

A remake of the original with several new options and gameplay elements, including a competitive two-player mode. Introduced a "parody mode" that replaces the traditional sprites by those from other Taito games including Arkanoid, Bubble Bobble, The NewZealand Story, and Darius. Early versions use Taito's B system hardware, while later ones use Taito's F3 system hardware. The home versions were released as Space Invaders - The Original Game. Other names include: Space Invaders XL on the Nuon, Space Invaders '​94 on the Game Boy and Super Nintendo Entertainment System, and Space Invaders 2000 and Space Invaders 1500 on two PlayStation re-releases. The home releases feature variants of the two-player mode. The Game Boy release was an update to the 1990 version of Space Invaders Part II. Extra options similar to Space Invaders DX are available when played via Nintendo's Super Game Boy. The first PlayStation release lacked the two-player mode. Subsequent PlayStation re-releases in 1998 and 2001 restored it. The 2001 release, known as The Invaders and Space Invaders 1500, includes a 3D version, and was part of D3 Publisher's Simple series of budget games that sell for ¥1500. The Super Nintendo Entertainment System version was also released on Nintendo's Virtual Console.
Space Invaders DX consists of four different versions of the original Space Invaders plus two additional game modes, versus mode and parody mode. The versions of the original game all have the same gameplay but have different screen types. They are upright cabinet screen, black and white, black and white with cellophane overlay and colour. The versus mode is played by two players simultaneously on a split screen. It's round based and to win the round the player has to prevent the aliens from landing or clear all aliens. When winning a round the player is awarded with a medal and the first player with three medals wins the game. The versus mode has less aliens and only one barricade and some of the aliens are coloured. Shooting coloured aliens trigger certain actions which can be both positive and negative. This include clearing a whole line of invaders or having the aliens jump closer to the player or his opponent. The parody mode plays just like the original Space Invaders but here each level has a theme based on other Taito games such as Bubble Bobble, The New Zealand Story, Arkanoid and Darius.

Shooter / Adventure / Arcade / Action / Science fiction
Enter the world of the Wee People and do your best to save them from the QueenPede, who will stop at nothing to destroy this peaceful race of humanoids. In this remake of the classic Atari game, players take the role of Wally, the village's humble bean counter, as he is quickly recruited to man the village bug shooter and sent off to save the colony from the ruthless QueenPede and her destructive subjects -- the spiders, scorpions, and fleas -- as she sets out to conquer the peaceful wee people. Work your way through all-new 3D worlds with new weapons and skills. And if you're really good, you might just discover the original Centipede.

Shooter / Arcade / Action / Science fiction
In the game the player pilots a starfighter, with the purpose of destroying a number of enemy ships before they destroy four friendly starbases. Gameplay is presented mostly in first person cockpit view, which is achieved with surprisingly good effect given the 2600's primitive graphics capabilities. The starfighter carries laser weapons, shields, and a faster-than-light drive. The fighter also carries a limited energy supply, which is drained by firing the lasers, being hit by enemy fire, warping, or simply flying around. If the ship's energy drops to zero it is destroyed, and the game ends. Enemy fire can knock out the fighter's subsystems (such as weapons) on top of draining energy. The game "universe" is a square-shaped galaxy mapped into a grid of 36 sectors. Each sector can be home to some enemy ships, a starbase, both, or nothing. The player "warps" the fighter to a sector to engage enemy ships; once they are all destroyed, the player moves on to another. The player can also warp to a sector with a starbase, and dock with it (a rather tricky process) to replenish energy and repair damaged subsystems. Enemy ships in turn maneuver through the galaxy as they home in to destroy the starbases. The game is won when all enemy ships are destroyed, or lost if either the player's fighter or all four starbases are destroyed.

Shooter / Racing / Adventure / Action / Science fiction
Drive (and fly) your upgradeable transformable ACAM buggy to save other humans and defeat the alien menace.

Shooter / Arcade / Action / Science fiction
3D Starstrike is a clone of the original wireframe Star Wars game.

Shooter / Racing / Arcade / Action / Science fiction
Take to the streets or take to the skies. Because Action Fighter is the incredible, transformable combat vehicle. You start out on a customized cycle. Built with enough speed and power to jump over water and overtake enemies. Then, by finding the right parts along the way, you'll change your cycle into a supercharged, state-of-the-art sports car. Next, add two turbojets to make your car airborne. And take to the skies. Down hyped-up helicopters and jet spaceships from above. And no matter which vehicle you're manning- or who you're after- get ready to stand by for action!

Shooter / Puzzle / Indie / Action / Science fiction
In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and vice versa. Bullets of your polarity can be collected to fuel your energy gauge, but those opposite will kill you. Destroying an enemy ship causes them to fire revenge bullets which can be absorbed and fired back by the player. Different difficulties exist to change exactly how you interact with polarized points, or how they appear. It is the spiritual successor to Radiant Silvergun, featuring similar level and boss design, as well as it's buddhism inspired themes and aesthetics. Both are directed by Hiroshi Iuchi, who also composed Ikaruga's soundtrack.

Shooter / Puzzle / Arcade / Action / Science fiction
High-speed action-packed game play returns with the addition of exciting head-to-head battle modes, a challenging new time attack mode, and expanded game play progression that goes beyond Fever Time to SUPER FEVER TIME! Space Invaders Extreme 2 - faster and more exhilarating than ever before!

Shooter / Adventure / Arcade / Action / Science fiction
Fade to Black is an action-adventure game developed by Delphine Software International and published by Electronic Arts. It is the sequel to the 1992 video game Flashback. The game was released for DOS and PlayStation; planned Nintendo 64 and Sega Saturn versions were cancelled.