

In the single-player mode, the player controls a G.I. Joe training camp on the bottom of the screen protected by a barrier and armed with two laser cannons. In this mode the goal is to keep the giant Cobra-operated robot snake from destroying the shield and thus the training camp by hitting it eight times. The Cobra robot shoots venom and laser beams. In two-player cooperative mode control of the G.I. Joe training game is split between two players as they work to destroy the Cobra robot. In the two-player competition mode one player controls the Cobra robot and another player controls the training camp. Cobra Strike was the first video game to use the G.I. Joe license. The U.K. version of the game was renamed Action Man: Action Force.
The Action Force training camp is under siege from a giant Cobra Combat Machine built by the evil Baron Ironblood. As the Cobra looms over the camp the Action Force recruits run to shelter from its vaporizing venom and piercing laser beams. Man your positions! Defend the camp! Use missile attack cannons and atomic-powered energy shields to fight the deadly Cobra.

Shooter / Arcade / Action / Science fiction
The Uncanny X-Men is an overhead-view action game. Players commence by selecting two X-Men from the roster, with the second controlled by another player or the computer. They then choose one of five levels, including a practice level. The objective in each level is to reach the concealed 'command centre' and demolish it. All X-Men share similar abilities, allowing movement in any direction, jumping, and attacking. Half of the characters (Storm, Iceman, Cyclops) possess long-range attacks, while the other half (Wolverine, Nightcrawler, Colossus) need to engage enemies in close combat. Each X-Man can endure a specific number of hits before being defeated. If both X-Men fall in battle, players can select two more to attempt the level again until all X-Men are used. Power-ups include an "S" that stops time, temporary invincibility, and a health restore. Additionally, a Magnet power-down (symbolizing Magneto) temporarily immobilizes the X-Men.

Shooter / Arcade / Action / Science fiction
YOU ARE THE MAN OF STEEL But don't congratulate yourself just yet.... An endless siege of earthquakes and volcanoes are rocking the earth; terrorists have hijacked a yacht with Lois Lane and the Governor on board; and two of your most dangerous enemies have struck an unholy alliance! The clock is ticking with only hours left to save the world. In SUPERMAN - THE MAN OF STEEL a computer comic book which allows you, at crucial moments, to join in the action and become Superman. All of Superman's powers, Flight - Heat Vision - Telescopic Vision - Super Strength and Super Breath - are yours to command.

Shooter / Hack and slash/Beat 'em up / Arcade / Action / Science fiction
Alien vs. Predator is a 1994 beat 'em up video game developed and released by Capcom for the CPS-2 arcade game system. It is based on the science fiction franchise of the same name. Introducing an original fighter to the game: Lt. Kurosawa, the players take control of up to three from the selection of four cyborgs and Predator characters in a battle against the Xenomorph hordes and rogue human soldiers.

Shooter / Platform / Arcade / Action / Open world
Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna. While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie. This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons. Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.


Shooter / Arcade / Action / Warfare
Rambo III is a shooting game developed and published by Sega for the Sega Master System, making use of the Light Phaser peripheral. It is based upon the film Rambo III. John Rambo, America's favorite soldier, makes a daring rescue attempt on a Russian military base deep in war-torn Afghanistan. A fast-shooting Light Phaser game that tests your fighting skills to the limit.

Shooter / Platform / Arcade / Action / Survival
RoboCop 2 is a series of video games published in the 1990s by Ocean and Data East for various home computers and video game consoles. They are based on the movie of the same name. Three different games were produced, each produced on two systems. The version for the Commodore 64 and NES was a simple left-to-right scrolling platformer, in which RoboCop was required to collect/destroy at least two-thirds of the drug "nuke" in each level and arrest two-thirds of the suspects by running into them (in contrast to shooting them). If RoboCop does not manage to attain the required amounts of nuke or number of arrests then he has two chances in the game to prove his efficiency at a shooting range. If he succeeds, he may continue onto the next level. If he fails, or if both chances at the shooting range are already used up, he must repeat the level. The version for the ZX Spectrum and Amstrad CPC was also a platform game, but one that offered movement in both directions (vertically and horizontally) as well as into various areas providing an element of exploration. There were also a number of puzzle sub-games that had to be completed to progress in the game. The version for the 16-bit Commodore Amiga and Atari ST was similar in nature to the 8-bit Spectrum and Amstrad CPC versions, but contained completely different levels to take advantage of the extra power offered by these computers. There was also an arcade-only version of RoboCop 2, developed and published in 1991 by Data East (who still held the rights to create arcade games based on the franchise), which allowed up to two players at once (one controlling the original RoboCop, the other controlling a slightly purple-hued clone). The game followed the basic premise of the movie, but had some major sequential differences.