

Macross Plus is a game based off the anime of the same name.

Macross Plus is a vertical-scrolling shooting arcade game released only in Japan on the CPS-2 arcade system board. Loosely based on the Macross Plus franchise, it was developed and published by Banpresto (video games operation absorbed by Bandai Namco Games April 1, 2008) in December 1996.

Shooter / Simulator / Action / Science fiction
This game is based in the Macross franchise. Although the game is named after Macross Frontier, all current Macross series (with the exception of Macross II: Lovers Again) are included. Players create two pilots (a main pilot and a wingman) and fight in the many memorable battles of the Macross timeline. The developers, Artdink, are also known for the Gundam Battle PSP series. Macross Ace Frontier uses a slightly modified version of the Gundam Battle engine, and therefore has many notable similarities to Gundam Battle Universe.

A classic 2D shooter that artfully mixes side-scrolling and forced perspective gameplay. Play as a mighty fighter from the hit Robotech series as you battle to save planet Earth from total destruction. Auto cannon fire lights up the skies in this epic intergalactic war with the Zentradi legions. The best defense that Earth has is the Veritech Valkyrie, a fast-changing fighter that moves through the air with the grace of a dancer and packs the punch of an armored division!

In the year 2050, 10 years after the "Sharon Apple" incident on Eden (Macross Plus), The peaceful atmosphere of a deep-space colony was shattered by a group of terrorists.The U.N Spacy government decided to send in the Special Forces "VF-X Ravens" squadron to protect the colony. A terrifying new device has just been developed...One that could tip the scale of combat in the favour of the side which controls it. This new device was created by the "Critical Path Corporation", under the orders of their president, "Manfred Brando". The device has the ability to jam all Weapon Systems rendering them utterly useless. The terrorist group that attacked the colonies is known as the "Black Ravens", led by their fearless leader "Timoshie Daldahnton"...Codenamed the "All Kill Wizard". Their goal is to rule the galaxy, and the only thing standing in their way is the combined might of the U.N Spacy forces. This new device could change that... As Ace Pilot, "Aegis Focker", it is up to you and the VFX Raven's "Alpha Squadron", to defend the colonists from the terrorists and stop them from using the device to annihilate the U.N forces. You will get to pilot the most advanced Variable Fighters in the U.N arsenal, and fly into the face of danger with your wingmen right beside you. However, things are not as they seem...There is a traitor among the ranks, someone who sympathizes with the terrorists, and has a hidden agenda of their own...Who could it be?...Your mission controller?, your wingmen?, your captain?...maybe even your commander? The only way to find out is to play through the entire game!, there are a few key events that will pop-up in the course of your missions, where your choice of action determines the path the story will take and the kind of ending you recieve. Can you save the colonists, stay loyal to your friends, defeat the terrorists and stop the SDF Macross all at once?...it all depends on the path you choose... You can view Gallery 1 - Gallery of CG Images from The opening Cinema and a Gallery 2 -Unlocked after finishing the game once, More CG Images of the Valkyrie Fightersand a BGV - Background Video??...a demo video of two valkyries dog-fighting. Unlocked after finishing the game once, There are three Variable Fighter Modes: 1.) Fighter - Your standard Jet-Fighter configuration. Used primarily for Aerial combat. 2.) Battroid Mech (Giant Robot) configuration. Used primarily for ground missions, or mech to mech combat in mid-air. This mode only allows ou to use your guns as a weapon. 3.) Gerwalk - Ground Effective Reinforcement of Winged Armament with Locomotive Knee-joint. This mode is basically a hybrid of a jet-fighter and mech. It maintains the appearance of a jet, but the thrusters become the legs and are pointed downwards allowing mid-air hovering. Used for ground missions and low altitude fighting, where both missiles and guns are needed. The game is split in 12 missions and was released only in Japan.

The year is 2047 AD, approximately two years after the Protodeviln War in which the United Nations discovered the Spiritia-enhancing potential of music. In this light, the popular five-member idol group Milky Dolls (yes, Milky Dolls) comes to a colony planet to perform a concert -- only to be captured by a fleet of Zentradi. Your mission is to fight through this massive armada of ships, pods, and fighters to save the idol singers. The opening sequence is storyboarded by Kawamori Shouji and accompanied by Fire Bomber's "Fly Away." The game itself is divided into nine missions, beginning with one in which you pilot a VF-1 Valkyrie against a VF-4 Lightning III as training and culminating with a final protracted duel with the de rigueur "boss" -- a transforming Zentradi fighter. Survive the battle with this never before seen mecha, and you will be at the front seat of a concert by the Milky Dolls with a song written and composed by Iijima Mari, the original Lynn Minmay voice.

Shooter / Arcade / Action / Science fiction
Data East used footage from the film Harmagedon to create a laserdisc video game titled Bega's Battle. It was released in June 1983. In the game, the player to take on the role of the robot Bega (Vega) whose goal was to stop the invasion forces of the alien Varga (Genma), while also rescuing his three friends who had been kidnapped by them. Even among laserdisc games Bega's Battle has become somewhat rare because many of the machines were converted into Cobra Command machines as part of a discount deal offered by Data East in exchange for the internals of the Bega's Battle arcade cabinet. Similar to Astron Belt, the game used the footage mainly for backgrounds, while the actual gameplay was a shooting game with sprites laid over the video. Bega's Battle also used brief full-motion video cut scenes to develop a story between the game's shooting stages. Years later, this would become the standard approach to video game storytelling. Bega's Battle also featured a branching storyline. The Twin Galaxies world record for Bega's Battle was set by Steve Harris (later the founder of Electronic Gaming Monthly) on July 18, 1983.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Platform / Role-playing (RPG) / Adventure / Action / Science fiction
Mega Man Star Force takes place in the fictional year of 220X where two hundred years have passed after the finale of Mega Man Battle Network series, when emphasis on internet technology has lessened, and instead, the world has become networked through use of EM Waves. Though cyber worlds and NetNavis still exist in Star Force, human dependency on them has greatly decreased, and people no longer have Navi companions. instead relying on Transers. Three large satellites orbiting the Earth—Pegasus, Leo, and Dragon—power the EM Wave World that exists around the Earth's atmosphere, keeping the world networked. While the EM Wave World is normally invisible to the human eye, a special piece of eyewear called the Visualizer (possessed by the series's main protagonist) allows a human to see this other world. However, like with the cyber worlds of Battle Network, EM Wave Viruses inhabit the EM Wave World, causing problems in everyday life.