

Illusion City is a Japanese-style role-playing game with several distinguishing characteristics. Unlike most games of the genre, it has no overworld, and takes place entirely in a vast city divided into several districts. The player advances the story by exploring the city, talking to non-playable characters, gathering information, receiving missions, and eventually heading into large, complex hostile areas. There are no random battles in the game; all enemies are visibly moving on the field, and many of them can be avoided. Combat is turn-based, utilizing an "over-the-shoulder" perspective similar to that of Phantasy Star II. Characters join the party as dictated by the plot; an active party includes three combatants. A wide variety of weapon and armor types can be purchased or found in dungeons. Each character has his or her own weapon proficiencies, which can be increased by repeatedly using the same weapon type. Firearms require specific ammunition (e.g. bullets, shotgun cartridges, etc.), which is expended in combat and must be re-stocked. In addition, certain characters can use offensive, supportive, and healing techniques. The game's visual style aims for realistic presentation of locations and characters, and shares more common traits with contemporary Western visual aesthetics than the traditional Japanese anime art.
In the beginning of 21th century a terrible disaster, called "demon-coming crisis", devastated the Asian continent. Hong Kong was most affected by the mysterious demonic attack. Terrible diseases turned the once prosperous city into a pale shadow of itself. But once people came back to see what happened to the isolated city, they saw it was ruled by a new order - a corporation called SIVA. The new order proclaimed New Hong Kong to be an independent state. People's Republic of China and United Kingdom signed an agreement in which they both renounced their claims over the city. The player takes on the role of Tianren, a "diver" (demon-hunter) who lives in Hong Kong. His place of birth and the identity of his parents are unknown. Together with a girl named Meihong, he was brought up in the house of a wise Master. Traveling through the huge city, gathering information and fighting demonic forces, Tianren will have to unravel the mystery surrounding the corporation SIVA and the supernatural beings from Chinese myths.

Role-playing (RPG) / Adventure / Fantasy / Science fiction
The Western release of Final Fantasy VII (released as Final Fantasy VII International in Japan) included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.

Role-playing (RPG) / Adventure / Action / Science fiction
The premise of SD-Snatcher is exactly the same as the original. The game takes place in the year 2042, 50 years after a disaster at Chernoton Laboratory released a deadly agent into the air that killed 80 percent of the Eurasian population. You're Gilian Seed, who was discovered in Siberia while in artificial sleep. Gilian wakes up with no memories. He wants to know more about his past, but the only clue he has to go on is a word that sounds eerily familiar: Snatcher.

Role-playing (RPG) / Adventure / Science fiction
In the near future, a mysterious, growing, black void appears at the Earth's southern pole. Unable to determine its cause and powerless to stop its deadly encroachment, humanity sends an elite team of explorers into the heart of the phenomenon, just as Strange Journey's look and feel represent a return to the heart of Shin Megami Tensei, bringing to mind the all-time classic Nocturne. With over 300 demons to bribe, coerce, and negotiate with to gain assistance in battle, Strange Journey is every bit the deep, rewarding RPG experience fans have come to expect from the SMT franchise, yet delivered with a fresh new sci-fi story that taps into mature themes of morality and introspection.

Role-playing (RPG) / Adventure / Science fiction
It's 2456. Earth is under the control of NEO now, but the shadow of RAM is still present. Occasional attacks by RAM military are explained away as "acts of overanxious officers and "unfortunate lapses of judgement." NEO scrambles to rebuild a shattered planet and build the forces required to fend off the RAM attack it feels is inevitable. "Buck Rogers!" The name is everywhere. "Buck Rogers and NEO victory at Gauntlet- Vid at eleven." The Video Network News, people talking on the streets of old Earth, even in the furthest asteroid outposts--Buck Rogers and NEO are everywhere. There is a feeling of hope now. After years of domination, RAM no longer holds old Earth, and NEO is finally able to make a real stand against the corporate behemoth. Victories, real and exaggerated, boost NEO confidence daily. NEO ranks are swelling with new recruits -young people who never before felt they could make a difference. Your team is assembled from those ranks. Each member has made his or her way to Chicagorg with plans to join the war against RAM supremacy. Each has visions of great victories, glory, and lasting fame--like Buck Rogers.... To play Countdown to Doomsday, you must make characters and band them together into a team. The team must have a variety of talents and skills to survive and finally succeed.

Role-playing (RPG) / Adventure / Action / Science fiction
The Earth Fighter Rayieza is a role-playing game.

Role-playing (RPG) / Adventure / Science fiction
The humans who breathed the toxin-filled air on the Earth's surface became one with the Earth and kept dissolving. The history of humanity ended and dominion of the planet returned to the demons. These mutant creatures did not depend on oxygen to survive. Therefore, they were able to breathe the air and use the land.Meanwhile, an army of robots wage World War IV against the demons in order to conquer what is now known as Makai - the Demon World. These robots came to the planet on a wave of energy that created an explosion that turned the world into a wasteland. Much later in the game, concurrent themes including Adolf Hitler, war, creating a perfect race of people, and the destruction of humanity in the year 1999 are revealed to the player inside one of the robot's main bases. Can the demons gain dominion on the humans' old planet or will robots enforce impose a millennium of logic and dictatorial force throughout Makai? Playing as the robots is not an option that is open to the player. Therefore, the player must take advantage of his or her mutant army and crush the robot invaders. This game builds on the fear of robot domination of the world that has been featured greatly in movies from The Terminator to Terminator Salvation. The gameplay is similar to Final Fantasy as the turn-based fights are viewed from a third-person perspective.

Puzzle / Role-playing (RPG) / Adventure / Science fiction
An early Japanese RPG released by Hot-B in 1984 that departed from the fantasy themes of most other early RPGs in favour of what is possibly gaming's first sci-fi cyberpunk plot. Set in a post-apocalyptic city, the game revolves around an amnesiac protagonist with psychic powers.

Role-playing (RPG) / Turn-based strategy (TBS) / Adventure / Action / Fantasy
A turn-based JRPG and sequel to the then-Japan-only Earthbound Beginnings (1989) in which Ness, a young boy living in a land based on the USA, leaves home to go on an adventure through strange locations, get to know quirky characters, and defeat an unknowable alien threat called Giygas while facing up to the realities of growing up and becoming familiar with the real world.