

"Kounai Shasei 1" opens with a text introduction that describes a miraculous Girls' High School that can be accessed by sailing through the Indian Ocean or walking along the Silk Road - a school that even the famous Marco Polo allegedly describes in his memoirs. This establishes the humorous tone of subsequent narrative, which has little to do with history and a lot to do with pretty high school girls. The game has no real story, being instead composed of five unrelated vignettes, short episodes that feature a sexy high school girl, a male protagonist (named "God" by default), and various comical and erotic situations under different circumstances: meeting in a school, haunted house, crowded train station, etc.

Role-playing (RPG) / Visual Novel / Action / Fantasy
Dragon Knight III is an eroge role-playing video game released on many Japanese PCs in 1991. It is part of the Dragon Knight series of games created by Japanese game developer ELF, who originally released the game for the NEC PC-9801 computer in 1991, followed by ports for the Sharp X68000 and PC Engine CD platforms. The game is a sequel of Dragon Knight and Dragon Knight II. Its gameplay system is different from that of previous installments of the Dragon Knight series, resembling this of the early Final Fantasy (even more in the PC version) series instead of first-person-view dungeon crawler, and enabling the player to explore the entire world of the game. Some of the characters were renamed in the English and German localized Knights of Xentar release, including the protagonist Takeru's name changed to Desmond.

Adventure / Visual Novel / Drama / Erotic
You are Nanako Hongou, a new transfer student to the all-girls school, St. Belloncho Academy. Hearing rumors of a sketchy body inspection taking place at the school infirmary, you decide to take it upon yourself to unearth the culprit, and expose the secrets of St. Belloncho Academy. Fight an eclectic cast of delinquents while going about your school life and solving mysteries.

The sequel to "Tenshi-tachi no Gogo"; instead of playing as the obnoxious male protagonist of the previous game, the player takes control of Minako, a female Japanese high-school student with a strong interest towards sexuality. The story mainly depicts Minako's sexual encounters with men and women, which take place on school grounds, in various locations of the city, etc.

Adventure / Visual Novel / Erotic
The game with such a simple, yet expressive title is also rather simple and to-the-point in its concept: it is about having sex with sexy members of the opposite sex in several sexy styles, situations, settings, and scenes.

Simulator / Sport / Adventure / Erotic
Released in June 1985, Tenshitachi no Gogo (Afternoon of Angels) this was one of the first adult dating sims, an adventure game set in a Japanese high school. The goal is to seduce the star girl of the tennis club, Yumiko Shiraishi. To do this, the player needs to go around talking with her friends and possibly getting intimate with them as well.

Adventure / Visual Novel / Erotic
A UFO came and abducted three girls. Their classmate rode her grandfather fighter spaceship and hurried to rescue!

Adventure / Visual Novel / Erotic
This visual novel faithfully follows the story of Star Trap, the 10th episode of the adult OVA (Original Video Animation) series Cream Lemon while featuring some additional scenes.

Adventure / Visual Novel / Erotic
The third game in the Tenshitachi no Gogo series is not connected to its predecessors story-wise. In this installment, the player assumes the role of a male teacher in a high school. Many pretty female students (and pretty female teachers) surround the hero, but he only has one girl in mind: Haru Okamoto, whom he calls "his angel". In order to win her love, the hero will have to know her better - which also means knowing the secrets of students and teachers alike... Tenshitachi no Gogo 3: Ribbon is a Japanese-style (puzzle-less) adventure game. The player interacts with the environment by choosing verb commands ("Look", "Ask", "Search", etc.), which lead to sub-menus with object choices. The game mostly advances in a linear way, but at certain points the story can end prematurely, depending on the player's choice.