

A historical simulation game created by Koei in 1998. The fourth and final series of the Genghis Khan series, in 1999.
In the late 12th century, war continued and a young man named Temujin was installed as khan (king) in the Mongolian plateau. Temujin won the battle against his nemesis, Jamuqa, and established hegemony in the Mongolian plateau, earning the title of Genghis Khan. Meanwhile, in the west, the movement to recover the Holy Land by Christendom intensified, and the Crusaders led by Richard the Lionheart and the Islamic hero Saladin were repeatedly clashing over the Holy Land, Jerusalem. The whole of Eurasia was showing signs of being swept away in the midst of war by heroes from all over the world.

Real Time Strategy (RTS) / Strategy / Tactical / Action / Historical
Waterloo II is a 2-player historical strategy wargame. Character movement and commands are placed via text, and each player takes turns inputting 5 commands for their forces, followed by their opponent. Each set of commands causes 6 hours of gameplay to pass. Weather, terrain, and time of day affects troop movement. The player controls infantry, cavalry, artillery, supply trains, and other troop movements. Troops must regularly rest, and night-time movement saps fighting men's strength. Each force is controlled by a general, and if they are lost, that team's troops leave the field. The ultimate goal of French forces is to capture Brussels, which would force Prussian and Russian forces into retreat or capture and hold Calais, which would send the British into retreat. British forces will attempt to gain Paris, which puts Russian and Prussian forces on the field, or kill Napoleon, causing a rout of French forces. The battle continues until one side has lost all troops.

Strategy / Turn-based strategy (TBS) / Historical / Non-fiction
This was the first in Lothlorien's Warmaster series of Strategy wargames and re-creates the epic battle in 1815 when Napoleon met his final defeat at the hands of a combined British, Dutch and Prussian army at Waterloo. In the game, you command Napoleon's forces against the combined Anglo-Dutch army of Wellington (controlled by the computer). The computer also controls the Prussian forces, which arrive at a later phase of the game. Your objective is to rout the Anglo-Dutch army at Waterloo, while leaving enough men to deal with the Prussian threat coming from Ligny. Infantry and cavalry units are available for both sides (no artillery), each with varying degrees of strength and morale. Terrain effects play an important role in the effectiveness of units - the Anglo-Dutch forces, for example, occupy ridges and farmhouses which increase their defensive capabilities.

Strategy / Turn-based strategy (TBS) / Historical / Non-fiction
Computer Napoleonics: The Battle of Waterloo is a division level simulation of the Battle of Waterloo. It can be played by one or two players. One player commands the forces on Napoleon while the other player (or the computer) commands the forces of the Anglo-Allied-Prussia armies. Take turns by moving armies in position and engaging in combat. Turns continue this way for ten game turns or until one side has successfully fulfilled its victory conditions. Each game turn lasts about one hour of real time.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Historical
Tactics Ogre is a 3D isometric tactical role-playing game. The player starts out with a band of troops, builds a small army and fights many battles with choices to make in between, that will determine which one of the eight possible endings will be reached in a non-linear storyline. The player has the option to recruit characters, control individual equipment of each character, with over six male character classes, six female character classes, three demi-human classes, and more. It is also possible to train at safe locations to prepare the army before the next battle or storyline advancement.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Historical
It is the seventh game of the Fire Emblem series, the second game in the series to be released for the Game Boy Advance, and the first to be released in both North America and Europe. It features a prologue storyline designed to introduce newcomers to Fire Emblem gameplay and tactical basics. The overall narrative is a prequel to the events of the previous game, Fire Emblem: The Binding Blade, which is set twenty years later. The game was first released under the localized title "Fire Emblem" in the West, but it was later rebranded as "Fire Emblem: The Blazing Blade" when Fire Emblem Heroes was released.

Strategy / Turn-based strategy (TBS) / Historical / Warfare
Age Of Empires: The Age Of Kings is a portable version of one of the best-selling RTS games ever! You'll command five different civilizations, as you move from the Dark Ages through the Middle Ages, with one goal in mind: Domination of the known world. New combat advisor gives you advice on campaign strategies Gain empire points to unlock maps & units and improve emperor rank Multiplayer scenarios allowing up to 4 players to battle each other wirelessly.

Role-playing (RPG) / Simulator / Strategy / Fantasy / Historical
The second game in the series, previously released as Nobunaga's Ambition in the West. Players take on the role of one of the main characters of the period, Nobunaga Oda, Shingen Takeda, Kenshin Uesugi, or others and try to unite the 50 kingdoms of Japan, from Ezo in the north to Kyushu in the south, under their own rule.

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Action / Fantasy
The Super Famicom version of Lord Monarch additional themes in addition to the medieval Europe theme. There is a futuristic theme with robots, a fast food theme with French fries and soft drinks attacking health food, a Three Kingdoms era theme, and a fairy-tale theme. The game is automatically paused until someone presses the Start button, so there is unlimited time for making alliances in the Super Famicom version—until the start button is pressed. The Super Famicom version of Lord Monarch was one of the few games to support the Super Famicom mouse. A later version of the game was broadcast exclusively for Japanese markets via the Super Famicom's Satellaview subunit under the name BS Lord Monarch and was view-limited.