

They're back, and they're badder than ever! Faster, stronger and with all new moves, twelve of the greatest fighters from across the globe are ready to battle. Choose your champion and get ready for the big brawl as they try to earn the right to battle M. Bison for the title. And just when you think you've mastered it all, crank it up a notch and go TURBO! This home port of the Arcade game for the SNES includes most of the updates from the Arcade and additionally includes the 'Champion Edition' game-play and characters as well as four selectable game speeds within 'Turbo mode.' Many of these new features would also be included in 'Street Fighter II: Special Champion Edition' for the Genesis/Mega Drive.
They're back and they're badder than ever! Faster, stronger and with all new moves, twelve of the greatest fighters from across the globe are ready to do battle! Choose your champion and get ready for the big brawl as they try to earn the right to battle M. Bison for the title. And just when you think you've mastered it all, crank it up a notch and go TURBO!

Street Fighter II for the Super Nintendo Entertainment System is a home console port of Capcom’s arcade fighting game. It retains the one-on-one fighting structure, eight playable World Warriors, four boss opponents, and special-move system from the arcade version. The port adapts the arcade game for the SNES/Super Famicom hardware, with reduced animation, altered audio, and some presentation changes. Unlike most earlier home computer conversions, it is a relatively close version of the arcade game, using the console’s six-button controller layout to reproduce the original punch and kick controls more directly.

Fighting / Sport / Action / Comedy
Slug your way through the grueling and sweat-pounding matches of the Minor, Major and World Circuits. Dodge bone-bruising punches and dance to the top of the supreme Special Circuit. Face off against old favorites including Bear Hugger, Piston Hurricane, Bald Bull, Mr. Sandman and Super Macho Man plus a cast of new and weird challengers. With a right hook! Body blow! And precise quick jabs! The referee announces "Knock Out!" Your opponent lies face down as you win the title of Nintendo Video Boxing Association Champion!

Fighting / Sport / Arcade / Action
Hey there, this is the Nekketsu High School Paper. Our own Kunio has become famous as a leader. With him we won both the dodge ball and soccer championships. They competed and won at the world stage, it is truly amazing. But did you know, Nekketsu High also has an ice hockey club? Sadly, our team is very weak... We probably won't even make the playoffs in the next national championship. Perhaps Kunio can lead our ice hockey team to victory as well. With him, would it become a successful team, or still be in the minor leagues? Passionate ice hockey spirit! Good luck everyone! The game was originally released as Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantou, but has since been localized as Go-Go! Nekketsu Hockey Club Slip-and-Slide Madness.

The 16-bit conversion of Super Street Fighter II, while featuring graphical and sound concession compared to the arcade version, features game-play largely the same as the original, including the new game-play modes, and selectable game speed brought over from Turbo.

Battle City, also known as Tank 1990 or Tank in some pirate multicart releases, is a multi-directional shooter video game for the Family Computer produced and published in 1985 by Namco. The game was later released for the Game Boy and was included in the Japanese version of Star Fox: Assault. It is a port of the arcade game Tank Battalion with additional features (including two player simultaneous play and a level edit feature). There was also a rendition for Nintendo's Vs. System arcade cabinets. The player, controlling a tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle or Phoenix), as well as the human tank itself. A level is completed when the player destroys all 20 enemy tanks, but the game ends if the player's base is destroyed or the player loses all available lives.

Fighting / Hack and slash/Beat 'em up / Adventure / Action
Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.

Fighting / Racing / Sport / Action
Theodore "Todd" Thornley IV has had enough. After being humiliated once again by his rival, Jeff "Crash" Cooney and his blue-collar buddies from Southside High School at the All-City Track Meet, he has decided to issue a challenge to Crash. Inviting two of the other elite high schools to participate in the challenge, plus an additional team sponsored by his wealthy father, Todd has seemingly stacked the deck against Crash and his boys. The game has four different teams to choose from, as well as a fifth computer-controlled team. Each team have five members each with their own strengths and weaknesses, making some better suited to certain events than others. Before each event, players have the opportunity to go shopping in the mall to buy power-ups for their characters. These items are paid for through the various medals that each team achieve as they progress through the challenge, but since the winner of the challenge is the team that collects the most medals overall, players must be fairly judicious in how much they spend. There are two types of events in the game: individual events (Hammer Throw and Roof Top Jumping) and head-to-head events (400 Meter Hurdles, Swimming and Fighting). In individual events, each team takes turn individually and ranking is determined by who gets the most points. The head-to-head events take place under a single elimination tournament format, in which one player against another in a series of heats. The player who successfully defeats both of his opponents will get to compete against a member of Team Thornley for first place. The game can be played by up to four players. Since there's never more than two teams competing at the same time, the third and fourth player can play simply by alternating between the two controllers. Thus, a four player adapter is not required, unlike other Kunio-kun games.

Fighting / Action / Science fiction
One of the last Famicom games before the shift to the Super Famicom, Joy Mech Fight brings the full fighting game experience to the NES with top-notch controls, visuals and audio! Players can enjoy a single player campaign and fight against the computer, or go head-to-head in a two-player versus mode. Although Japan exclusive, the game would eventually come to the west through Nintendo Switch Online in September 2023. The game is referred in the Super Smash Bros. series with the official romanization of "Joy Mech Fight".