

Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible. This version would later get re-released as the expanded "Event Version", which added a ranking system, followed by other two "Event Versions" released for the Satellaview. Another expanded version of the game, called Sutte Hakkun as well, was released as a Nintendo Power downloadable game, containing many levels left out of the Satellaview broadcast due to the Satellaview 8MB Memory Pak size. That version was also released later as a Super Famicom standard cartridge and for the Wii and Wii U Virtual Consoles.
On an island far away in the ocean, the "Rainbow of Happiness" used to stretch above the land. One day the rainbow mysteriously broke apart, separating into shards that fell on the island. Eager to return the rainbow to its magnificent self, Hakkun sets out to retrieve the shards.

Platform / Puzzle / Arcade / Action / Fantasy
Rainbow Islands Extra is a strange update to Rainbow Islands: The Story of Bubble Bobble 2, released by Taito for arcades in 1988. Although it offers a port of the original Rainbow Islands, the default option is the "extra" mode, in which all the cute and colourful enemies found in the original game are replaced with enemies found in Taito's shoot-'em-up series, Darius. The story for both modes is the same: Bubby's friends have been captured and turned into Bubble Dragons by Super Skull Monsta, and Bubby needs to save them by destroying the Super Skull Monsta's minions with rainbows and collecting Little Diamonds to get Magical Mirrors needed to break the spell.

Shooter / Platform / Puzzle / Action / Fantasy
Humorous action-platformer that does away with the tedious item collection found in most games in the genre. Instead, BFD employs a combination of standard jump, run and explore mechanics and context-sensitive gags and actions. For instance, in the beginning of the game, by pressing the B button on the first pad he encounters, Conker drinks some Alka-Seltzer to wipe out his hangover, at which point players can proceed forward. Later on these pads are used to activate a slingshot and throwing knives; to turn Conker into an anvil and drop downward; to shoot automatic, double-handed guns; to activate a The Matrix-inspired slow-motion effect and flip through the air shooting enemies; and much, much more.

Platform / Puzzle / Adventure / Action / Fantasy
Who would have thought that a man would be so foolish or so daring as to accept a challenge set down by the Gods? And yet one came forward to claim the right to test his skills and strengths against a city so legendary its name alone struck fear in the hearts of all who heard it spoken.

Platform / Puzzle / Action / Fantasy
Marsupilami is a character created by Belgian cartoonist "Franquin". Marsupilami is a long tailed made-up character who was stolen from the jungle and performs in a circus. After helping the other animals escape, Marsupilami must make his way back to the country he came from - Palombia. The aim is to guide his Elephant companion, Bonelli, through the levels, passed obstacles and traps. As he progresses, he gains more abilities by collecting power ups. Each level is timed so each action must be thought about carefully.

Platform / Puzzle / Role-playing (RPG) / Action / Fantasy
Threads of Fate is a 1999 action platform video game developed and published by Square for the PlayStation console. It revolves around two characters, Rue and Mint, and their quest for a mystical object known only as "the Relic" that has the power to profoundly alter their lives. Two amazing adventures! Rue is on a quest to revive a lost friend. Mint is seeking power and revenge. Both of them are looking for a powerful relic, but which will be brave and clever enough to reach their goal? Explore a beautifully rendered 3D world with challenging puzzles, unusual enemies, and unknown dangers. Play as both characters to encounter two entirely different storylines. Rue has the ability to shape-shift into the forms of defeated enemies. Mint can learn and use a wide variety of magic spells.


Platform / Puzzle / Action / Fantasy
Will the Vikings find their way home across time and space? Will Erik lead his brothers to safety without bonking himself back into thinking he's an iguana? Will Olaf be reunited with his wife and daughters? Will Baleog ever to get a date with Freya, that Valkyrie babe on the "Resume Game" screen? Stay tuned...

Platform / Puzzle / Arcade / Action / Fantasy
In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000 and 4000 points, and so on), which results in earning lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. Enemies turn "angry" — becoming pink-colored and moving faster — if they are the last enemy remaining, escape from a bubble after being left too long or a certain amount of time has been spent on the current level. A monster will also become angry if either player collects a skull (the only negative item in the game), and the monster is hit by the resulting comet crossing the screen (however, this is a rare occurrence). After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, and disappear once a player's life is lost. Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) results in death.