

Developed by Gimmick House for NCS.
Role-playing (RPG) / Strategy / Visual Novel / Fantasy / Romance
A strategy game and a visual novel with RPG elements developped by Gimmick House.
The protagonist is chosen as a candidate to become the next Sacred Maiden that helps protect the Albaria Kingdom. She must train herself up and serve the country along with five holy knights.

Role-playing (RPG) / Strategy / Tactical / Fantasy / Romance
Sakura Taisen 1 & 2 (also known as Sakura Wars 1 & 2) is a dramatic adventure game compilation of "Sakura Taisen" (1996) and "Sakura Taisen 2 ~Thou Shalt Not Die~" (1998) for the PlayStation Portable released exclusively in Japan. A "Taishō Roman" story featuring lavish visuals, music, and voice acting, both timeless Sega Saturn masterpieces depict the battle between the Imperial Combat Revue and a great evil set in the Imperial Capital. Both games have been readjusted for widescreen and are compacted on a single UMD. While publishers attempted to release the game overseas, Sony Computer Entertainment America rejected the proposal due to the game's visual novel format and difficulties in localization and licensing.

Role-playing (RPG) / Strategy / Visual Novel / Action / Drama
The first entry in the Tokyo Majin Gakuen franchise, a series of hybrid titles that mix school life adventure gameplay with strategy RPG battles.

Role-playing (RPG) / Strategy / Adventure / Fantasy / Comedy
Rhapsody II: Ballad of the Little Princess is a role-playing video game developed and published by Nippon Ichi Software for the original PlayStation and is the second installment in the Rhapsody series. The game takes place twelve years after the event of its predecessor, Rhapsody: A Musical Adventure, and features much of the same characters. Like its predecessor, Little Princess includes many musical interludes and focuses on the themes of falling in love and fulfilling your dreams, though the tactical role-playing game battle system of Rhapsody was discarded for a more traditional RPG battle system.

Role-playing (RPG) / Simulator / Strategy / Fantasy
Wizard’s Harmony is an adventure and training simulation game set in a fantasy world of swords and magic. Rather than science, swords and sorcery flourish in this world. Our story takes place at the school of "Skill & Wisdom," founded for youngsters who long for adventure. The hero of our story, "Rufus Craoun" (you), is an active young man who participates in club activities at the Wizard Academy. But this Wizard Academy is suffering from a major problem... The former head master carried out a number of misdeeds, and you're the only member of faculty. You've got to hire more faculty members to keep the academy going, but also make sure to pass the exams presented three times a year! Study and go on adventures with faculty members on the weekdays! Even enjoy school life with a charming member of staff from time to time! Think you can keep the academy up and running? Give it your best shot!

Simulator / Strategy / Visual Novel / Science fiction / Romance
Elan is a strategy visual novel, developed and published by Visco, which was released in Japan in 1999.

Role-playing (RPG) / Strategy / Adventure / Fantasy
An adventure and training simulation game set in a fantasy world of swords and magic.

Simulator / Strategy / Visual Novel / Romance
Roommate: Inoue Ryōko is a love-simulation adventure game and the first title in the Roommate series. The player can freely move about the apartment, and the game mostly consists of voiced dialogue sequences where the player interacts with Ryōko and can respond to her via multiple-choice answers. Unlike many such games, the two weeks of the in-game story progress in real time using the Saturn's internal clock (or the PocketStation in the PlayStation version), and the time and frequency of the player's visits will affect the events that occur and the protagonist's relationship with Ryōko, leading to several different endings. In Roommate Ryoko you have three years to develop a relationship with her. Using a truly innovative real-time feature, the Saturn's internal clock affects how the game plays out. If you play during the day, she isn't around at times. Most of your "interfacing" with her occurs at night (welcome to the next level, indeed). Bad Three's Company allusions aside, there is a good bit of social interaction that goes on - you actually get to know her and have to reveal a lot about yourself. What is most impressive, though, is that the conversation is never recycled - there are thousands of things that Ryoko can say. Seasonal changes affect the game, and although it isn't played in real time, you must adjust your schedule in the game to hers to catch her (this is done by leaving her notes on your shared white board). Don't get antsy and set the Playstation clock ahead though; the Playstation reads that "skipped" time as time you didn't spend talking to Ryoko, and by the time you get to the "future," she'll have moved out. The graphics in Roommate look pretty good - forget polygons or texture mapping though; everything here is drawn two-dimensionally with special attention to detail. The sound is also pretty sharp because Ryoko actually speaks a lot of her dialogue (while it is correspondingly displayed onscreen). Unfortunately though, the gameplay almost entirely consists of listening to your new roommate and picking an appropriate thing to say (a lot like your freshman year of college really).

Role-playing (RPG) / Strategy / Adventure / Fantasy
An adventure and training simulation game set in a fantasy world of swords and magic.