

Fighting Vipers is a 3D fighting video game created by Sega AM2. While it shares the game engine with AM2's Virtua Fighter 2, it distinguishes itself with enclosed arenas and an armour mechanic. The game is primarily designed for Western audiences, incorporating a U.S. setting and embracing more freeform styles of martial arts.
Hyper-adrenal combatants in full-body armour, battling night and day in back-alley rings - only such young gurba warriors have earned the right to be called Vipers... Now in Armstone City, the mayor has formally announced a fighting tournament on a grand scale, with the final bout to be held atop the staggering City Tower in the centre of town. With City Tower as their ultimate goal, eight young Vipers start down the path to victory, a path which only one will see the end...

Exclusive to the Sega Saturn version of the game is Pepsiman, the mascot for the Pepsi Company in Japan. Other exclusive features to the Saturn version include the addition of Playback Mode and Training Mode.

The PlayStation Portable port of Tekken 6. Tekken 6 is a fighting game developed and published by Bandai Namco Games. It is the seventh main installment in the Tekken franchise.

Dead or Alive 2 is a fighting game in the Dead or Alive series. The gameplay of DOA2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds.The other defining feature of DOA2, aside from blows/throws/holds, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. In DOA2, fights can occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out. Other notable features included introducing CG cutscenes in line with the plot, replacing the original "Danger Zone" areas in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage.

Fighting / Racing / Arcade / Action
A 1998 3D-based fighting game developed by Konami Computer Entertainment Tokyo and published by Konami. It was later re-released in 2001 under the reissue title Kensei: Sacred Fist Value Series. The game is a straight-to-console release, without an arcade counterpart.

In IRON & BLOOD: Warriors of Ravenloft, you and your party are trying to pass through the realm of Ravenloft. However, you are caught in the conflict between Strahd von Zarovich and Lord Soth. In order to escape Ravenloft and continue on your way, you must fight the most malicious and evil monsters in all the land. Choose from any of the 16 playable characters including warriors, mages, elves, and other classes to lead the fight. With over 250 moves and combos, there is plenty ADVANCED DUNGEONS AND DRAGONS action.

Fighting / Action / Science fiction
In this one-on-one fighting game based on the famous plastic robot fighters, players not only get to pit various Rock 'Em Sock 'Em Robots up against one another, they also get to customize their bots' various parts to make them even more steel-twisting and destructive than before. Players initially have 12 different robots to choose from before they head off to the arena. With names such as Slamurai, Sir Haxalot, and General Warfare, it's easy to see that Mattel Interactive is going for a bit of a tongue-and-cheek feel. While the names aren't overly serious, the fighting is less comedic, with the robots throwing all of their various armaments at their opponents in order to assure destruction. These weapons are varied, from swords to bombs to Gatling guns. Each robot starts with a different set of weapons, and depending on the mode you're playing, their attacks can be altered and switched around.

Psychic Force EX is an enhanced revision of the original Psychic Force. It introduces gameplay improvements, including balance adjustments and new mechanics, and makes the previously hidden character Keith Evans playable from the start. The game serves as a bridge to its sequel, Psychic Force 2012.