

Developed by Left Field Productions for Nintendo of America.
Quiz/Trivia / Arcade / Action / Fantasy
Disney's Beauty and the Beast: A Board Game Adventure is a game for the Game Boy Color. There are two modes of play. In the first you play on a big game board, where each square represents a Disney character. When you land on a square you play a mini-game against or inspired by him or her. For instance if you land on the square showing the inventor father you will have to play a game where his new log chopping device cuts firewood and he has to bounce it across the screen on a spring. These mini-games range from 2D platform game segments to memory or reflex games. There are a total of seven boards to play on. You can play with up to four players.

Platform / Arcade / Action / Fantasy
As Indy, the player must complete several cycles of the following three types of levels: 1.Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children. 2.Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track. 3.Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.

Shooter / Arcade / Action / Fantasy
Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier.

The Atari 2600 adaption of the 1984 film, "Gremlins". In this version, on the first screen, Mogwai are jumping from the roof to get at hamburgers on the ground. You, as Billy, must catch them before the hit they ground. If you get them all, it is off to the next, faster, level. If you miss eight, then you go to a shooting screen. On the shooting screen, gremlins are approaching from the distance. You must shoot them before they reach you. If one reaches you, you lose a life. After they are all dead, it is back to the first screen at a faster level. In later levels, puddles of water will divide the gremlins in two. A different version of the same name was also released for the 5200, Commodore 64 and Apple II.

Adventure / Arcade / Action / Fantasy
Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.

Hack and slash/Beat 'em up / Adventure / Arcade / Action / Fantasy
Teenage Mutant Ninja Turtles III: The Manhattan Project is a side-scrolling beat-'em-up. The game features play mechanics similar to the previous game, Teenage Mutant Ninja Turtles II: The Arcade Game, but it is an original title for the NES without any preceding arcade version.

Fighting / Quiz/Trivia / Adventure / Action / Stealth
It is grandmother Haruko's birthday. She wants everyone home early for her special day: the day that serves as a reminder that she has been alive for more years than she can remember. Unfortunately, her family has completely forgotten and make up last-minute birthday promises to Haruko. The game begins like any other normal day for the family members - father Taneo, mother Etsuko, daughter Ririka, and son Tsuyoshi - until strings of events stand as obstacles in their way of returning to Haruko's with the presents.