

There are eight stages in this game. The beginning stages consists of randomly chosen areas from nations of unselected fighters (assuming those fighters have nations). If Rabio or Lepus is chosen, all four rival nation stages become playable. After completing all rival nation stages, there are four more stages. Player and team-specific endings occur after completing the first loop. After completing the 2nd loop, the ending consists of all pilot pairs giving a speech, with the second pilot in the last pair giving a cheat code.

Shooter / Simulator / Arcade / Action / Historical
Take to the skies! Relive the action, glory and seat of the pants daring of a WWI Allied fighter pilot! You'll strafe Hun armies, bomb enemy aerodromes and match wits against deadly Aces in heart stopping dogfights, the loser going down in flames… without a parachute! More than just a simulator, Wings features genuine arcade action and an emotion packed role-playing experience. Wings is the easy to plan air combat simulation you've been waiting for… no complicated keyboard commands. Just fly and shoot!


Shooter / Arcade / Action / Fantasy
Time Pilot is a multi-directional scrolling shooter and free-roaming aerial combat arcade game designed by Yoshiki Okamoto, released by Konami in 1982, and distributed in the United States by Centuri. Debuting in the golden age of video arcade games, it is a time travel themed game that allowed the player's plane to freely move across open air space that can scroll indefinitely in all directions. The Killer List of Videogames included Time Pilot in its list of top 100 arcade games of all time. The player assumes the role of a pilot of a futuristic fighter jet, trying to rescue fellow pilots trapped in different time eras. The player must fight off hordes of enemy craft and defeat the mother ship (or "boss") present in every level. The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.

Shooter / Arcade / Action / Warfare
1942 is a vertically scrolling shoot 'em up made by Capcom that was released for the arcade in 1984. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" . The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop". During the game the player may collect a series of power-ups, one of them allowing the plane to be escorted by two other smaller fighters in a Tip Tow formation.

Shooter / Arcade / Action / Warfare
Sky Shark (released in Japan as "Hi Sho Zame", and in Europe as "Flying Shark")is a military-themed vertically scrolling shoot 'em up game in which players take control of the titular biplane through five increasingly difficult levels in order to defeat an assortment of military enemy forces like tanks, battleships, airplanes and artillery as the main objective. The title initially appears to be very standard, as players control their plane over a constantly scrolling background and the scenery never stops moving until a runway is reached. Players have only two weapons at their disposal: the standard shot that travels a max distance of the screen's height and three bombs. The bombs are powerful weapons capable of obliterating any enemy caught within its blast radius. Various items are scattered through every stage that appear by destroying certain enemies: Shooting down colored waves of enemy planes spawn items like "S" power-up icons, point bonuses and extra lives. Certain enemies on the ground spawn "B" icons that increases the player's bomb stock when destroyed. Every time the player lands at a runway beyond the first takeoff, the amount of bombs multiply 3000 points to the player's total score. Players are given three lives initially and bonus lives are awarded at 50000 points and thereafter. The game employs a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying. Getting hit by enemy fire will result in losing a live, as well as a penalty of decreasing the plane's firepower to his original state and once all lives are lost, the game is over unless players insert more credits into the arcade machine to continue playing. Completing the last stage restarts the game with the second loop increasing in difficulty.

Shooter / Adventure / Arcade / Action / Fantasy
You are the legendary Red Baron, flying a plane through a horizontal side-scrolling scenery set during World War I. To complete a mission, you simply need to get to the landing spot on the other side without being shot down, but you can gain extra points by destroying enemy vehicles and planes. For huge points, pick up a bomb hidden in the level (you will be warned by a sound when approaching it) and drop it on a large structure. If you fail to land on the landing strip, you run out of fuel and crash. You can only shoot horizontally and diagonally by tilting the plane's nose. When in trouble, perform an aerial loop with the secondary button, this often destroys other planes and avoids bullets. There is a co-op mode with the character Max as well.

Shooter / Arcade / Action / Warfare
Most of the fundamentals of this game work in a similar way to Desert Strike. You pilot a helicopter or a three-barreled tank through 14 increasingly tough multi-phase missions, each of which is preceded by a full briefing and a shopping phase. Before each phase you can enter the shop and upgrade your weaponry, paying with golden medals gathered during previous phases. Your starting weapons are the chain gun and rockets/tank shells. Every weapon has three upgrade levels. After that, you can decide how much ammunition for each weapon you want to load into your vehicle's weapon bays, switch between the tank and the chopper (which can only be done between phases, and some of them don't give you the choice), choose one of the three special weapons and adjust the fuel/armor/speed characteristics. All these preparations are surprisingly complex for a shooter like this, and a bad configuration can make the game really hard (no fuel in the middle of the desert, or a paper-thin armor are just two examples). Missions are set in the desert and jungle as well as over the sea and in snowy regions. Most often your objectives are, obviously, to seek and destroy, while performing some rescue operations and gathering as much powerups as you can. The powerups consist of ammunition, fuel, medals, and others. A scanner is installed into the vehicle to guide you, as is a mapping system and a limited shield. Unusually, the game only scrolls vertically even though you have full directional movement. When you rotate the direction the ground moves underneath you, ensuring a more realistic effect and smartly mimicking motion effects.