

Developed by Irem for Ving Co., Ltd..
Shooter / Arcade / Action / Science fiction
On a fateful day in 20XX, the Earth's moon exploded into four large fragments and a multitude of meteors. Aliens from afar had succeeded in destroying the West's moon base. One after another, mankind's other military industrial space complexes were being lost. What mankind dreaded had come to pass. Scores of unidentified fighters were in the area. In addition, the moon's main computer, still intact after the explosion, had a strange vegetation coiled around it. Their trademark evil exploits being a dead giveaway, invaders from the Boondoggle Galaxy had arrived to take over the Earth. To counter these evil forces, leading scientists from all over the globe created the "OF-1" Fightership. Combat pilots depart the Earth to fend off the invaders and earn everlasting glory.

Shooter / Arcade / Action / Science fiction
Super Darius is a 1990 port of Darius for the PC Engine CD-ROM, and the only attempt at an accurate port of the game for many years; it even uses recordings of music and sound effects straight from the PCB! Its other claim to fame is the introduction of all 26 bosses from the original draft for Darius, some of which were earlier seen on promotional material and some of which were used in Darius II instead. A "light" version for normal PC Engines, Darius Plus, was released later in the year. At the time that was released, owning both versions allowed you to get Darius Alpha. Super Darius was also included in the list of games available for the PC Engine CoreGrafx Mini in March 19, 2020, available in all the regions.

Shooter / Arcade / Action / Science fiction
NOTE: "Darius Plus" is the TurboGrafx-16 PC-Engine port of the original Darius produced by Bits Laboratory and NEC Avenue. This is a different port than the title "Darius+", which was published by The Edge and developed by Softek for the Amiga, Atart ST, and ZX Spectrum. Amidst the clutter of arcade shooters in the late 1980s, companies needed to make their games stand out in some way. Simply flying a ship into outer space simply wasn't going to cut it anymore. Taito had an idea. Yes, there was still a spaceship. And yeah, that "outer space" part was still there too. But instead of the usual aliens, you fought fish. Yes, fish. Not even regular, aquatic fish, but robotic fish with lasers equipped to their fins, giant metal teeth and missiles firing from their gills. And not just fish either. There are squid, snails, and other undersea variations out for your blood as well. The requisite plot is about the people of the planet Darius, who are being terrorized by said intergalatic fish. Only the heroic pilots Proco Jr and Tiat Young can save the day. The constant star of the Darius series is the Silver Hawk. Much like Gradius, it has a primary, forward firing weapon, along with bombs that can be used to attack vertically, and the usual shield. The arcade game Darius games also used a unique system that attached three monitors together to create one massive horizontal playing field (also used in Taito's Ninja Warriors.) Naturally, this couldn't quite be replicated on the console system, so that nifty little gimmick is lost, but emulators can still replicate the dimensions of the screen, even if you end up looking at a tiny picture. Looking to further set itself apart from the crowd, every Darius game has multiple levels, with several branching paths throughout the game. It adds tremendously to the replay value, especially since there are usual multiple endings, depending on which final zone you end up at. Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. Uniquely among shoot 'em ups, the game's screen was three times wider than conventional size, and the arcade cabinet used an arrangement of three screens to accommodate it. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game). The ship's arsenal consists of forward-firing missiles, aerial bombs and a protective force field, all of which can be upgraded by power-ups (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. While there are 28 zones in total, only seven can be played in a single run. When various ports of it were made for different consoles, Taito (and others) were forced to shrink the playfield to fit on one screen. The PC Engine saw three releases: - Darius Alpha (1990): A very rare beta release. This is one of the rarest Hu-Cards ever published. You could only get a copy of this hardcore shoot-em-up by buying Darius Plus and Super Darius and then mailing coupons to the publisher. 800 copies were made available, and names were drawn from those who mailed their info in. Some copies of the game were also given away as prizes by PC Engine Gekken and Marakatsu magazines. - Darius Plus (1990): The full game itself, again a PC Engine HuCard. The bosses that were removed in Alpha do not return here. Both Alpha and Plus were actually written for the PC Engine SuperGrafx and playing them on that console results in slightly improved graphics (less flicker and slowdown). - Super Darius (1990): A conversion of Darius for the PC Engine's Super CD-ROM, very close to the original arcade version other than being single-screen. Features new bosses, as well as a "boss rush" mode.

