

Developed by Capcom for Bigben Interactive.
Fighting / Arcade / Action / Science fiction
Based on the Heavy Metal world created by Kevin Eastman and Simon Bisley, this fighting title allows you to take control of a team of three fighters, ranging from a basic all-rounder, or a lightning fast female to a huge bulky mass of power. Of course, they are all a mix of human and humanoid, and depending on their strengths, have a range of different moves and styles. The main aim of the game is to defeat each of the opposing 3-man teams ahead of you, and dominate cyberspace. The game mixes a little of Street Fighter with a dash of Virtual On, allowing you to fight in close or use long range attacks all inside a 3D landscape.

is a multiplayer fighting game that built on the innovative gameplay introduced by its predecessor, Power Stone. Power Stone 2 allows up to four players to choose from multiple characters and utilize items such as tables, chairs, and rocks in battle. There are four different modes available for the game 1-on-1: Much like the original Power Stone, a two-character storyline game. Arcade: A four-character storyline game, with two characters advancing each round. Original: Multiplayer mode, with free choice of characters and stages. Adventure: An unpredictable storyline game, where players can collect items, cards and money. Power Stone 2 offers five interactive 3-D stages to begin with, plus the two boss stages which players can also access in Original mode. All but the Original mode is played out like a storyline, where two battles are fought on the regular stages, followed by the Pharaoh Walker boss, then another battle, and ending with the Dr. Erode boss stage. Three extra stages may be unlocked for Original mode by meeting certain requirements in Arcade mode, as well as a desert area stage, which is essentially the Pharaoh Walker boss stage, but without the boss. Though each player has their own set of default ground and air attacks, the character can execute more powerful fusion attacks after collecting three Power Stones and transforming. Power Stone 2 does not offer an opportunity to block, although tapping on the control pad just before an enemy attacks will cause you to dodge. Most of the stages are dynamic and will change as the battle progresses. For example, the airplane stage starts out on a warplane. After a set amount of time, the plane will fall apart, forcing all the players to battle while skydiving toward the ground. Shortly after, the players will fall onto a floating platform, where the remainder of the battle will be held. This, in essence, creates three sub-stages within a single one. Each stage is also littered with item boxes, which hold a random item that a player has acquired and unlocked in Adventure mode or created in the Item Shop. They may also contain Power Stones. Items are extremely diverse. Damaging items range from guns, flamethrowers, gigantic hammers, a wide assortment of swords, to bear traps, roller blades, and even a magazine that can be thrown. Non-damaging items include food that will replenish health, shields for defense, elixirs for invisibility, adhesive sprays to slow your opponents, and wings for extra jumps. Cards that can be used to mix items can also be found in Adventure mode. Furthermore, most stages also have their own collection of unique items and fixtures that the player can use. For example, the submarine level comes with turrets, small planes to drop bombs, and icebergs to throw at opponents. Each level is also highly interactive, as players can use many of the stage elements themselves. All players can also gain extra height by jumping off a wall.

Shooter / Tactical / Action / Science fiction
Perfect Dark is a first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64 video game console. It is considered the spiritual successor to Rare's earlier first-person shooter GoldenEye 007, with which it shares many gameplay features. Perfect Dark was first released in North America on 22 May 2000; PAL and NTSC-J releases followed soon afterwards. A separate Game Boy Color game, also titled Perfect Dark, was released in August 2000 as a supplement to the game and allows certain features within the Nintendo 64 game to alternatively be unlocked via a Transfer Pak. The game features a single-player mode consisting of 17 main missions in which the player assumes the role of Carrington Institute agent Joanna Dark as she attempts to stop a conspiracy by rival corporation dataDyne. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings. Technically, it is one of the most advanced games developed for the Nintendo 64, with an optional high resolution graphics mode and Dolby Surround Sound. A Nintendo 64 Expansion Pak is required to access the game's campaign and most of the multiplayer features.

Tekken 3 is the third installment in the Tekken series. It maintains the same core fighting system as its predecessors but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster gameplay.

Fighting / Shooter / Racing / Action / Horror
Twisted Metal 4 is the fourth installment in the Twisted Metal series and the second and last installment to be developed by 989 Studios. The game's plot centers on Sweet Tooth, the long-time mascot of the titular Twisted Metal competition, overthrowing Calypso, the mysterious organizer of the competition, in a coup d'état. He then takes over the mantle of granting the winner of the competition a single wish, regardless of price, size or even reality.

Tekken 4 marks the return of Namco's premier fighting franchise, Tekken. This version features enhanced graphics, gameplay mechanics, and fearsome fighters. Newcomers engage old favorites in interactive, multileveled arenas. The addition of walls, terrain effects, position changes, and enhanced sidestepping will force you to adjust your fighting strategy. Expanded game modes such as Training, Team Battle and the new Tekken Force provide the player with a deeper gameplay experience.

Fighting / Action / Science fiction
Bio F.R.E.A.K.S. is a 3D fighting game released by Midway in 1998. It was originally planned for arcades. However, this arcade prototype was scrapped and never officially released (although it exists on MAME), and the game was later released for the PlayStation, Nintendo 64 and PC.

Fighting / Arcade / Action / Fantasy
BlazBlue: Continuum Shift is a fighting game developed by Arc System Works as a direct sequel to BlazBlue: Calamity Trigger. BlazBlue: Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane and features a selection of new playable characters.

Fighting / Arcade / Action / Fantasy
BlazBlue: Calamity Trigger is a fighting game developed by Arc System Works in 2008 and is the first game in the BlazBlue series. The game was originally developed for Japanese arcades and later received console and PC ports. The game is a traditional 2D fighter where two characters participate in a duel. Every character has a weak, medium and strong attack, as well as an "unique" technique, called a Drive attack, which is different for each character. Various combos can be performed by every character through careful input of regular and Drive attacks.