

This game is the sequel and an update to Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen. The Sailor Senshi are fighting to choose a new leader. After defeating an enemy, Sailor Moon was teased by Sailor Chibi Moon and Sailor Mars, who called her undependable. The rest of the Sailor Senshi then decided to have a contest to choose a new leader. This game is based on the popular Anime series "Sailor Moon" and was released only for the japanese Super Famicom.

Fighting / Real Time Strategy (RTS) / Strategy / Action
The plot of "Dragon Ball Z: Shin Budokai - Another Road" is a brand-new story revolving around Majin Buu being released in Future Trunks' Alternate Timeline. Like most of the Dragon Ball movies, Another Road is considered a side story to the Dragon Ball series. Gameplay is very similar to the game's predecessor. The controls remain the same, but there are some additional functions that can be used during gameplay. The story mode gameplay features something similar to what was in the other PS2 games, such as flying around.

Fighting / Hack and slash/Beat 'em up / Adventure / Action / Fantasy
Bishoujo Senshi Sailor Moon R is a video game released for the Super Famicom by Bandai in 1993. It serves as a sequel to Bishoujo Senshi Sailor Moon. Upon starting the game, the player can choose one of 5 characters (2 can be selected for co-op). The game is divided into four levels; each level being divided further into two sub-levels. The player will fight numerous enemies, mostly consisting of default Droids based on their manga incarnations. At the end of each level, a boss must be defeated to proceed. Pressing a special button makes the character use a devastating attack that kills all lesser enemies on screen and causes significant damage to a boss character, although the use of the attack is limited. Bonus items can be picked up from the ground or found in breakable objects, usually in the form of food items that replenishes the life meter to varying degrees. Chibiusa Mode is synonymous with an "Easy Mode". Chibiusa's sprite is too short to be hit by most attacks, and the enemies are also made easier to beat. There is also bonus Battle Mode, which acts as a 1v1 arcade fighter for 2 players. Selecting this mode with only one player allows it to work as a training mode, with the other character remaining motionless.

Fighting / Adventure / Fantasy / Historical
Hana no Keiji: Kumo no Kanata ni is a weapon-based versus fighting game based on the manga of the same title (created by Tetsuo Hara). There are two playable modes, in one you can follow the manga story, while in other you can fight against the computer or player two. There are eight different characters and scenarios to choose from. When following the manga story, there are different paths depending on the choice that the player makes. The most significant thing about the versus battle is that the characters can lose their weapons as much as recover them. Also, a special trick can be executed when the player has enough energy.

Fighting / Action / Science fiction
Your fighting skills will be put to the ultimate test, as you challenge other pilots for the right to be called the best. As Burning Gundam, you're a martial arts specialist in search of your brother. Then as Heero Yuy in Gundam Wing, attempt to destroy Trieze Khushrenada. Finally, use Gunam RX-78 to wage war against the Principality of Zeon. * Exciting modes of play include: Street Mode, Two * Exciting Versus Modes, Two fast-action Time modes, and Survival Mode! * Follow Three Different Storylines! * Amazing Hand-Drawn 2D Graphics. * Intuitive, Smooth Controls! * The Most Varied Selection of Mobile Suits Yet! 30 of the most popular mobile suits from Mobile Suit Gundam, G Gundam, and Gundam Wing!

Fighting / Arcade / Action / Fantasy
BlazBlue: Continuum Shift is a fighting game developed by Arc System Works as a direct sequel to BlazBlue: Calamity Trigger. BlazBlue: Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane and features a selection of new playable characters.

Fighting / Arcade / Action / Fantasy
BlazBlue: Calamity Trigger is a fighting game developed by Arc System Works in 2008 and is the first game in the BlazBlue series. The game was originally developed for Japanese arcades and later received console and PC ports. The game is a traditional 2D fighter where two characters participate in a duel. Every character has a weak, medium and strong attack, as well as an "unique" technique, called a Drive attack, which is different for each character. Various combos can be performed by every character through careful input of regular and Drive attacks.

It's time for the Rave-olution! Battle it out as Haru Glory, Elie, Musica, and many other characters from the exciting new animated series. Wield powerful weapons and harness the skill of the Tension Gauge as you unleash explosive attack combos and incredible special moves to defeat your enemies.

The main fighting game is best described as a polygonal Marvel vs. Capcom game, with some notable differences. Control wise, the game varies from other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK game format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor. After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers. The game also had a few defensive techniques. Tardy Counters acted much like Alpha Counters from Street Fighter Alpha, allowing a player to immediately counter-attack from a blocking position. However, the restrictions on Tardy Counters are very lax; any hard normal, special or super attack can be used to Tardy counter (Alpha counters are only limited to certain special moves for each character), and Tardy Counters do not cost any extra vigor to perform (Alpha Counters required at least a level of Super Combo gauge to do). Attack Cancels allowed a player to cancel an incoming hit simply by timing their own hit with the attack, which would cancel out both attacks (though it does not nullify the remaining hits of a multi-hit move). Also, one additional level of vigor is awarded.