Shooter / Arcade / Action / Science fiction
The Bacterians' Commandant Gopher plans to assassinate little Lars XVIII and change the course of history...... Block Gopher's ambition!

Shooter / Puzzle / Indie / Action / Science fiction
In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and vice versa. Bullets of your polarity can be collected to fuel your energy gauge, but those opposite will kill you. Destroying an enemy ship causes them to fire revenge bullets which can be absorbed and fired back by the player. Different difficulties exist to change exactly how you interact with polarized points, or how they appear. It is the spiritual successor to Radiant Silvergun, featuring similar level and boss design, as well as it's buddhism inspired themes and aesthetics. Both are directed by Hiroshi Iuchi, who also composed Ikaruga's soundtrack.

Shooter / Arcade / Action / Science fiction
The Director General of Space Science Agency Dr. Venom was exiled to Planet Sard for a failed coup d'état. In the year 6665, he escapes and invades Planet Nemesis and the seven planets it controls with the help of Bacterion. The Nemesis High Council sends James Burton, ex-pilot of the Vic Viper, to pilot Metalion and attack Dr. Venom and the Bacterion invaders.

Shooter / Arcade / Action / Science fiction
The object of Bosconian is to score as many points as possible by destroying enemy bases and ships. The player controls a small fighter ship that can move in eight directions and can fire both forward and backward. Each level consists of a number of green space stations that must all be destroyed to advance to the next level (a semi-transparent mini-map helps identify their location). Each station consists of six cannons arranged in a hexagon, surrounding a central core. The player must either destroy all six cannons or shoot the core to destroy a station, and in later levels the core is capable of defending itself. Additionally, the player must avoid or destroy asteroids, mines, and a variety of enemy missiles and ships that attempt to collide with the player's ship. Enemies occasionally launch formation attacks — destroying the leader causes all remaining enemies to disperse, but destroying all enemies in a formation scores extra bonus points. A spy ship (worth a random bonus value) also appears occasionally, which must be destroyed or the enemies will go berserk.

Shooter / Arcade / Action / Science fiction
DonPachi is a 1995 vertical manic shoot-'em-up originally in arcades and was the first game from the developer Cave. Settings are mainly woodland and enemies are military vehicles and robots, culminating in the final boss, a huge robotic bee. One of three weapon configurations is chosen at start and then leveled up through dropped power-ups. DonPachi was ported to the Sega Saturn and Sony Playstation in 1996.

Shooter / Arcade / Action / Science fiction
The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions (go to the section on Dimensional Travel below to find out more). With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in any full game, and each begins with the on-screen announcement "That's Galactic Dancin'!" and has its own YM2151-generated song to which the enemy formations dance. In any given Challenging Stage, both the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. However, refraining completely from touching any controls for the duration of a Challenging Stage awards a "secret bonus" ranging in value from 10000 to 25000 points, and equal to the "special bonus" which would have been awarded for destroying all forty enemy aliens instead. Galaga '88 introduces a variety of new enemies and behaviors. Most of these special enemies are worth varying amounts of bonus points when destroyed. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. Certain enemies drop small formations of tiny creatures that wiggle their way down the screen, and still others can act as escorts to incoming groups of enemies and then quickly dive at the player before leaving the game. Most stages also include various obstacles which appear once the enemy formation has been assembled. These can be destroyed with either one or several shots, and the first one on each stage will leave a "Warp Capsule". At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. The game ends after the final boss is defeated (or when the player's last ship is destroyed or captured) - in the latter case, the player can continue the game for an additional credit. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress. If the player reaches Stage 27, the game also shows a picture of the final boss (damaged if defeated, but silhouetted if not). If the arcade operator has set the "continue" option to "on", the player also cannot continue if he is defeated on Stages 27-29.