

Game de Seishun is a multiplayer party board game in the mold of The Game of Life, which follows each player's avatar through five stage of youth, from kindergarten through to graduating high school and starting a career. The focus is on building friendship and relationships with various characters, and living a full and satisfying youth, with the winners being decided by so-called "seishun points" which are accrued by deepening interpersonal relationships, earning money from jobs, exercising and studying to improve oneself, and going on dates. Each player moves through the board by selecting from one of several numbers to determine the number of spaces to move. Various spaces have different effects: some cause good or bad events to occur, some cause random events to happen, and some allow the player to pick a specific activity for the day such as studying or going to work which will increase various stats that in turn affect future events. Once all players have reached the goal, points are tallied based on the game type selected and a winner is decided.

Puzzle / Strategy / Card & Board Game / Comedy / Kids
"GORYUZIN ELECTRO" is a board game acknowledged for its quality by the Good Toy Committee in Japan in 1997. Based on the legend of the dragon, you have to compete connecting special frames and see to what extend can you proceed into your opponent's territory. No matter how many times you play, it is a fun game for everyone. The gameplay is difficult to explain, the goal of the game is to use all of the player pieces or use the ones that the player needs to reach to other part of the board, (for example the player starts in the bottom of the screen and have to reach the top) the harder part is to that before the opponent do it, both players compete to use their pieces to create obstacles that avoid the opponent to reach the other side, using the opening (that is too the closing piece) to close the line and get a point (or more depending of the pieces used). The game got a challenging gameplay but the difficulty level is really hard.

Racing / Sport / Strategy / Non-fiction
Othello Derby is an Arcade adaptation of Othello/Reversi. The game is represented through horse racing; players choose between a white or black horse, which corresponds to their color in the game of Othello. You have the choice of three difficulties, though they all have the same set of opponents and the Medium and Hard difficulties simply start you off at the 2nd and 3rd opponents. When the race starts, the Othello board pops up and you are pitted against an animated CPU opponent. Defeat them to win the race and advance to the next, harder opponent. You only have 10 seconds to make each of your moves; if you run of out of time, the game places your piece for you.

Puzzle / Strategy / Card & Board Game / Kids / Party
A Game Boy version of the Windows puzzle suite of the same name, featuring 6 of the 10 games released on PC, designed by Alexey Pajitnov, the original Tetris designer, on one Gameboy Color cartridge. Jewel Chase. A level based game. Every level consists of a labyrinth of colored pathways, scattered valuables, locked doors, keys, a thief (the player), on some levels an opposing thief and a door marked exit. The goal is to reach the exit to proceed to the next level, valuables can be 'stolen' for score. If the opposing (computer controlled) thief reaches the exit before the player, the game is lost. Movement is not possible between differently colored tiles, unless a special, multicolor 'bridge' stone is used. 99 levels total. Spring weekend. A rotation puzzle, where a given pattern needs to be recreated by rotating elements on the playfield. Lineup. Using 'Tetris' style blocks, a continuous line from a screen border to an opposite screen border needs to be build. Elements appear on an element stack, and can be selected freely from that and subsequently placed anywhere on screen, without overlapping each other. If the element stack is full, the game is over. As soon as a line is complete, the elements of that line are removed from the screen. Elements appear faster over time. Finty Flush. A grid on top of the screen fills slowly with multicolor balls. The player can pick one out of 4 squares on the bottom of the screen to shift balls in one line into and out of these squares. The squares can be rotated in 90 degree steps. As soon as any square is completely full with balls of the same color, its content empties to make room for more balls. 3 filled square grids grant a bonus point, and the next level begins (tiles appear faster). The game is over when the upper grid is full. Color Collision. A 'Qix' style ray ( no better way to describe this - for the younger audience - imagine a flapping fan ) moves with increasing speed through a screen full of obstacles. The player can only indirectly control it - any time the direction pad is pressed, it gets 'reflected' into the direction that has been indicated. Objective is to hit obstacles with a given color and pattern, avoiding all other elements. To top things of, the patterns change over time. The game ends if the wrong obstacles have been hit too many times. Rat Poker. Little differently colored rats are automatically fed into labyrinths, with labyrinth design changing and getting more complex during level progression. Switches allow rerouting of the rats to arrange certain color combinations ('hands') of rats. If a given combination is achieved, the contributing rats exit the playfield through a door. You progress to the next level if a given number of rats has been removed from the game. The game ends if there is no space left on the playfield for additional rats. .

Strategy / Tactical / Card & Board Game / Non-fiction
Introducing the ideal shogi game--providing a combination of strength, aptitude, and speed so that you won't have to wait. The YSS7.0 engine by Hiroshi Yamashita, undefeated champion of the 7th World Computer Shogi Tournament, has been optimized for use on the PlayStation. There are 4 levels of difficulty available, from "1. Expert" to "4. Novice." There is also a handy support feature for beginners, and a "Board Edit" function allowing you to edit the layout to your liking, so you can enjoy strategizing in a variety of mock situations.

Strategy / Tactical / Card & Board Game / Comedy
"Angolmois99" is an addictive simple card game based on the prophecy of Nostradamus and includes real-life parody. Users become the earth's representative and compete against the Angolmois Four in card games that will decide the destiny of the planet. Luck, insight, intuition and split-second strategic judgement will determine who is the winner. Get ready for the game!

Strategy / Tactical / Quiz/Trivia / Historical
Carcassonne DS is an adaptation of the board game Carcassonne. It includes the river extension and three specific tiles design for Asiatic, Arabic and Nordic environments. A campaign mode gets you through the basic tactics of this game while also providing you with a storyline to follow and specific challenges to overcome. The goal of the game is to build up the biggest empire consisting of cities, roads and control over fields by using pawns to control the tiles you play. The game includes multiplayer options for up to 5 with several cartridges or up to 4 with only one cartridge.

Strategy / Tactical / Card & Board Game
In Brain wave you must shoot down the invaders and dodge the incoming. Use dice to decide the next move.Watch out for falling air craft because it can kill you just as quick as the gun fire can. This game forces you to think and of course take a chance.

Strategy / Card & Board Game / Party
Variety game collection was recorded board game of nostalgia. I record five sugoroku like to play using the board that mimics of Othello-like "Reversi", the luster of diamond "King Diamond", hat up game "Kopit", "rocket", the Game of Life-style of "Bankers". Can be simultaneously play up to four people maximum. Let Moriagaro in the good old game a long time ago!