

Developed by Activision.
Shooter / Arcade / Action / Science fiction
In the game the player pilots a starfighter, with the purpose of destroying a number of enemy ships before they destroy four friendly starbases. Gameplay is presented mostly in first person cockpit view, which is achieved with surprisingly good effect given the 2600's primitive graphics capabilities. The starfighter carries laser weapons, shields, and a faster-than-light drive. The fighter also carries a limited energy supply, which is drained by firing the lasers, being hit by enemy fire, warping, or simply flying around. If the ship's energy drops to zero it is destroyed, and the game ends. Enemy fire can knock out the fighter's subsystems (such as weapons) on top of draining energy. The game "universe" is a square-shaped galaxy mapped into a grid of 36 sectors. Each sector can be home to some enemy ships, a starbase, both, or nothing. The player "warps" the fighter to a sector to engage enemy ships; once they are all destroyed, the player moves on to another. The player can also warp to a sector with a starbase, and dock with it (a rather tricky process) to replenish energy and repair damaged subsystems. Enemy ships in turn maneuver through the galaxy as they home in to destroy the starbases. The game is won when all enemy ships are destroyed, or lost if either the player's fighter or all four starbases are destroyed.

Shooter / Arcade / Action / Science fiction
Space Invaders Extreme combines the captivating essence of the original game with a stunning alliance of futuristic graphic design and cutting-edge audio. The gameplay experience has been developed to maximise on the consoles' abilities, offering players a whole new range of amazing features including a vast array of new power-ups.

Shooter / Arcade / Action / Science fiction
Geometry Wars: Galaxies is set in a space-like environment where the player must shoot geometrical shapes in order to score points, gain lives, acquire bombs and survive as long as possible. The game is played to an upbeat electro soundtrack.

Shooter / Strategy / Arcade / Action / Science fiction
Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. It is based on the Walt Disney Productions motion picture Tron released in the same year. The game consists of four subgames inspired by the events of the science fiction film. It features some characters and equipment seen in the film, e.g. the Light Cycles, battle tanks, the Input/Output Tower.

Shooter / Strategy / Quiz/Trivia / Action / Science fiction
A Tic-Tac-Toe variant with shoot 'em up elements written by Ed Hobbs and published by Adventure International.

Shooter / Simulator / Strategy / Action / Science fiction
In 480 B.C. a small Spartan force held off Xerxes and the entire Persian army, in the famous Battle of Thermopylae. The Spartans chose to die defending the pass into Greece, to give their allies time to prepare for attack. SPACE SPARTANS reenacts this battle in space, in a heroic adventure that pits you against overwhelming alien odds. You are the elite force. Stop the first alien onslaught and a new alien force appears. Hold the aliens back as long as you can and give your home galaxy time to repare for attack! Score as many points as possible by shooting down alien ships, before your ship is destroyed or you run out of energy. Repair damaged ship systems and re-energize at your 3 starbases. Destroy all aliens on the Sector Grid and a new round starts with more aliens. YOU HAVE ONE SHIP AGAINST A CONTINUOUS ONSLAUGHT OF ALIEN ATTACKERS.

Shooter / Racing / Adventure / Action / Science fiction
Drive (and fly) your upgradeable transformable ACAM buggy to save other humans and defeat the alien menace.

Shooter / Arcade / Action / Science fiction
A remake of the original with several new options and gameplay elements, including a competitive two-player mode. Introduced a "parody mode" that replaces the traditional sprites by those from other Taito games including Arkanoid, Bubble Bobble, The NewZealand Story, and Darius. Early versions use Taito's B system hardware, while later ones use Taito's F3 system hardware. The home versions were released as Space Invaders - The Original Game. Other names include: Space Invaders XL on the Nuon, Space Invaders '94 on the Game Boy and Super Nintendo Entertainment System, and Space Invaders 2000 and Space Invaders 1500 on two PlayStation re-releases. The home releases feature variants of the two-player mode. The Game Boy release was an update to the 1990 version of Space Invaders Part II. Extra options similar to Space Invaders DX are available when played via Nintendo's Super Game Boy. The first PlayStation release lacked the two-player mode. Subsequent PlayStation re-releases in 1998 and 2001 restored it. The 2001 release, known as The Invaders and Space Invaders 1500, includes a 3D version, and was part of D3 Publisher's Simple series of budget games that sell for ¥1500. The Super Nintendo Entertainment System version was also released on Nintendo's Virtual Console.

Shooter / Arcade / Action / Science fiction
Abstract shoot'em up for the Atari 8-bit, Apple II and Commodore 64 home computers.