

Bridge 5.0 is the fifth in a series of 1-player card game simulators. Gameplay follows standard bridge rules, and cards are graphically displayed on the screen as they are played. Bidding is based on the five-card Stayman and Blackman conventions. The program reviews the bidding, keeps track of the score, and informs the player of any illegal moves. The player can choose from a number of different hands to start, and can also choose to play as their computer partner or have them automated. The player can store interesting hands to disk, and change hands from one player to another.

Strategy / Tactical / Card & Board Game
Bridge 4.0 is the fourth in a series of bridge simulators for multiple systems. Entirely text-based, Bridge 4.0 allows the player and their computer companion to bid against two computer opponents and then play out the hand. Gameplay consists of rounds of bidding, followed by actual card play. Bridge 4.0 is laid out in columns similar to the newspaper, and the program reviews the bidding, keeps track of the score and tricks taken, and will inform the player of any illegal bids or plays made. At the beginning of each game, the deck is randomized based upon a seed value, allowing the player to replay interesting hands at a future date.

Racing / Sport / Strategy / Non-fiction
Othello Derby is an Arcade adaptation of Othello/Reversi. The game is represented through horse racing; players choose between a white or black horse, which corresponds to their color in the game of Othello. You have the choice of three difficulties, though they all have the same set of opponents and the Medium and Hard difficulties simply start you off at the 2nd and 3rd opponents. When the race starts, the Othello board pops up and you are pitted against an animated CPU opponent. Defeat them to win the race and advance to the next, harder opponent. You only have 10 seconds to make each of your moves; if you run of out of time, the game places your piece for you.

Strategy / Tactical / Quiz/Trivia / Historical
Carcassonne DS is an adaptation of the board game Carcassonne. It includes the river extension and three specific tiles design for Asiatic, Arabic and Nordic environments. A campaign mode gets you through the basic tactics of this game while also providing you with a storyline to follow and specific challenges to overcome. The goal of the game is to build up the biggest empire consisting of cities, roads and control over fields by using pawns to control the tiles you play. The game includes multiplayer options for up to 5 with several cartridges or up to 4 with only one cartridge.

Strategy / Tactical / Card & Board Game
In Brain wave you must shoot down the invaders and dodge the incoming. Use dice to decide the next move.Watch out for falling air craft because it can kill you just as quick as the gun fire can. This game forces you to think and of course take a chance.

Strategy / Tactical / Adventure / Action / Fantasy
The players control four different types of heroes: the Warrior, who is armed with a sword; the Wizard, who can stun foes with his magic spells; the Phantom, who can walk through walls; and Changeling, who can turn invisible. They both embark on a quest against the nefarious minions of the Ringmaster, fighting against orcs, dragons, tarantulas, and vampiric pterodactyls in search for ten rings. The special thing about Quest for the Rings is the fact that it is a combination of board game and video game.

Strategy / Tactical / Card & Board Game / Warfare
Risk: The Game of Global Domination is the computerized version of the popular world-conquest board game Risk. This version brings the game to life though animation and graphics, and offers a variation on the classic rules. Also comes in two modes: Classic Risk and Ultimate Risk!

Strategy / Tactical / Card & Board Game / Action / Warfare
CONQUEST OF THE WORLD represents a significant departure from traditional game design. The components have been designed to provide you with a very realistic model of the real world to both electronically and graphically simulate strategic and tactical confrontation between world powers. Electronic land, sea and air forces can be deployed against each other in any combination and are totally dependent on supplies which are represented by energy units. The game board is a true-to-life model of the relationships between countries of the real world in the early 1980's. Forty-three countries have been divided into eleven "politectonic" or geo-political zones. Each country has been weighted with a power base figure that reflects its capability to persuade other nations to conform to its wishes - by diplomatic coercion or by direct military force. These figures are based on the formula created by Ray S. Cline, formerly Deputy Director of Intelligence for the C.I.A. Pp = (C+E+M)x(S+W) PERCEIVED POWER = (Critical Mass (Population + Territory) + Economic Capability + Military Capability) x (Strategic Purpose + National Will). Future shifts in world power and change in governments will - of course - make changes in these numeric weightings appropriate. Players can feel free to sustain realism by changing the numbers assigned to each country as life goes on. If you play other war games such as those published by Avalon Hill and SPI, you will find that the computer cartridge interfaces very effectively with them. The onscreen combats will generate much more excitement and realism than the usual dice provided to resolve conflicts. Onscreen energy units can be programmed into the computer to reflect the relative strength between different forces. The differential between the onscreen energy units at the end of each battle can also be applied to the combat results tables that come with these games. Conquest of the World is the first game of its kind, so be ready for many unusual features. Take the rules one step at a time and you will find it to be a fascinating game of endless challenge - which, once learned, is not at all difficult to explain to others. THE OBJECTIVE OF THE GAME is to lead your Homeland to world domination through negotiations, conquests and alliances. Each successful conquest and alliance you make will strengthen your country's power base. The country with the strongest power base at the end of the game is the winner.

Strategy / Tactical / Card & Board Game / Kids / Party
Game de Seishun is a multiplayer party board game in the mold of The Game of Life, which follows each player's avatar through five stage of youth, from kindergarten through to graduating high school and starting a career. The focus is on building friendship and relationships with various characters, and living a full and satisfying youth, with the winners being decided by so-called "seishun points" which are accrued by deepening interpersonal relationships, earning money from jobs, exercising and studying to improve oneself, and going on dates. Each player moves through the board by selecting from one of several numbers to determine the number of spaces to move. Various spaces have different effects: some cause good or bad events to occur, some cause random events to happen, and some allow the player to pick a specific activity for the day such as studying or going to work which will increase various stats that in turn affect future events. Once all players have reached the goal, points are tallied based on the game type selected and a winner is decided.