

Up to 4 players compete for the best mining claims in the solar system. Politics and sabotage can be used to your advantage in order to set the course for your family for the next hundred years.
1 January 2050: After many deacdes of research and development of space travel, mankind is now ready to reach out to the planets of the Solar System to establish mining bases. The survival of a technological civilization depends on the rapid and efficient utilization of the Solar System's mineral resources to replace the rapidly diminishing supply of industrial minerals available on Earth. For this reason, the United Nations has formed a Mining Council and empowered it to grant mining concessions throughout the Solar System to anyone who can be the first to claim them. In theory, there are many groups on Earth who could try to stake claims, but only the four largest multi-national corporations have the ressources to embark on such an ambitious program. These are the four "families" of Earth, each controlling uncountable wealth and wielding enormous political power. As the day for the opening of claims arrives, each family has assembled a fleet of space craft in orbit around the Earth, ready to race to the planets when the signal is given. The Mining Council has positioned patrol ships throughout the Solar System to make sure everyone follows the rules. But, when no one is looking, who's to know what happened if one of the families sabotages a ship belonging to someone else? Thus begins a few weeks of intensive exploration and political maneuvering which will decide the course of the economic exploitation of outer space for the next hundred years...

Simulator / Strategy / Turn-based strategy (TBS) / Action / Science fiction
M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn. If you don't have enough energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of M.U.L.E.s. Crystite is the big earner that can make or break your game. You start the game by selecting your race. Some are easier to play, some harder. There are three levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. Crystite is not available at the easiest level. Each turn starts with land claim. Each player gets to choose a spot of land for themselves from the map. If two players choose the same spot, the player with less money wins. The map consists of different landscape. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and must be first found by taking a land sample to the town. After the land claim each player takes turns in cultivating their land and do other tasks. They can buy M.U.L.E.s to start production on their land, sabotage other players by buying M.U.L.E.s and letting them loose, try to catch the Wumpus for cash and try to find crystite veins. The time to do these things depends on if the player has enough food. Finally the player goes to the casino and wins a small amount of money, depending on how much time was left.

Shooter / Simulator / Strategy / Action / Science fiction
The story has the solar system under threat from Myon invaders. MAT ("Mission: Alien Termination") is a teenager implanted with all the combined tactical skills of the planetary leaders. MAT pilots a prototype spacecraft, the USS Centurion, in an attempt to defend the system from the alien's all-out attack.[6] The game's action takes place in a realtime 3D representation of MAT's view from the ship. The player has access to forward and rear views, which switch automatically if the tracking computer is active. Threats come in the form of Myon Fighters which engage the player immediately, Cruisers which only engage at short range, and Starbases which also attack immediately but withdraw when their shields are damaged.[6] The player's ship can suffer damage. If the Centurion's energy is reduced to zero, it is destroyed and the game ends. The ships instruments, engines and weapons can also be damaged; these can be repaired if the ship docks at a planet.[6]

Role-playing (RPG) / Simulator / Strategy / Science fiction / Business
MeltyLancer: The 3rd Planet is the third and final game in the MeltyLancer series of sci-fi police simulation games. This entry features a new main cast of characters, as well as significant differences in the simulation gameplay. Rather than training the abilities of individual officers through schedule management, this entry takes more of a business-simulation approach with the player sending lancer teams on group missions; the success rates of these missions affect public confidence in the government. Each Lancer's stats will affect their ability to successfully complete missions, and if too many missions are failed the game will be over. Battles may occur during missions, which take a semi-automated turn-based format.

Role-playing (RPG) / Simulator / Strategy / Action / Science fiction
You just inherited a one-man star freighter - the SunDog - from an uncle who died under mysterious circumstances. You also inherited the contract he signed to aid in the building of a colony for a religious group. You have three tasks to perform: find the location of the colony; find, buy, and deliver goods needed for its construction; and locate the cryogenically-frozen colonists needed to populate the colony. In order to accomplish your task, you have to explore different planets and it's cities and travel between several solar systems. You trade goods in the hope of making a profit while space pirates and muggers are a constant threat to your efforts to free yourself from a life in slavery in some godforsaken mines somewhere in space.

Shooter / Strategy / Tactical / Action / Science fiction
Released in 1987 on Amstrad CPC, by Icon Design Ltd..

Role-playing (RPG) / Simulator / Strategy / Science fiction / Business
A highly comprehensive and complex space exploration game. You can chose between several career paths like trading, passenger transport, ore mining, smuggling, cargo transport and piracy. Depending on your career choice you have to outfit your space ship accordingly and in most cases hire an appropriate crew depending on what you are set out to do.

Strategy / Tactical / Science fiction / Business
Released in 1986 on Amstrad CPC.

Strategy / Tactical / Action / Science fiction
Highway Encounter is a strategy/action game played from a 3D isometric perspective in which you must successfully chaperone a bomb along a long, straight stretch of highway and into the alien base at the end of it. There are thirty screens to pass through and most are filled with hazards that threaten to block your progress (such as barrels) or destroy you (aliens and explosive mines). Players control a robotic "Vorton" (resembling a dalek from Doctor Who) and one of the things that provides Highway Encounter with its unique appeal is that the bomb is constantly being pushed onwards by your extra lives - four more Vortons, who accompany you along the highway. A key strategic element to the game is for the player character to travel several screens ahead of the bomb to clear a safe path for it; normally this would be done by temporarily blocking the bomb's forward motion. However, if the bomb is left in an unsafe location, it is possible for all your extra lives to be lost without the player character being destroyed once. Once all spare lives are lost, the player character must manually push the bomb.