost) all of the character names from the Japanese version. As in the English translations of the first game, Satan is renamed "Dark Prince."

Puzzle / Arcade / Fantasy / Comedy
Satan has enlarged the sun in a devious attempt to get a perfect tan. Arle Nadja embarks on a quest to defeat him in this competitive puzzle game. This is the 3rd installment of the Puyo Puyo games series, and the sequel to Puyo Puyo Tsu. After the highly acclaimed success of its predecessor, Compile took a slightly more retro approach, so players had a more original feel to the game over that of Tsu. The name of Puyo Puyo SUN comes from a Japanese pun on san, and also indicates a new Puyo brought into the game. As Sun Puyo were used in this game, and the game itself is not only set on a tropical beach, but is the third in the series (san (三)) is the Japanese word for the number three), the name served multiple purposes. This game was released only in Japan. Following the arcade release, Puyo Puyo Sun was ported to the then-current home consoles. The Saturn version was released merely three months after the arcade release, while the other ports were released in late 1997 and throughout 1998. The Saturn, PlayStation, and Windows 95 versions feature fully voiced cutscenes unlike the original ST-V version.