

Developed by Capcom.
Mega Man Battle Network 5: Double Team is a dual screen version of the Game Boy Advance title. The DS will combine both Team Protoman and Team Colonel in one game, but add specific content unique to the Nintendo DS version. The second screen comes into play by giving players direct access to their Cyber Map and PET. The microphone can be "yelled" into to power up Mega Man during battle. And using the Nintendo DS's GBA slot, players can carry over battle chips earned in past Mega Man Battle Network games for use in the Nintendo DS edition.

Role-playing (RPG) / Strategy / Adventure / Action / Fantasy
In Summon Night: Swordcraft 2, the player is an orphan from the Colthearts clan raised by a Craftknight (a smith/warrior). The character aspires to be a Craftknight as well. The player character, either Edgar Colthearts or Aera Colthearts, who are Edge Fencers, find themselves at the site of an abandoned ruin where a violent Summon Beast named Goura is awakened. In order to protect their new family, Edgar/Aera is bound to a wild Summon Beast (stray summon) and embarks on a journey to reseal the ruins.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Arc the Lad is a tactical role-playing video game developed by G-Craft for the PlayStation and is the first game in the Arc the Lad series. It was released in 1995 in Japan, and released in North America on April 18, 2002, as part of Arc the Lad Collection. The Japanese released was published by SCEI, while the North American release was published by Working Designs. It was the best-selling Japanese PlayStation game of 1995 with over a million copies sold. Arc the Lad was followed by two direct sequels and many games that make up the series.

Role-playing (RPG) / Strategy / Tactical / Action / Science fiction
Mega Man Star Force returns in the most thrilling series adventure yet, delivering totally upgraded and cutting-edge online communication and device customization technologies through a portable RPG adventure that is brought to life in the iconic, action-driven Mega Man way! New to the series are "Noise Changes," random enhancements that change Mega Man's form and unlock new abilities. There are more than 100 transformations possible. Mega Man Star Force 3 will be available in two versions, Red Joker and Black Ace, each with their own unique Noise Types. Mega Man Star Force 3 blends a unique formula of RPG exploration elements with fast-paced action, as players travel and battle between coexisting worlds, the physical world and the virtual Wave World. Players will encounter enemies in the virtual Wave World and battle them on three-by-five battle grids with their Battle Card deck. Mega Man Star Force 3 also adds a new feature called "Rezon," which allow players to fill in profiles about battles and their team name/symbol.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Role-playing (RPG) / Strategy / Hack and slash/Beat 'em up / Action / Historical
Dungeon Maker: Hunting Ground is an action RPG where the player creates their own unique dungeon using purchased pre-crafted pieces. Each day, as the player adds to his dungeon, wandering monsters come to inhabit it. The deeper the player builds his dungeon, the more deadly the monsters and their treasures. A deep and well-crafted dungeon might attract the ultimate evil creature for you to try and defeat using a variety of items, weapons, and spells that have been acquired along the way. The nearby city offers equipment, food, quests, and quirky characters to aid you in your adventure.

Role-playing (RPG) / Strategy / Action / Fantasy
Diablo is an isometric strategy RPG and one of the most well-known examples of the action-RPG subgenre. Although some of the game mechanics resemble a typical RPG, all actions are done in real-time just like in an action game. The player have to kill hordes of monsters through randomized dungeon levels in order to gain experience points, gold and a variety of equipment to bolster the hero's monster-killing potency.

Role-playing (RPG) / Strategy / Adventure / Action / Fantasy
The incredible sequel to the best-selling RPG hit Breath of Fire is here! You are the last member of the Dragon clan, fighting to rid the world of a growing evil. A cast of unusual and exciting companions joins you in your adventures across a wondrous land full of magic and mystery. You'll find strange mystic items, memorable monsters and exotic locations in your quest to conquer evil. There's strategy and spellcasting galore in the hours of compelling action and adventure that awaits you. Breath of Fire II is the ultimate in RPG excitement!

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Fate/Extra is a dungeon crawl style Japanese role-playing game. The game takes place in a parallel universe to the visual novel Fate/stay night. At the start of the game, the player may choose to play as either a male or female character, as well as selecting one of three Servants — Saber, Archer, or Caster, each with different strengths and weaknesses. Players spend one ingame "week" interacting with other characters, viewing scenes that advance the game's story, talking to their Servant in their room, and gathering clues to the identity of the enemy Servant. At the end of each day, they enter the Arena, a dungeon in which they can battle monsters to gain experience points and strengthen their Servant. The game's turn-based battle system is comparable to rock-paper-scissors -- "Attack" overpowers "Break", Break overpowers "Guard", and Guard overpowers Attack. During battle, both the player and the opponent line up six such moves at the beginning of each turn.