

Mobile Train Simulator: Keisei, Toei Asakusa, Keikyu Lines is a PlayStation Portable port of the 2005 PlayStation 2 game Train Simulator: Keisei, Toei Asakusa, Keikyu Lines. Like the original game, it features the connected networks of the Keikyu, Toei, and Keisei railways from Haneda Airport to Narita Airport.

Mobile Train Simulator + Densha de GO!: Tokyo Express Edition is a PlayStation Portable port of the 2003 PlayStation 2 game Train Simulator + Densha de GO!: Tokyo Express Edition. The game uses full-motion video from the train driver's perspective and features two gameplay modes, with the display, controls, and gameplay mechanics of either series. It features three routes from the Tokyo Express Electric Railway (better known as Tokyu): the Toyoko Line, the Den-en-toshi Line, and the Oimachi Line.

Densha de GO! is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with driving a train, adhering to the schedule and obeying signals and speed restrictions. It features real-world train lines from Japan, including the Yamanote Line and Keihin-Tohoku Line. The game was ported to the PC, Sega Saturn, and PlayStation. The concept for Densha de Go! was inspired by designer Akira Saito's personal fascination with Japanese train lines and railroads. He wanted to create a game that allowed players to familiarize themselves with driving a train. The controls were his primary focus as he wanted them to be accurate and responsive, and to mimic the controls of a real train—his father worked for the Kyoto City Transportation Bureau Facilities Division, which made this easier to accomplish. Saito included real-world railroads and trains to appeal towards other railroad enthusiasts, thinking that it could also attract more "ordinary" players for its realistic, familiar theme. As arcades at the time were dominated primarily by racing and fighting games, he believed its unique concept could make it stand out. Densha de Go! is among Taito's most successful games, preceded only by Space Invaders. The PlayStation version sold over one million copies. The game was well-received by critics for its controls, attention to detail, and unique concept. Some felt that its home releases lacked enough content and had poor visuals. It was followed by a long series of sequels, spin-offs, and reimaginings, beginning with Densha de Go! 2 in 1999.

A release not seen in arcades, this Densha de Go! entry focuses on Meitetsu's railroad lines in Nagoya, including the series' only monorail. You play as a train engineer which serve the Meitetsu Nagoya line in Japan. There are many kinds of trains that you can drive, from express trains to monorails. Some trains are locked until you finish a mission, for example you can only drive monorails until you've finished the commuter and express train missions. All of the game parts, except the menu and station names, are in Japanese. In addition or the Meitetsu Nagoya Line, coverage includes Meitetsu Inuyama Line, Meitetsu Minomachi Line and Meitetsu Monkey Park Monorail Line. This was the first version to feature a monorail, and also featured a Meitetsu hybrid light rail route which ran both on regular train lines and as a sort of urban tram on special lanes in city streets. Part of the gameplay of this required the user to stop for regular traffic signals and avoid car traffic. This was the Densha de Go player's first opportunity to drive a vehicle much lighter (and thus shorter stopping distance) than standard trains. In this version, the driver must sound the horn before beginning to accelerate out of a station. This is unique to this title. The gameplay, physics, and strictness of this version were all somewhat relaxed compared to previous versions. The game was published by Taito for the Sony PlayStation in Japan on January 27, 2000. It was later ported to the PC by Unbalance on December 1, 2000. The PS1 version later received a re-release as part of D3Publisher's Simple 1500 series of budget games, as Simple 1500 Series Vol. 102: The Densha Untenshi - Densha de Go! Nagoya Tetsudou-hen, on August 29, 2002.

Simulator / Sport / Non-fiction
J.League GG Pro Striker '94 is a football game released in 1994 for the Sega Game Gear. It was developed by SIMS and published by Sega. The game was part of the Pro Striker series.

Shooter / Simulator / Action / Science fiction
Solar Eclipse is a 3D shooter that takes place on and near the many moons of Saturn. You are a hot-shot pilot with a troubled past. You've been re-assigned to a new squadron aboard a Tomlinson-class carrier. There's trouble on a mining colony on the moon Janus. Your squadron is sent in to investigate, and uncover a lot more than they went looking for. The story in this game is told through a series of full-motion video clips. In addition to between-level scenes, FMV messages from your squad mates appear from time to time while you play the game.

Released in May 1999 in Japan for the PS1, this was a re-imagining of the first game's setting and objectives, using the 3D engine of A5.

Simulator / Sport / Strategy / Non-fiction
NFL Football: San Diego Chargers/Los Angeles Raiders was an RDI Halcyon game that used footage of a game between the Chargers and the Raiders. NFL Football was produced by Bally Midway in 1983. You are rather like the Head Coach. Choose the plays then watch the players run those plays.

The Nintendo 64 version of Densha de GO! 2 Kousoku-hen was released as Densha de GO! 64. It added both a new Beginner mode and Voice Recognition Unit compatibility.