


Platform / Puzzle / Strategy / Action
Brat is an isometric action puzzle in which the player guides Nathan, the brat of the title, through a series of twelve levels. The isometric landscape scrolls up-screen, imposing a time limit on each level. Whilst Nathan automatically walks forwards at the same rate, if he is diverted he will begin to lag behind. If the screen catches up with him, the player loses one of three lives and must restart the level. Nathan is not controlled directly: the player must place icons onto the level to guide his movement. There are a variety of items that can be collected by Nathan, then later placed by the player to bypass certain obstacles: deadly spring toys can be suppressed with a lead weight, and building blocks can bridge gaps, for example.

Platform / Puzzle / Arcade / Action / Fantasy
Rainbow Islands Extra is a strange update to Rainbow Islands: The Story of Bubble Bobble 2, released by Taito for arcades in 1988. Although it offers a port of the original Rainbow Islands, the default option is the "extra" mode, in which all the cute and colourful enemies found in the original game are replaced with enemies found in Taito's shoot-'em-up series, Darius. The story for both modes is the same: Bubby's friends have been captured and turned into Bubble Dragons by Super Skull Monsta, and Bubby needs to save them by destroying the Super Skull Monsta's minions with rainbows and collecting Little Diamonds to get Magical Mirrors needed to break the spell.

Platform / Puzzle / Arcade / Action
Donkey Kong is a Game Boy game which starts out with the premise of being a straight remake of the original Donkey Kong arcade game. Although at first it appears to be just a port, the familiar levels from the arcade game are just a prelude to the real platform jumping adventure. There are 97 levels spread out over 9 worlds. These levels are much more complex than the originals, featuring scrolling backgrounds, numerous objects to collect, and enemies to avoid. Along the way, you will encounter several boss style battles with Donkey Kong, as well. When played on a Super Game Boy, the game is colorized, digitized speech is added and the ending music takes advantage of the SNES sound chip.

Platform / Puzzle / Arcade / Action / Fantasy
In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000 and 4000 points, and so on), which results in earning lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. Enemies turn "angry" — becoming pink-colored and moving faster — if they are the last enemy remaining, escape from a bubble after being left too long or a certain amount of time has been spent on the current level. A monster will also become angry if either player collects a skull (the only negative item in the game), and the monster is hit by the resulting comet crossing the screen (however, this is a rare occurrence). After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, and disappear once a player's life is lost. Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) results in death.

Platform / Puzzle / Arcade / Action / Fantasy
Rainbow Islands is a 1987 arcade game developed and published by Taito. The arcade version was licensed to Romstar for North American manufacturing and distribution. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game Bubble Bobble from the previous year. It is the second of four arcade games in the Bubble Bobble series. The game was ported for numerous home computers and game consoles.