

Family Computer / MSX / Wii
Developed by Opera House for Banpresto.
The second game in the Famicom series of turn-based strategy games based on the SD Gundam universe. SD Gundam: Gachapon Senshi 2 - Capsule Senki is the second of five SD Gundam World games for the Famicom, published by Bandai using the Gundam license from Sunrise Studios. As with its predecessor, Scramble Wars, the game is a tactical turn-based war simulation in which each side uses their Gundam mechas to defeat the other and are occasionally aided by a "gachapon" - or capsule machine - that dispenses additional Gundams in a manner similar to their toy counterparts. The game was the first of the series to be released on a Famicom cart, as Scramble Wars was a Famicom Disk System-only game. Capsule Senki was also rereleased on the Japanese Wii Shop's Virtual Console.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Strategy / Turn-based strategy (TBS) / Card & Board Game / Action / Science fiction
Mobile Suit Gundam 00, is a 3D action video game for the Nintendo DS based on the anime, Mobile Suit Gundam 00. The game involves four main characters who control their mobile suits, performing interventions against various conflicts around the world. It was developed by BEC and produced by Namco Games.

Simulator / Strategy / Turn-based strategy (TBS) / Action / Science fiction
Just because this battle fits in the palm of your hand doesn't mean the stakes are small. On the contrary, this all-or-nothing fight will have you accessing guns, grenades, launchers, and weaponry of all sorts. Players assume command of an army that's out to reclaim a world that's been broken up by warring factions. The battle map is essentially a grid, and moving units is like moving chess pieces on a board -- each of the units can move a specific amount of spaces within this grid, and can only attack at a certain distance from specific enemies. Advance Wars features more than 115 maps, a map editor, head-to-head play via link cable, and an easy-to-understand tutorial mode for beginners.

G Generation-F is a strategy game that allows the player to reenact essentially every Gundam series and sidestory from the original to Gundam X. One of the most thorough G Gens to date.

Strategy / Action / Science fiction
SD Gundam Dimension War is a Strategy game, developed by Locomotive Corporation and published by Bandai, which was released in Japan in 1995.

Another title in the SD Gundam G Generation franchise. This game follows the system of the Wonderswan G-Gen games, and features a crossover plot.

SD Gundam G Generation: Mono-Eye Gundams is a Strategy game, developed by Vanguard Works and published by Bandai, which was released in Japan in 2002.

Strategy / Tactical / Action / Science fiction
BOMBERMAN has arrived to restore peace on the planet, which has been split into five parts by an evil hand! In addition to the nine members of the Bomber Family, the character ROOI shows up to lend a hand. Jump on the EGGS that appear from destroyed SOFT BLOCKS, and you can ride one of five types of ROOI. Each ROOI has different special abilitiesuse these well and youll ride to victory! Bombs that turn according to arrows and other new gimmicks have been added to BATTLE GAME, increased to ten stages. Tag-team matches are now possible, ensuring that this game will be a blast! Bomberman '94 is a video game from the Bomberman series which was developed and published by Hudson Soft for the PC Engine and released on December 10, 1993 in Japan. It was later re-developed by Westone and re-published by Sega as Mega Bomberman on the Sega Mega Drive/Genesis in 1994 in other areas. The PC Engine Bomberman '94 was later released outside Japan through the Wii's Virtual Console and the PlayStation 3's PlayStation Network. The game supports single-player and multi-player modes. In single player, the player navigates several levels of mazes, destroying creatures with bombs. In multi-player mode, players defeat each other with bombs. Bomberman '94 is the final HuCard title to be made and released by Hudson Soft, the original designers of the PC Engine console.